EU4 - Development Diary - 6th of October 2020

EU4 - Development Diary - 6th of October 2020

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mission notification.png

So if things are getting improved from Pacific to Atlantic then how about adding an improved notification with number showing the amount of alerts (on pic). It would be very helpful for missions if you want to complete one mission later to avoid wasting reward i.e. in that moment when having 100 prestige. So if you'd complete 2 or more missions this improved notification panel'd show how many. Anyone else wants this?
 
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Give us a reason to use navies before balancing them
Well, if you have colonies your Navy will now affect liberty desire.
 
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This doesn't fix anything. The only good change here is the raiding change, but raiding shouldn't even be a mechanic past 1500 anyways
Man my region was regularly raided by Algerian pirates up to 1800, where the heck did you get that from.
 
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Make upgrading ships cheaper and not 100% cost and add the button to upgrade a fleet to the base game away from Art of War.
Upgrading fleets already feels like a thing you do only if there is no better way to spend money, since it just costs a lot for a relatively useless benefit (since navy being weak isn't much of a drawback). And the more important a navy is to your nation, the more ships it has, so the cost raises and always ends up being too large for the benefit it grants. If the old ships sink, just rebuild new ones is usually my way of thinking. Until it changes I don't think I'll ever like ships in this game.
 
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So what do you get from "Leaders without upkeep" bonuses now? Always general slots, or it depends?
 
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but raiding shouldn't even be a mechanic past 1500 anyways
The Barbary pirates raided the Mediterranean throughout the game's timeline and further more, what are you talking about? 'Coastal Raiding' only started subsiding after the second Barbary War in 1816, and didn't really stop until the mid 19th century.
 
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And I hope the navy contributing to liberty desire of a colony is balanced properly. So it doesn't get hidden by the overly dominating trust modifier and that it can't go negative and make building a large trade fleet from all the New World money make every colony have 0% liberty desire.
 
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Any changes to make coastal/naval batteries actually useful are welcomed too!
 
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How will the 25 Power Projection bonus work: +1 Land Leader, +1 Naval Leader, or one of each?
 
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Will the no navy effect on liberty desire remain the same for landlocked and not landlocked nations ?
I always found it annoying that it did, and with it becoming more important won't it create issues ?
 
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Can upgrading ships be scaled based on how far in tech they are from each other? A 20% of the normal cost of a new one per tech level as you still have all the resources ships use intact (wood, iron, rope, etc.).

Also let countries take over the ships of countries they annex. (Treasury too if its not taken during peace offering).
 
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So combat width is down to 0.5 for galleys. Meaning that you can have 6 galleys against 1 heavy.
AKA in 1444 you have 72 cannons for galleys against 40 cannons of your heavy. This doesn't seem balanced
Or am I forgetting something?
 
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Froonk

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Would you update other ideas and missions to give more marines as well? Venetian missions give 5% which is pitifully low for a merchant republic. Moreover I think merchant republics should get an extra free naval leader.
 
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So combat width is down to 0.5 for galleys. Meaning that you can have 6 galleys against 1 heavy.
AKA in 1444 you have 72 cannons for galleys against 40 cannons of your heavy. This doesn't seem balanced
Or am I forgetting something?
Heavies shouldn't be able to stand up to galleys in internal seas until 17th century at earliest. There is a reason why even Spain and Portugal used galleys in Mediterranean.
 
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