While we can't really apply the best fix to the issue (discontinue Windows support, the game just starts so much faster on Linux and MacOS, trust me), we managed to find some things we could do.
I take you're playing on Windows? NTFS (the way Windows arrange your files on your disk) is notably bad at accessing a lot of small files (such as our history files).
This is the main reason why Linux and MacOS starts much faster.
An obvious solution would be to put all core data in one big zip file but it's trickier than it sounds.
I don't recall a problem like this. Did you make a bug report?
Today's crash dumps are already pretty telling on what went wrong.
The tool itself will help for those edge cases where your game crashes but we can't find a reproducible way to trigger it.
Thank you for this post! I've been trying to figure out why Windows disk performance is so bad for some time now. Notably, when starting up Windows on my laptop with HDD 5400 RPM, after boot disk usage is at 100% for at least 15 minutes and it's just so infuriating! I noticed this doesn't happen when I have an SSD installed, which is obviously because accessing smaller files is so much faster on an SSD.
So, is entirely NTFS to blame regarding Windows' poor disk performance? Do you reckon if Windows had adopted any new, improved filesystem, would the situation improve?
Cheers!