25% that's harsh. does that alo include tech?
Yes, in the current game this modifier is used sometimes, though not 25% and it is indeed ALL power costs, including tech, so incredibly harsh, very much a Dark Age
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
25% that's harsh. does that alo include tech?
Completly agree, and in case of west africa this needs a great rework, currently, some tags in west africa are just wrong and need be fixed after a good historical research, the main errors:But yeah Africa definately needs more attention. At the very least, mission trees of varying sizes for Mali, Songhai, Benin, Kongo, Ethiopia, Imerina, Adal, and Kilwa.
Just make Fulo and Ashanti playable by event, like how pirates areCompletly agree, and in case of west africa this needs a great rework, currently, some tags in west africa are just wrong and need be fixed after a good historical research, the main errors:
1- Massina does not exist in 1444, in real life this appear only after 1800.
2 - Mossi was never a unified kingdom, mossi peoples were divided in 5 major mossi kingdoms, some of them were rivals.
3- Timbuktu name is wrong, Timbuktu is the name of just one city, in game the Timbuktu tag is supposed to represent the tuareg tribes that dominated the region in 1444 not the city (in real life the city rebelled against the tuareg tribes in the timeframe of the game), this tag needs a new name.
3- Hausa region needs more provinces and more tags, only 3 hausa tags is not enough to represent the complexity of this region.
4- Fulo and Ashanti are important tags for the region but they appear only by event after 1500, the devs should be a bit ahistorical here and make both tags selectable in 1444, like will be made with Aceh Sultanate in SEA update.
The missions look great once again, but those new privileges look a bit unbalanced because of their almost complete lack of negatives. e.g. surely granting special privileges to the elite of another religion would imply lowered absolutism? Likewise if the merchant guilds are made responsible for tropical cities & irrigation. I see that some are rewards for missions, but if the point is that it's a mission reward with no downside, why add the extra step of making it a privilege rather than just adding a country modifier?
I really feel that the Advanced Irrigation techniques should just be a modifier, it has no interaction with the estate system at all and there is no situation where you wouldn’t take it. Putting it in the estate system just means that you can forget to use it while providing no upside. With the Brahmins at Court there could be situations where you would want to revoke it so making it a privilege makes sense, but then I would still like it to have at least a tiny amount of estate influence.
Why is Advanced Irrigation Techniques an estate privilege? Considering it doesn't interact in any way with estates and is purely a bonus, it seems kinda unnecessary for it to be privilege instead of country modifier. Also doesn't feel like it has much to do with merchants.
The other estate privileges are fitting.
If advanced irrigation techniques has no effects on estates and is just a flat bonus when you meet the conditions, why implement it as an estate privilege rather than an event or triggered modifier? The estate privilege menu is a UX mess as it is, stuffing more bonuses in it will just make it worse.
Here's a suggestion that would add lots of flavor for minimum effort. Auto-extend your new "Tropical City Planning" privilege to all tags if current capital is in a Tropical province, or whose provinces are mostly Tropical, or [add conditions to taste]. That might also be a useful boost for tribes in central America.Africa really could use some attention. It's not in the scope for this update however, and since this is the last update I'll be working on for EU4 it'll be up to my replacement to make that happen.
The capital of Kongo, Mbanza-Kongo, had a population between 30,000 and 100,000 (that upper number is probably an exaggeration; 60,000 is more likely) at its height in the 17th century.
At the very least, mission trees of varying sizes for Mali, Songhai, Benin, Kongo, Ethiopia, Imerina, Adal, and Kilwa.
There won't be one. neondt said that the Philippines are a little out of scope for this update, so they are very far down on the priority list. Except for the inland sea changes, no map changes are planned. If there are changes to the Philippines, they will be very minor.Still no sign of a Philippines rework![]()
And here I was hoping it'll get some kind of love since it's part of SEA. Thanks for the infoThere won't be one. neondt said that the Philippines are a little out of scope for this update, so they are very far down on the priority list. Except for the inland sea changes, no map changes are planned. If there are changes to the Philippines, they will be very minor.
Assuming all the inland seas extend tp cover the Philippines, that alone is a nice piece of love as it has significant effects on the naval strategies (I.e. a 30 galley fleet can basically handle anything they are likely to encounter with a decent leader).And here I was hoping it'll get some kind of love since it's part of SEA. Thanks for the info
In the first Dev Diary, neondt said they wouldn’t be updating the map of Burma because it was updated in Dharma, he did not say that they wouldn’t touch Burma. In fact, a reply in the Majapahit Dev Diary specifically said that there would be content for Burma.i know that you said that you wouldnt be touching burma because its ok from the latest changes and i agree, but, there is always a but, there is only one country with mission tree, could you add some mission trees to ava, pegu or others or make something like a generic burma mission tree to re-unite the Pagan kingdom