EU4 - Development Diary - 30th of October 2018

EU4 - Development Diary - 30th of October 2018

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Yevardian

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Speaking of NI's, the Ardabil minus piety p/month needs to be seriously increased.

Speaking of Religion, why don't Muslims get heretic rebels? I never understood the rationale for this.
 

Blobhemian

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Some interesting changes to be sure, but I'm not entirely sure whether the claim fabrication on behalf of your subject is actually of any benefit. As of now, you can just mark provinces red in the diplomatic feedback interface and set the country as hostile, which already makes vassals fabricate claims like crazy. Sure, sometimes they happen to refuse, but in most cases they are pretty reliable. So basically you get 90% of funcstionality of that idea for free and without the need to spend your own diplomats.

Another thing is that claims fabricated by overlord should probably not apply opinion malus with the target to the vassal, but rather to the overlord, though that's just a nitpick.
 

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- Gamebalance: Humanist 3rd idea nerfed to 2 tolerance of heretic.
- Gamebalance: Humanist 7th idea nerfed to 2 tolerance of heathens.
Ok DDRJake, don't make your disdain for Humanist TOO obvious ;)
 

urisole

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Great improvement for the Spanish army with the new specific characteristics. This differentiation better reflects the importance of the Spanish naval forces of the time to maintain the Colonial Empire in America, which succeeded for more than three centuries.
 

Runite Drill

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I literally cannot understand a single sentence of this part. Can someone explain it?
I believe your final missionary conversion rate is multiplied by your maintenance slider.
i.e. 0% maintenance = 0% progress; 50% maintenance = 50% progress.

Previously, having the slider at zero gave a flat -5% missionary conversion speed.
 

Blobhemian

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Expansion ideas currently get picked more than Administrative?

That was unexpected.
Administrative is a pretty bad idea group if you don't plan on massive conquest. There are so many "dead" ideas that can make the group pretty unappealing if you can't use the CCR to its full potential. The state limit increase is great though.
 

Me_

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I believe your final missionary conversion rate is multiplied by your maintenance slider.
i.e. 0% maintenance = 0% progress; 50% maintenance = 50% progress.

Previously, having the slider at zero gave a flat -5% missionary conversion speed.
Oh, ok, that makes sense. And takes just one sentence.
 

RMS Oceanic

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Giving Quantity improved Supply Limit is a great little addition. I'd actually started leaning more towards Defensive as my early pick, this makes me reconsider
 

HeyIAmInfinity

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Like the religious changes.

Hate everything related to switching around ideas between groups.

You could not come up with something better for espionage? Fabricating claim on vassal borders should be a core feature not locked behind an idea.

Ah the flagship, a new unit that will be either so overpowered or pointless.

This game is getting worst patch after patch.
 

AlphaSonic

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Naval and Maritime, are still bad idea groups though, Maritime got nerfed hard with the loss of the +2 leader maneuver. As long as I build more Heavy Ships I win, no matter what, the Naval combat.

I like the rest of the changes though.
 

Mcwynne

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How will the Swedish extra cannons affect attrition? Will it manage to leave the harbor this time?
 

Andy38

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  • Portuguese Navigators: +100 Exploration Mission Range
  • Portuguese Bombardiers: -50% Naval Barrage Cost
  • Portuguese Trade Route Map: +2 Trade power for every ship in the fleet.
  • Spanish Grand Armada: -30% Attrition for fleet
  • Spanish Treasure Fleet: Cannons count twice for hunting pirates
  • Spanish Mass Load Cannons: 30% More cannons on Flagship
  • Swedish Mass Load Cannons: +100 More Cannons on Flagship
Why?
The Vasa.
It should also have a 30% chance of the flagship sinking on launch, to be historically accurate ;)
 

Runite Drill

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Administrative is a pretty bad idea group if you don't plan on massive conquest. There are so many "dead" ideas that can make the group pretty unappealing if you can't use the CCR to its full potential. The state limit increase is great though.
There's just so much argument about Administrative and the playstyle it caters for. It gives the illusion it would have been picked a lot more often than it actually is.
 

Hustred

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And the only good things in maritime for naval warfare:
+2 Naval leader maneuver
Got replaced with useless:
- Gamebalance: Maritime 6th idea switched to +1 Free Leader and -25% Admiral Cost

Let's make maritime even worth...
 

erneiz_hyde

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Here is a list as of this writing the current generic modifications we have in the game.
  • Mass Load Cannons: 15% more cannons on flagship
  • Hull Sheathing: +50% Flagship Durability
  • Trade Route Map: +1 Trade Power for all ships in fleet (Yes not only lightships)
  • Command Aftercastle: +5% Morale to Ships in Fleet
  • Improved Crows Nest: +5 Engagement Width
  • Mortars: +1 Blockade Impact on Siege
  • Standardized Signal Book: +1 Movement Speed for every ship in Fleet
I must be misunderstanding something because that seems OP as hell.
 

HeyIAmInfinity

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  • Europa Universalis IV: Rule Britannia
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  • Prison Architect
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  • Cities: Skylines - Mass Transit
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  • Europa Universalis IV: Rights of Man
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  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
And the only good things in maritime for naval warfare:
+2 Naval leader maneuver
Got replaced with useless:
- Gamebalance: Maritime 6th idea switched to +1 Free Leader and -25% Admiral Cost

Let's make maritime even worth...
Seem like the devs don't understand how naval combat works.