EU4 - Development Diary - 28th of February 2017

EU4 - Development Diary - 28th of February 2017

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DDRJake

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Good day everyone, Tuesday spells for us a new EU4 Development Diary and while certain members are away enjoying the high life at GDC, it falls to me to bring you today's juicy serving of new mechanics.

As teased last week, we shall look closer at the Empire of China, a new concept in the upcoming expansion. In 1444, Ming is busy being the top dog in Asia and indeed the world, but they were not the first to claim Mandate over China and certainly not the last. We are not even one hundred years from the total collapse of the Yuan domination of china and only two hundred years shy of the successor nation Qing.

An important goal for us is to bring new play experiences across the world. Previously as a nation in East Asia, one would generally wait for Ming to crumble to rebellions, usually from loss of the Mandate of Heaven modifier (or a lot of horses and a good shock phase), and then pick up the pieces from this "Mingsplosion" or playing as Ming, simply do everything in your power to avoid falling into aforementioned deadly Spiral. This isn't quite how we would like East Asia to play out. We wish to bring the whole experience to life In the upcoming expansion, as the Empire of China is now a title that is fought for!

eu4_123.png


Where to begin? Our glorious Ming Starts in 1444 with the Celestial throne with a moderate Mandate value. Mandate will grow over time supposing stability is high, States are prosperous and you have an extensive collection of Tributaries. Protect it well, since it will have a large effect on how well your nation will function: Provincial devastation and bordering nations who are not your Tributary or otherwise bending their knee to you will cause Mandate to suffer. At Maximum mandate, The emperor of China will enjoy unrest reduction and cheaper stability cost. Conversely, as Mandate goes down below 50, you will find your troops performing worse and your provinces producing fewer goods, as the people you supposedly rule over with Divine grace back you less and less.

Mandate can be used to pass Celestial Reforms. Not unlike the Holy roman Empire, The Emperor of China must foster the growth of their mandate and spend it to gain some fantastic bonuses. Each Reform can be taken at 80+ Mandate, each will reduce Mandate by 50 and Stability by 1.
  • Introduce Gaituguiliu
    • +0.5 Meritocracy
  • Reform Seaban
    • +1 Diplomats
    • +5% trade Efficiency
  • Delegate Zongdu
    • -0.05 Monthly autonomy
  • Establish Lifan Yuan
    • -10% Core creation Cost
  • Reshape Beurocratic Ranks
    • +1 Monarch Admin Power
Additionally, hawk-eyed readers will have spotted a new Hat in the top bar. Celestial Emperors do not use the Legitimacy values since they are all obviously legit. The Emperor instead has unique access to Meritocracy. This will naturally degrade every year but increases by having skilled advisors in your court. It is then spent on the 6 Decrees, also uniquely available to the Emperor of China.

  • Expand Palace Bureaucracy
    • -10% Development cost
    • -10% core Creation Cost
  • Conduct Population Census
    • +25% National Tax
  • Promote Naval Officers
    • +20% ship durability
  • Increase Tariff Control
    • +25% Provincial trade Power
  • Improve Defense Effort
    • +25% Fort Defense
  • Boost the Officer Corps
    • +10% Infantry Combat Ability
Each Decree lasts for 10 years, costs 20 Meritocracy and, of course, all values are subject to balance up until release, but that's par for the course.

So life is good for the Ming the Celestial Emperor. China is theirs, their tribute flows in regularly and they pass reforms and decrees as they see fit. Well, no single Empire lasts forever.

eu4_126.png


The Celestial throne is there for any Pagan or Eastern Religion nation to secure for themselves. In practice, The Northern Hordes, the Japanese, the Koreans and the Buddhists are all in with a fair shot at securing the title for themselves and have access to a new Casus Belli: Take Mandate of Heaven. Land is cheaper to take in this war. Far cheaper, and it will allow the attacker to secure the Throne for themselves. When this happens, all previous reforms are wiped and the new ruler will start with moderate Mandate themselves. After all, there is only one China and all history from before did not exist. The new Emperor of China will have to quickly establish themselves with their own tributaries and bring Prosperity to the people of China to avoid the fate of their disposed Predecessor. The failed old Emperor of China shall be subjected to the Lost Mandate of Heaven modifier in addition to losing their Empire of China modifiers. Better take care of them, before they collect themselves and put their mind to reclaiming their old throne.

