And why should I bother with navies now that they are more expensive both in terms of sailors and ducats?
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The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Why wouldn't it be a mechanic past 1500?This doesn't fix anything. The only good change here is the raiding change, but raiding shouldn't even be a mechanic past 1500 anyways
And are we going to see GBs in eu4 with over 100k sailors? Yes its very possible if you build for it, but the X happened in real life argument is so stupid. Why can't I full annex Mamluks in one war? It happened in real life..Thats actually the amount of crew the fully staffed HMS Victory had.
Considering that GB was hard pressed for sailors, so much that they had the press and could basically force anyone to server on their ships, and the navy did often steal sailors from the merchant marine while also having far fewer heavy ships than what you can have in EU4 I doubt that your 100k number is anywhere near historical.And are we going to see GBs in eu4 with over 100k sailors?
So an updated CK2 converter which can accurately portrait Animal World/Kingdom games?Next week Groogy will take you through why hedgehogs are holy
Look at the British Navy casualties in the Seven Years War.Considering that GB was hard pressed for sailors, so much that they had the press and could basically force anyone to server on their ships, and the navy did often steal sailors from the merchant marine while also having far fewer heavy ships than what you can have in EU4 I doubt that your 100k number is anywhere near historical.
So an updated CK2 converter which can accurately portrait Animal World/Kingdom games?
Good point. According to Wikipedia.Look at the British Navy casualties in the Seven Years War.
It makes sense, as ships get bigger, you would need more people to man themI think that's a little too much johan
Because player Mamluks would have an instant game over after they lose one war to the Ottomans. It wouldn't be fun. However, the mechanic would have to limited to where either you are the Ottomans, or they're both AI.Why can't I full annex Mamluks in one war? It happened in real life..
While this is a good change, it would be great to have a way to establish a truce without having to do a no-CB war! How about a CB that lets you win battles and blockade cities if you're getting your coasts raided, in order to establish a truce?Finally, we also made it impossible for nations to slave raid on any territory that they have a truce with, so now you can actually protect yourself efficiently against the raiders.
What? Why? Barbary pirates continued raiding into the 1800sThis doesn't fix anything. The only good change here is the raiding change, but raiding shouldn't even be a mechanic past 1500 anyways
... everyone liked that.View attachment 637913
So if things are getting improved from Pacific to Atlantic then how about adding an improved notification with number showing the amount of alerts (on pic). It would be very helpful for missions if you want to complete one mission later to avoid wasting reward i.e. in that moment when having 100 prestige. So if you'd complete 2 or more missions this improved notification panel'd show how many. Anyone else wants this?
Could we also subdivide some of the larger naval regions into smaller ones? Speed makes much more of a difference on a map with many small provinces than a few large ones.and most importantly that more advanced ships will become far faster, with the most advanced ships being 50% faster than the earliest model of the same type. Galleys however, only increase speed by 25%.
Considering the amount of trade they generate, yes.Eh are CNs even worth it since you guys nerfed tariffs anyway