EU4 - Development Diary 2nd of April 2015

EU4 - Development Diary 2nd of April 2015

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As a member of the PJP (Pro-Johan Party) I approve of this message. ;-)
 
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Well, after the "development" diary I thought it's good enough already, but this...this is brilliant.
 
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Adding new peacetime mechanics and depth is really, really great news, but this bit worries me slightly:

"If there is no current debate, nor any active benefits of an issue, you will slowly lose legitimacy & republican tradition."

Considering how the goal of the monarch should be to not have to rely on parliament for support and to rule of his own accord, it seems counter-intuitive to punish the player for being able to act in that way, at least with legitimacy which is something very valuable and hard to replace. Then again, if this is only something that comes up every ten years then that's a very reasonable timeframe in which to operate. But if this kind of system is ever to be extended to the rest of European monarchies, one should remember that Louis XIV didn't lose legitimacy for not calling upon the estates-general.

Basically, I think that instead of punishing the player for not using parliament with legitimacy decreases, it should just be harder to get support from them the longer it's been since the last time you asked. Use parliament often and accept their demands frequently and those demands will stay small, but go a long period without making any concessions or consulting them and when they finally get the chance they'll push you for every last concession they can get.

I say this because it seems like what this game mechanic is representing is extraordinary demands by the monarch from parliament, which was not something that parliamentarians wanted to deal with. The English ideal was always for the king to live off of his own incomes and not have to come to them asking for more. Not asking for extraordinary taxes (i.e. not using this mechanic) would increase legitimacy, if anything.

However it goes, I'm very happy to see Paradox focusing on depth, and I'll buy this expansion for sure, whatever it is.
 
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You are also required to grant at least of 20% of your non-overseas cores a Seat in Parliament

However each Seat increases stability & war-exhaustion costs by 2%.
So it's almost impossible to buy stability in lategame?
 
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English Monarchy
Surely you can find a more generic name for it? Parliamentary Monarchy or something? It would be a bit silly to form Germany and have as the government form "English Monarchy" :)
 
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Surely you can find a more generic name for it? Parliamentary Monarchy or something? It would be a bit silly to form Germany and have as the government form "English Monarchy" :)
Presumably it'll be only limited to England the same way Dutch Republic is limited to Netherlands.
 
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OK, this DLC/Update seems pretty solid for now, just please don't charge 15/20 euros for it...
All our future expansions will be in 15-20 range.
 
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What will be the difference beetween English Monarchy and Constitutional Monarchies? Looks like it will make other monarchy types poor in comparison unless you plan to revamp other government types.
We want to add flavor to lots of government types.. all over time :)
 
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Is the policy mechanic going to be tied into this? It would be strange to have countries with parliamentary governments enacting policies without consulting parliament now that the mechanic exists.
Policies is the rulers prerogative decrees.
 
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I was hoping for better naval combat but I can't really argue with parliament features for free. Would this free update also by chance be including dynamic flags and/or tags?
No. For technical reasons purely.
 
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Hmmm. While this looks fantastic, I'm a bit less-than-sold on the whole 'giving support to make them agree in parliament' thing. Given that the only interactions in EUIV consist of either moving armies places or clicking buttons (click, stability raised, click autonomy increased...) I have a feeling that this is going to be a matter of 'choose debate', 'click the necessary four or five times', 'do nothing for ten years'.
.

That is the game-design concept we work on. Everything in our games involves "clicking a button and something will happen". either directly as you accrued resources, or over time as you resources go directly to it.
 
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My question: what about Elective Monarchy? Polish/PLC Sejm == Parliament
No. The sejm just doesnt translate to a parliament. It would have to have entirely other mechanics.
 
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Will American government types get Parliament too? I'm talking about American Republic and Federal Republic specifically.
The government USA will have when they exist, will have a Parliament.
 
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I agree with your whole post but this bit in particular is the most important part I feel and to add on to it I would hope that not giving out seats to provinces has repercussions also, especially in land connected to your capital.

As you said, if this turns in to a simple click some boxes for a modifier system it will be incredibly lacklustre.
1) Each increase country-wide costs for your nation
2) Did i not mention that some actions required to convince seats scale with the development of the provinces.
 
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Will each seat have multiple aims? Cos from that UI it looks like if I want Yorkshire's vote, I have to lose legitimacy, or lose military tradition for Lancashire. This seems really simplistic as any debate would cost, say, x gold, y prestige and z legitimacy all the time, so you'd always have insane boosters on.
 
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ETA? For campaign planning purposes?

Like a quarter/half year or closer?