The successful claimant will also enjoy permanent claim on all of China to help consolidate their new power, as our Dai Viet player @Ihki was putting to great effect.

eu4_124.png


Best of luck with your fight to secure the Mandate for yourself. We'll be back next week to talk about another new feature which has our team lamenting any moment that they have to play without it. See you then!
 
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DDRJake

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Do you keep all tributaries the last Emperor had? And how do you reform out of it? And how does that Catholic event works with the Mandate, would a Catholic Ming lose the Mandate?
Tributaries will only transfer if the target nation is annexed. A sufficiently weakened nation however, will find their Tributaries no longer seeking their protection.

The Catholic event still exists, and it is possible to switch and maintain the Celestial Throne

What happens if current Emperor would be wholly destroyed with non-claiming-mandate cb (let's say by european conquest)?
I like this question a lot, because it gives me an excuse to post this (ignore the placeholder event image).

eu4_128.jpg


@DDRJake :

Does something special happen when you pass all reforms?

this mechanics are nice btw
The Celestial Reforms themselves are standalone, there is no unite the HRE style Finale

Do meritocracy bring passive bonuses, like Legitimacy, Republican Tradition, etc.
Nice catch, Meritocracy affects spy detection chance and advisor cost, from -50% detection and +25% cost at 0 Meritocracy, to +50% detection and -25% cost at 100 Meritocracy.
 

DDRJake

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Also is the old autonomy floor still present for Celestial Empire goverment form?
The 50% Autonomy floor from Celestial Empire Government (Which is adopted by whoever is the Emperor of China) Is Dead. No more Autonomy just because you're China.

As an Asian player of EU4, I absolutely love this new mechanic, however, I'd also love to see Asia get more love.

...

Thank you to the development team, you guys are doing a wonderful job, and I love the direction you are taking the game. Everything above is just a suggestion of what you could do, thank you for making EU4 the enjoyable experience it is so far.​
cheers for the post. I would invite you To formulate improvements for ideas and whatever else in South East Asia in thread in the Suggestions forum. Feel free to tag me with @DDRJake If you make such a post. We love well informed and thought out improvement suggestions.

@DDRJake How will the current factions in Ming (Temple, Eunuchs, Bureaucrats) play into these new mechanics?
By default, the Ming Factions are in game
If you own the upcoming DLC, you get the Empire of China mechanics replacing them.
 

DDRJake

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So now instead of china exploding, somebody will have to conquer it? I don't believe anyone is powerful enough in asia to do that.. I think manchu's need to get buffed (lucky nation, etc.) and have more incentive to attack ming.
The Eastern hordes now have their own cool mechanic to put to use if they wish to bring down the Celestial Empire.
 

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@DDRJake How will the current factions in Ming (Temple, Eunuchs, Bureaucrats) play into these new mechanics?
As @DDRJake said you'll get those without the DLC still. We did however take the opportunity to touch them up a bit. :)
No more temples seeking to kill Buddhists for instance...
 

DDRJake

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Also why would Ryukyu eliminate the Empire of China? Isn't Ryukyu eligible to be Emperor themselves ("every Pagan or Eastern country").
You can claim the Emperorship for yourself in a war using the Take Mandate Casus Belli. If you just want to break things, you can annex without it and destroy the system, much like how Christians can become Emperor or disband the HRE.
 

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@DDRJake , If Mandate goes low enough, is there a possibility of usurpers rising from within, via normal rebel mechanics or events? I'm aking because stuff like that did happen in the past.
Lots of nasty events happen at low mandate ;)
 

DDRJake

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So how exactly does the Take Mandate CB work? You just win one war and then you're the emperor? Is taking the mandate an actual war goal? If so, how much does it cost?
Claiming the Mandate for yourself costs 50% Warscore and is a new peace treaty available with the CB.

