Good day all. It's Tuesday, so that means that it's time for another EU4 dev diary....on any other day than today. But June 6th is Sweden's National Day, so I'm sitting in my shorts enjoying a rare spot of sun
Well, regardless of that, I want to talk about a couple more things being updated alongside v1.22. The Custom Nation Designer and Achievements
The Custom Nation designer for owners of El Dorado continues to be a popular choice for players and we wanted to return to it to add many of the new bonuses. The game has evolved plenty since its introduction in early 2015 and many modifiers have been added since then to accommodate such evolutions. As such, we bring these to the Nation Designer. I'll admit, we looked at some of the modifiers and thought "Who would create a nation with THIS?" but decided that it's your nation, your rules. In they went
This list is potentially non-exhaustive (I'm on my balcony, not the office) but we are happy with how the list turned out, much like how we added Monarch Personalities to the designer in Rights of Man.
Another thing coming along with Third Rome and 1.22 are the new Achievements. As ever, our talented 2D artist @The Real Timor was ready, digital pen in hand to whip up 10 new ones for us all.
Dovmont's Own: Starting as Pskov, have 100 standing Streltsy units
Redecorating: Starting as an Orthodox Nation, Consecrate Metropolitan in Roma
Breaking the Yoke - As Ryazan, own Saratov, Crimea and Kazan while being independent
Back in Control: Form Yuan and be the only nation holding land in China.
Mass Production: Starting as Odoyev, own one of every manufactury
Relentless Push East: Starting as a Russian nation, By 1600 own the East Siberian Coastline.
Laughingstock: Own the provinces of Haha, Hehe and Lolland.
Lessons of Hemmingstedt: As Dithmarschen, hold the provinces of Sjaelland and Holland while Denmark does not exist.
It's All Greek To Me: Form Greece and own and have cores on Zeta, Thatta, Lamba, and Roh.
The 52 Garhs: As Garwhal own and maintain 52 forts without going into debt
With Third Rome's release little over a week away, we'll be looking at the Patchnotes as usual next Dev Diary. 'Till then, Happy Sweden Day!
Well, regardless of that, I want to talk about a couple more things being updated alongside v1.22. The Custom Nation Designer and Achievements
The Custom Nation designer for owners of El Dorado continues to be a popular choice for players and we wanted to return to it to add many of the new bonuses. The game has evolved plenty since its introduction in early 2015 and many modifiers have been added since then to accommodate such evolutions. As such, we bring these to the Nation Designer. I'll admit, we looked at some of the modifiers and thought "Who would create a nation with THIS?" but decided that it's your nation, your rules. In they went
Code:
custom_yearly_harmony = {
custom_harmonization_speed = {
custom_meritocracy = {
custom_monarch_admin_power = {
custom_max_absolutism = {
custom_yearly_absolutism = {
custom_administrative_efficiency = {
custom_institution_spread_from_true_faith = {
custom_global_institution_spread = {
custom_embracement_cost = {
custom_max_states = {
custom_church_power_modifier = {
custom_yearly_corruption = {
custom_caravan_power = {
custom_monthly_fervor_increase = {
custom_global_trade_goods_size_modifier = {
custom_adm_tech_cost_modifier = {
custom_build_time = {
custom_state_maintenance_modifier = {
custom_autonomy_change_time = {
custom_merc_discipline = {
custom_rival_border_fort_maintenance = {
custom_siege_blockade_progress = {
custom_cav_to_inf_ratio = {
custom_artillery_bonus_vs_fort = {
custom_monarch_military_power = {
custom_backrow_artillery_damage = {
custom_harsh_treatment_cost = {
custom_fire_damage_received = {
custom_shock_damage_received = {
custom_cavalry_flanking = {
custom_shock_damage = {
custom_fire_damage = {
custom_movement_speed = {
custom_army_tradition_from_battle = {
custom_monthly_militarized_society = {
custom_reinforce_cost_modifier = {
custom_loot_amount = {
custom_garrison_size = {
custom_land_attrition = {
custom_mil_tech_cost_modifier = {
custom_free_leader_pool = {
custom_global_regiment_cost = {
custom_mercenary_cost = {
custom_recover_army_morale_speed = {
custom_warscore_cost_vs_other_religion = {
custom_war_taxes_cost_modifier = {
custom_monarch_diplomatic_power = {
custom_liberty_desire_from_subject_development = {
custom_reduced_liberty_desire_on_same_continent = {
custom_naval_tradition_from_battle = {
custom_capture_ship_chance = {
custom_sunk_ship_morale_hit_recieved = {
custom_global_naval_engagement_modifier = {
custom_global_ship_trade_power = {
custom_native_assimilation = {
custom_native_uprising_chance = {
custom_reduced_liberty_desire = {
custom_migration_cooldown = {
custom_envoy_travel_time = {
custom_province_warscore_cost = {
custom_dip_tech_cost_modifier = {
custom_papal_influence = {
custom_trade_range_modifier = {
custom_auto_explore_adjacent_to_colony = {
custom_unjustified_demands = {
custom_rebel_support_efficiency = {
custom_placed_merchant_power = {
custom_global_own_trade_power = {
custom_recover_navy_morale_speed = {
custom_global_foreign_trade_power = {
custom_improve_relation_modifier = {
custom_possible_condottieri = {
custom_naval_attrition = {
This list is potentially non-exhaustive (I'm on my balcony, not the office) but we are happy with how the list turned out, much like how we added Monarch Personalities to the designer in Rights of Man.
Another thing coming along with Third Rome and 1.22 are the new Achievements. As ever, our talented 2D artist @The Real Timor was ready, digital pen in hand to whip up 10 new ones for us all.
With Third Rome's release little over a week away, we'll be looking at the Patchnotes as usual next Dev Diary. 'Till then, Happy Sweden Day!