EU4 - Development Diary - 30th of June 2016

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DDRJake

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The skies are blue, the sun is shining and Sweden is very nearly shut down for Summer. I'm not kidding, this whole country just turns off in July like you pulled out its batteries. None the less, before the great productivity purge we're here for one more development diary for Europa Universalis IV.

A fair few forumites were clairvoyant enough to predict this after we added Ruler Personalities. Indeed, as part of the upcoming expansion we will have Leader Traits

Gainint trait.jpg


At the conclusion of any battle the leader involved has a chance to gain a trait. This trait will, unlike Ruler Personalities, always be a bonus. Current chance of gaining a trait is set to 2% multiplied by the Army Tradition gain from a battle (this, like most numbers during development, is subject to balance changes) which can be set in the defines.

Leaders are limited to one trait each and that trait will affect all units under their command. In battle, the trait of the commanding general (the one whose shock/fire pips are used) will affect all units on their side.

Some of the traits:
Goal Orientated:+10% Movement Speed
Hardy Warrior: -20% Attrition
Siege Specialist: +15% Siege Ability
Born to the Saddle: +50% Cavalry Flanking Range

leader trait battle.jpg


Of course, Admirals can gain traits too. Same rules as generals except the chance is based on naval tradition from battles.

Buccaneer: +25% Privateering Efficiency
Prize hunter: +5% chance of capturing enemy ships
Ironside: +5% Ship Durability
Extortioner: + 15% Light Ship Trade Power

naval trait.jpg


There are 22 traits in total, many with combat modifiers which have been added to the game for use in modding (and in National Idea changes which we will show later). It's worth noting that Heirs, Monarchs, Conquistadors and Explorers can also gain traits from combat.

Leader Traits are a paid feature in the upcoming [name removed] expansion. There are many more features and changes to come but you're going to have to hold out for 5 weeks on more news since as I mentioned, this country is going to shut down for a month. I'll be back with the next dev diary in the first week of August.

Leader death.jpg


Great generals are like Swedish Summer, never lasting quite as long as you want.
 
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EDIT: It's the last dev diary? It's like Christmas just ended.

Far from it. The next 4 weeks will not have any dev diaries due to summer vacation, after which there will be more DD's for the upcoming expansion. We are not even close to having covered all its features and changes.


How is it determined what trait is gained? Random chance or some connection to the type of action your leader is taking part in? Does ideas have any impact?

Random but only eligible for relevant traits. Meaning that a general who does not fight with cannons will not be getting an artillery-related trait and an all-cavalry general will not become Master of Arms.

what is cavalry flanking?

Cavalry have a base flanking range of 2 meaning that even if they have no units opposite them on the battlefield, they can strike a target up to 2 units to their left or right.. +50% will up this to 3. Tech also increases this value.

Infantry have a base flanking range of 1, Artillery have a base flanking range of 2.
 
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