EU4 - Development Diary - 7th of July 2020

EU4 - Development Diary - 7th of July 2020

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Good afternoon! I am once again eschewing the traditional Swedish summer vacation, this time because I’d prefer to wait until I can safely travel rather than taking a dull staycation in my Stockholm apartment. What that means for you lovely people is that you get summer content dev diaries! Let’s get right into it!

dd_indochina.png

Those of you who know me even slightly will be aware that I love all things South-East Asia (SEA). After 2.5 years on the project, I finally have the opportunity to create the SEA map rework of my dreams. Shown above is Mainland SEA. Burma/Myanmar is excluded from the map rework as I feel that the treatment I gave it during the development of Dharma still holds up. There will certainly be new content for nations in that region however, including what another dev fondly described as the “Shan mission stick” when we played MP this weekend.

The country setup has not been radically altered. The only new additions to the 1444 setup are the tribes inhabiting what is today the Central Highlands of Vietnam. I have, however, added many new provinces and increased the total development of the region significantly. According to the logs, the indo_china_region now contains 64 provinces with 542 total development. Note that these numbers, like all numbers presented in dev diaries, are not final. I’m especially satisfied with how Lan Na fits into its 5-province state, bordered on its west by impassable terrain. Speaking of impassable terrain, the Annamite Range now separates Vietnam from much of Laos, making Dai Viet a drastically more defensible nation.

A design goal for Mainland SEA nations in the 1.31 update is to emphasize vassal play and the development of capital super-cities. We’ll talk about various ways that this will be achieved another time, but one prerequisite for the goal is having nations to vassalize:


dd_releasables.png

Several releasable nations now have cores on territory held in 1444 by Lan Xang and Dai Viet. These nations actually already exist in the game files, but are very rarely seen in 1.30 due to their lack of cores. Unfortunately there aren’t really any sensible ways that I’ve found to divide Ayutthaya or Khmer, though in Ayutthaya’s case Sukhothai can still serve as a vassal to which you can feed your Thai provinces.


dd_culture.png

I’ve also taken a look at culture groups in the region. Central Thai and Northern Thai are now simply “Thai”, which belongs to the Siamese culture group that it shares with Lao and Shan. Countries in this culture group are able to form Siam, though Ayutthaya can only do so via its new mission tree. The “Indochinese” culture group is admittedly fairly arbitrary, but does serve to encompass regions of “natural” Vietnamese expansion on their “nam tiến” (southward advance). Cham has been moved to this group to reflect that we no longer equate culture and language.


dd_siam.png

Next week we’ll take a similar look at Maritime SEA - modern Indonesia and Malaysia. In terms of scripted content you can expect plenty of historical events, mission trees, disasters, government reforms, estate privileges, and more from the 1.31 update. We’ll get to these in later weeks, but for now that’s all I have to say. Until next time, have a good week!
 

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Have the trade nodes changed as a result?
None yet but I'd like something to flow into the Siam node to make it less terrible.

Will you eschewing the traditional Swedish summer vacation by taking a look at the unintentional tag limit that is causing crashes for a lot of mods?
Fixing code bugs is not what Content Designers do. I appreciate that there's not a strong public understanding of the different roles at Paradox but "why aren't you fixing X bug or changing Y mechanic" isn't a useful thing to say in content-focused dev diaries.
 

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Given that so many new provinces get added each update, and areas are becoming increasingly excessive in number.

Would it not be better to change the amount of provinces in one area? Currently the aim seems to be for 3-5 provinces in 1 area.

I think it ought to be 4-6 unless its something like the baleares or other areas that represent a couple of islands.

As currently many areas are getting a treatment of hyphenated names, west/east, north/south
We're not likely start going above 5, but we now aim for 4-5 provinces per state. 3-province states should be rare.
 

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Thanks for the dev news. Can't wait to see all the contents to come.

Now that the next patch focuses on Asia again, I wonder if this could be a good chance to rework on Ming's Mission Tree? I mean, the Manchu update did provide many new flavours to East Asian countries like Korea, Manchu, Qing Mongol and Japan, BUT Ming as the main focus in the Mandate of Heaven Expansion did not get the love.

To me, if the next update will be SEA, it could potentially lead to some changes to mechanics such as Tributary states, Trade Company, colonial system and Eastern religions.

Looking forward to the coming devs! And I'd really appreciate it if we could have a 1.30.4 patch soon.
Still no plans for a Ming mission tree. During the development of the Manchu patch I considered whether it would be worthwhile to create one, but ultimately decided against it in favour of allocating time for the Korean mission tree. My reasoning was that there's very little design space for Ming missions because they're already so incredibly large and they have Celestial Reforms fulfilling a very similar purpose right from the start. I stand by that reasoning. In addition, it's only me on content design right now and if a Ming mission tree is going to be made it should ideally be made by someone who actually enjoys playing as Ming - I do not.
 

