Good day everyone. With Cradle of Civilization releasing on Thursday next week I want to round off on a last goodie bag of features, covering the few additions we haven't covered yet and the Achievements for 1.23.
Firstly, let's look at these Achievements and their awesome artwork by our talented artist @The Real Timor
Great Moravia - Restore the Great Moravian borders as Nitra or Moravia
Parisian Pasha - Assign Pasha to Paris
Narcissism: Name a general after yourself and lead your army to victory.
Protect the Secret - As Yemen, prevent any European Nation from owning a Coffee-producing province in the Old World until 1700.
Sworn Fealty - Starting as an Arabian Tribal Federation, unite Arabia and have Maximum tribal Allegiance
Saladins Legacy - Playing as Hisn Kayfa, reforge the Ayyubid Empire (conquer Egypt, Mashriq, Hejaz and Yemen).
Multiculturalism - Have 4 different Cultures and 4 different religions represented in your court.
The Prince of Egypt - Starting as Florence, form Egypt.
A Hero’s Welcome - As Karaman, form the Sultanate of Rum
Around The World In 80 Years - Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11
Voltaire's Nightmare - Have at least 75 countries in the HRE.
Avar Khaganate - Achieve Empire rank and conquer Hungary as Avaria
Cowardly Tactics: have a fort and a supply depot in a mountainous province producing livestock.
David The Builder - As Imereti, form Georgia and have no free building slots.
Early-Modern Warfare - Have 100 regiments at 100% Army Drill.
Good King Renee - Starting as Provence, form the Kingdom of Jerusalem
Bunte Kuh - As Hamburg, trade in both Gems and Livestock.
Hard Bargaining - As Defender of a Muslim Faith, propagate your religion in The Moluccas through trade to convert 5 provinces.
The Levant Turnabout - As the Mamluks, have 100 Army Professionalism and annex the Ottomans
Pandya Empire : Starting as Madurai, conquer the Pandya Territories.
20 in total, we'll be excited to see how people go about getting some of these. It was already good fun seeing people speculating over what these could be when they were teased in the Feature Breakdown video. I just know I can't look at Moravia the same way ever again.
Next up I feel like I've been working my Advisors to the bone lately. As of Cradle of Civilization, you are able to give your Advisors a hard earned raise with Promote Advisor, a new interaction in the court tab allowing you to increase an Advisor's skill level by 1 in exchange for 5 years' of their salary. This is also a way to bring their level above the long-standing limit of 3 all the way up to 5, so if you have more money than you can possibly know what to do with, you can enjoy vastly increased benefits from a full court. The caveat is that only Advisors of your culture group or your promoted cultures are eligible for promotion. Nobody within or outwith the Court will approve of an unaccepted one rising through the ranks.
A small addition that was teased last week is the addition of 2 new buildings, the Farm Estate and the Mill. These are both manufactories to coincide with the addition of new trade goods and come free with the 1.23 Persia Patch
Farm Estate unlocks at tech 6 and is an early-game Manufactory which works for the less glorious goods of Grain, Livestock and Wine.
Mill is a mid-game Manufactory available for the more lucrative goods of Paper, Gems, Tropical Wood, Glass and Chinaware.
Incense, as the 5th new trade good, is exploited with the Trade Station Manufactory which, as is indicated above, has shed some of its previous goods.
Finally we have added the ability to Exploit Development in your provinces in Cradle of Civilization. When times are tight, you have to ask yourself if your denizens really need their homes, farmlands or their young. when exploiting the development in a province, you will permanently reduce its development by 1, and gain a lump-sum benefit from doing so.
Exploit Base Tax to gain 60 months' worth of that province's tax income
Exploit Production to gain 60 months' worth of that province's sailors
Exploit Base Manpower to gain 60 months' worth of that province's manpower
Of course, development must be at least 2 in a category for it to be exploitable, and this action requires at least a Territorial Core in that province. A province cannot be exploited in the 20 years following its last exploitation.
And that about wraps things up. Also be sure to tune into our Twitch Channel as we launch into our latest Dev Clash campaign at 1500CET. To whet your appetite, meet the competitors.
Firstly, let's look at these Achievements and their awesome artwork by our talented artist @The Real Timor
20 in total, we'll be excited to see how people go about getting some of these. It was already good fun seeing people speculating over what these could be when they were teased in the Feature Breakdown video. I just know I can't look at Moravia the same way ever again.
Next up I feel like I've been working my Advisors to the bone lately. As of Cradle of Civilization, you are able to give your Advisors a hard earned raise with Promote Advisor, a new interaction in the court tab allowing you to increase an Advisor's skill level by 1 in exchange for 5 years' of their salary. This is also a way to bring their level above the long-standing limit of 3 all the way up to 5, so if you have more money than you can possibly know what to do with, you can enjoy vastly increased benefits from a full court. The caveat is that only Advisors of your culture group or your promoted cultures are eligible for promotion. Nobody within or outwith the Court will approve of an unaccepted one rising through the ranks.
A small addition that was teased last week is the addition of 2 new buildings, the Farm Estate and the Mill. These are both manufactories to coincide with the addition of new trade goods and come free with the 1.23 Persia Patch
Farm Estate unlocks at tech 6 and is an early-game Manufactory which works for the less glorious goods of Grain, Livestock and Wine.
Mill is a mid-game Manufactory available for the more lucrative goods of Paper, Gems, Tropical Wood, Glass and Chinaware.
Incense, as the 5th new trade good, is exploited with the Trade Station Manufactory which, as is indicated above, has shed some of its previous goods.
Finally we have added the ability to Exploit Development in your provinces in Cradle of Civilization. When times are tight, you have to ask yourself if your denizens really need their homes, farmlands or their young. when exploiting the development in a province, you will permanently reduce its development by 1, and gain a lump-sum benefit from doing so.
Exploit Base Tax to gain 60 months' worth of that province's tax income
Exploit Production to gain 60 months' worth of that province's sailors
Exploit Base Manpower to gain 60 months' worth of that province's manpower
Of course, development must be at least 2 in a category for it to be exploitable, and this action requires at least a Territorial Core in that province. A province cannot be exploited in the 20 years following its last exploitation.
And that about wraps things up. Also be sure to tune into our Twitch Channel as we launch into our latest Dev Clash campaign at 1500CET. To whet your appetite, meet the competitors.