The missions look great once again, but those new privileges look a bit unbalanced because of their almost complete lack of negatives. e.g. surely granting special privileges to the elite of another religion would imply lowered absolutism? Likewise if the merchant guilds are made responsible for tropical cities & irrigation. I see that some are rewards for missions, but if the point is that it's a mission reward with no downside, why add the extra step of making it a privilege rather than just adding a country modifier?