@DDRJake
Manchu is a horde. Does Horde Unity change to meritocracy as legitimacy? And what about republics?
Claiming the Mandate will change government type to Celestial Empire

And if ex-horde lose throne? Will it become horde or something else? Feudal Monarchy for example.
Failing to defend your position on the Celestial Throne will boot your nation back down to a Despotism. the accompanying Loss of Mandate modifier lasts 10 years.
 

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Jake, this isn't really related to China, but do you guys look at the suggestions page? Cause it often seems like you don't.
I read it every day and I know Jake does it often too. :) It moves very quickly though so often replies can fall off the first page within a day or so.
We also use the "vote helpful" function to show the OP that we've read his/her suggestions.
 

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Also, what happens if you change to a Republic/theocracy? Bye bye mandate?
The Celestial Empire cannot change government :)
If you stop being the emperor of China however you also lose the government form.
 

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Would you guys make it so the Celestial Empire gives you guaranteed heirs, just like the Ottoman Sultanate? The emperors had loads of concubines and their dynasty was never in any danger of extinction, so it makes sense. It also prevents the weirdness of seeing the Ashikaga inheriting the Great Ming (yes, I've seen this happen before).
Celestial governments get maintain dynasty too now but they don't get the Ottoman system of heirs as those events are built very specifically around the Ottoman harem politics :)
 

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Will there be new Asia-related achievements? Would be interesting to see what you can come up with ^^
Chris and I spoiled a few achievements on stream today. Rest assured that there will be more coming, with plenty East-focused

Silly question, can I be the emperor of both HRE and China at the same time?
It's not impossible.

So all pagan religions huh? As in Fetishists and the converted CK2 ones? Nice goal for megacampaingers.
If Fetishists can crush their way into China then absolutely. The main intention for allowing Pagans is for unreformed Hordes and Ryukyu to have a shot at it.

On the topic of Japan, if the nation is united is it possible for the Yamato to become the ruling dynasty (Meiji reformation style or maybe something of the sort)? Because it'd be really cool for the Japanese Emperor to become the Emperor of China as well, particularly if it's as the oldest dynasty in history (Yamato). @DDRJake
It is well within the realm of possibility for Japan to trade their Shogun position for the Celestial Throne.
 

DDRJake

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Jake, this isn't really related to China, but do you guys look at the suggestions page? Cause it often seems like you don't.
I read it every day. It also gets a -huge- number of threads, so forgive me if it seems like we don't.

Just a few questions about the mechanic:

1) Is the Emperorship of China restricted to an Asian capital?

2) What happens if the emperor falls out of eligibility for the mandate CB (by converting religion, for example)

@DDRJake @trin_trangula
1. No, however lack of presence in China proper can lead to a Mandate-consuming disaster.

2. They will remain the existing Emperor. Only annexation or having the position taken from you will boot you off your throne.
 

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Thinking about it, isn't it kind of weird that there is no mechanism by which an internal revolt can result in a change in Mandate-holder? It's what caused the Mongol Yuan dynasty to collapse, and the Qing dynasty faced revolts for the restoration of the MIng, so there ought to be some mechanism by which it can happen. Maybe a connection with the White Lotus Society?
This is why you get events when your mandate is low or dropping ;)
 

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Also I hope if we own cossacks the unique events from China's unique factions still happen. No need to throw away good flavor text.
We have gone through all the old Chinese faction events, updating their effect so that they have meaning both with and without the dlc, making sure the effects are actually meaningful and that the triggers are possible (turns out a fair number of them could never trigger before) and, perhaps most important of all we've rewritten a large number of them from scratch as they made no sense, had too flimsy connection to history or was just not fitting :)
This should hopefully improve the experience both for those playing with the factions and those playing with the dlc.