EU4 - Development Diary 2nd of April 2015

EU4 - Development Diary 2nd of April 2015

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Johan

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Hello, and welcome back to Europa Universalis IV. Last week we talked about features, where most of them will be in the free update, but todays feature will all be part of the next expansion.

First of all, I’d like to mention that we are adding a new government form called English Monarchy, which England will start with. It will give +0.5 Legitimacy, -1 Unrest, -0.1 Monthly Autonomy and give them access to a Parliament.

So what is a Parliament? It is a new mechanic that Constitutional Monarchies & Constitutional Republics has as well. A Parliament is a political body inside your country, which will have debates that if they pass will give you benefits for a decade.

There is quite a lot of different possible debates, and you are allowed to pick one of five random eligible ones.

To have a debate pass, you need to have a majority of the seats backing the issue. Of course, when an debate is started, all seats are against it, and you need to convince them to back it.

Every Seat of Parliament will have their own reasons you must fullfill to have them back an issue, and their reasons will be different for each issue. A coastal Seat of Parliament may want to be Granted Navy commissions, which reduces your naval tradition, while another Seat may want monetary compensation, while another want some military support, or a fourth want some more autonomy. Luckily, you only have to get half of them to support you to get the debate passed.

Any non-overseas province can be granted a Seat in Parliament and your capital will always have a Seat. There is no way to remove a seat in Parliament, unless the province is lost.

A Seat gets +10% to tax, production & manpower, while reducing autonomy by 0.01 per month. However each Seat increases stability & war-exhaustion costs by 2%.

You are also required to grant at least of 20% of your non-overseas cores a Seat in Parliament, and if you have less than that, one random will be picked for you. There is alert if less than a third of your non-overseas cores have a Seat.

If there is no current debate, nor any active benefits of an issue, you will slowly lose legitimacy & republican tradition. And if a debate fails, you will lose 20 prestige, so it is not the end of the world, but its not something you want to happen all the time.

Here are three examples of current issues that can be pushed through your parliament.

Backing the War Effort is available if you are at war, and will give you +1 stability when passed, and a 10 year benefit of -0.05 War Exhaustion, and +10% Manpower recovery

Charter Colonies
is available if you have either filled the Expansion or Exloration ideagroup, and gives a +10 year benefit of +1 colonist and +20 colonial growth.

Increase Taxes
will give you about 1/4th of a years income, and increase your tax-income by 10% for 10 years.

Of course, all of these values will change the more we playtest it.

Only countries with Parliaments will get a button, opening the Parliament View, near the Papacy & HRE buttons. And yes, the button you talked about last week, in the province interface, is the one indicating if its a seat of parliament or not.



Next week, we'll focus on why we build walls.
 
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Johan

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OK, this DLC/Update seems pretty solid for now, just please don't charge 15/20 euros for it...
All our future expansions will be in 15-20 range.
 
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Johan

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What will be the difference beetween English Monarchy and Constitutional Monarchies? Looks like it will make other monarchy types poor in comparison unless you plan to revamp other government types.
We want to add flavor to lots of government types.. all over time :)
 
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Johan

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Is the policy mechanic going to be tied into this? It would be strange to have countries with parliamentary governments enacting policies without consulting parliament now that the mechanic exists.
Policies is the rulers prerogative decrees.
 
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Johan

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I was hoping for better naval combat but I can't really argue with parliament features for free. Would this free update also by chance be including dynamic flags and/or tags?
No. For technical reasons purely.
 
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Hmmm. While this looks fantastic, I'm a bit less-than-sold on the whole 'giving support to make them agree in parliament' thing. Given that the only interactions in EUIV consist of either moving armies places or clicking buttons (click, stability raised, click autonomy increased...) I have a feeling that this is going to be a matter of 'choose debate', 'click the necessary four or five times', 'do nothing for ten years'.
.

That is the game-design concept we work on. Everything in our games involves "clicking a button and something will happen". either directly as you accrued resources, or over time as you resources go directly to it.
 
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Johan

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My question: what about Elective Monarchy? Polish/PLC Sejm == Parliament
No. The sejm just doesnt translate to a parliament. It would have to have entirely other mechanics.
 
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Johan

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Will American government types get Parliament too? I'm talking about American Republic and Federal Republic specifically.
The government USA will have when they exist, will have a Parliament.
 
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Johan

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I agree with your whole post but this bit in particular is the most important part I feel and to add on to it I would hope that not giving out seats to provinces has repercussions also, especially in land connected to your capital.

As you said, if this turns in to a simple click some boxes for a modifier system it will be incredibly lacklustre.
1) Each increase country-wide costs for your nation
2) Did i not mention that some actions required to convince seats scale with the development of the provinces.
 
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Johan

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Johan

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Constitutional monarchy OTOH is +1 legitimacy, -5 years of nationalism, +10% manpower recovery and -0.15 monthly autonomy. Mechanically superior in most circumstances, but English monarchy may have special events/decisions/debates that make it better. (And it's available from the start rather than tech 22.)
Const Monarchy is better, but its far later than english monarchy
 
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Will each seat have multiple aims? Cos from that UI it looks like if I want Yorkshire's vote, I have to lose legitimacy, or lose military tradition for Lancashire. This seems really simplistic as any debate would cost, say, x gold, y prestige and z legitimacy all the time, so you'd always have insane boosters on.
each seat has one aim only for that debate.
 
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Johan

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ETA? For campaign planning purposes?

Like a quarter/half year or closer?
When its ready!

We usually aim to get out about 3 major updates each year though, but how long each takes to do depends on various amount of factors.
 
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Johan

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No small expansions? :(

I've liked Res Publica and Legacy of Rome the most of all CK2&EU4 expansions.
They just don't sell as well, and also tends to become more costly with all QA and overhead needed.
 
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Funny how this works. We had New World expansion, then Republic expansion, then War expansion... Now we get New World expansion and Republic expansion again.
We had Colonisation, trade, government, war, exploration and the next one is X. :)
 
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- do you consider correcting elective monarchy (issues of heirs, legitimacy etc) , or you think that errors are minor, or mechanics is perfect from your point of view
heirs and legitimacy are working as we want for elective monarchy.


- do you consider enabling/allowing it (and Dutch system) for other countries? - via event/disaster/positive disaster/decision chain
no. they are tied to gov form.

- will you ever add Respublica portrait to loading screens?
Doubtful.
 
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Does this mysterious new expansion have a name yet?
 
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I might have phrased it in a wrong way.

Will any other country be able to select/receive Elective Monarchy or this is Poland/PLC exclusive (the same for Dutch Republic and their factions. I guess the answer is no.

no, only those countries.
 
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