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you never thought trying to split Ming into houses? Similar to Japan or HRE?
Ming China didn't really work like that, I can't see a way to split up Ming that wouldn't be very ahistorical. Outside of maybe representing some of the south-western regions as semi-autonomous in some way. But no plans for that right now.
 

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SE Asia isn't a region I've ever played in, so this content overhaul will likely get me into it finally :)

@neondt Either is fine, but for the sake of satisfying my curiosity, will this be a free patch like 1.24 Japan, an Immersion Pack, or a full-fledged DLC?
That's not something I can reveal right now :)
 

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Would you be so kind please to tell me if possible when the bug fixers will return to work? I am interested because the diplo macro bug makes playing aggressively in Europe, especially near or in the HRE a nightmare in the early mid game, when there are plenty of tags.

I'd like to know so I can at least rest in peace if it will take more than 2/3 weeks instead of checking daily the forum for news.

Thank you.
I can tell you that you shouldn't expect a patch within 2/3 weeks at least. Sorry I can't provide any further information.
 

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Oooh, vassal feed! Great to see impassable terrain to give explanation to the Vietnam border. Will there be change to a tributary mechanism or acceptance to represent Ming's tributaries in Malacca or the Philippines?
No planned changes to the tributary mechanic as such, but I have added an event to the Ming Crisis disaster. After one of the Mingplosion events happens, nations that no longer border Ming will have the option to stop paying tribute. AI will always decide to abandon Ming. The prevents things like a large SEA power still paying tribute to a Ming that only owns a handful of provinces in northern China, as well as to punish Ming a bit more when they lose huge amounts of their territory.

I've given some thought to whether Malacca should even be a Ming tributary in 1444. I've decided to keep it as it is for now, but not far into our time period Malacca asked for Ming intervention against a naval invasion from Ayutthaya - Ming promised nothing. After the voyages of Zheng He, Ming becomes extremely reluctant to get involved in SEA.
 

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Hi ya. I'm Thai and I just want to say Thai. The Northern Thais are not Siamese. I'm half northern myself and they would call themselves "Khon Muang" rather than "Thai" (a Siamese version of Tai). Just my humble opinion :)
It's something I thought about for a while and I might still change my mind. The goal here was to strengthen both Ayutthaya and Lan Na by making their culture more extensive, but I appreciate that people in Northern Thailand have a different ethnic identity.
 

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@neondt my only question would be if you have interesting readings on this area and this historical period -- I was intrigued on what you said about Malacca actually asking Ming support to prevent an Ayuttayan invasion.
I got a lot of good information from articles published in the Journal of the Siam Society. I recommend 'PIRACY, SMUGGLING, AND TRADE IN THE RISE OF PATANI, 1490-1600' by Francis R. Bradley for example. I also trawled JSTOR for anything interesting using the names of nations from the period as keywords.
 

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@neondt is this going to be "your project" while PDX Tinto is setting up and recruiting or are you just laying the foundation here and then work on it together with the Tinto team after vacation/recruitment?
Can't talk specifically about production plans, but I won't be the only one working on 1.31.
 

neondt

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Any chance you could sneak in some pirates of the south chinese sea? Given that Ming will likely not get an update in a long time and that the pirates organised largely due to events happening in SEA, I could see quite a nice event chain here. Especially if you dare to add some more islands on the chinese coast. :)
We've already got the pirates in So and Palembang. I'm always a fan of pirates (I designed the feature after all) but I don't want to overload the world with them.

Maybe a stupid question, but seeing how the next DLC/patch/whatever will be SEA-focused, could you elaborate on the geographical width of it? SEA apparently starts at the Burmese border in the west - where are the cutoffs in the other directions? Will we see something for Australia or New Zealand or is this outside the scope?
There will be content for nations outside of SEA but nothing I can talk about at this time.

Will you consider remaking the map of China and adding more provinces and states? I'm from China and is a bit unsatisfied with the current provinces in China. Inconsistent romanization, large chunks of provinces, weird states, etc. If you are planning to make changes to the Chinese map I am always glad to help! There's also a mod on Steam called "The Sun never sets on the Ming Empire" which contains a really good redrawn map for Ming. I believe that the map in that mod is a bit too complex, but I do consider it to be a good direction for a further Chinese update.
No plans on doing a China map rework any time soon, sorry. I'm aware that there's a lot of room for improvement though.
 

neondt

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Can you add primary tags for the Karen and Kachin cultures? It would be interesting if they could have their own tag when they successfully revolt? The primary tag for Karen culture could be called Kawthoolei.
I'm not really sure what to do with the Karen culture. They're just not politically relevant in our period, at least as far as I'm aware. Kawthoolei feels much too modern to be a tag in EU4. Most likely they'll remain as they are now.