EU4 - Development Diary - 28th of August 2018

EU4 - Development Diary - 28th of August 2018

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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

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F.A.T.H.E.R.

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@Groogy or @DDRJake could we get a picture about the government changing without Dharma?
 
Last edited:

mysticdueler

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will dharma or the free update not break ironman saves? i'm on vacations and i have an ongoing poland run

Any new update that changes the numbers immediately after the first number (ie 1.XX - any time the XX changes) will generally be assumed to break saves, or at the very least cause weird things to happen. If for no other reason than adding new provinces and changing the map causes silliness.

As others have said, if you have an ongoing campaign, make sure you roll back to the archived 1.25 version through the betas tab, BEFORE you start your game on the 6th.
 

makaramus

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Eh. So it seems we still get useless policies.



Lmao are you serious? A whole policy for this?



Second one is either useless or a typo. That's a -2% modifier, not -20%.
actually thats op policy
exploration idea got a single weakness: exploring new lands becomes obsolate after mid game.(or very not required)

by this you can simply pick policy early game and when it become useless you can disable it.
if expansion idea balanced properly(I belive it will be with new colonist mechanic and policies) this policy is great pick for nations like france that are not intrested in new world but desire colonizing africa
also a good choice as sweden if you conquered muscovy before he formed russia letting you colonize siberia with full force non stop
 

Lord Hoosier

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I'm gonna do a Timmy into Mughals run when the DLC drops! I might even convert to Sikhism when they spawn.
 

Ziul

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@DDRJake Dear Jake,

Does Revolutionary Republic and Merchant Republic still have their factions instead of estates ?

I would be fan of no more factions but an additional estate for them if the player own the DLC associated or a buff for the merchant estate like more actions to do with them :)

Merchant Republic still has their 20 states hard cap limit ? Why not "force player" to put more and more merchant estate everywhere when he conquer (locking some autonomy and forced to interact with them to push down the influence for example)

Factions and 20 state limit feels so wrong besides estates now

Thanks !
 

FleetingRain

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actually thats op policy
exploration idea got a single weakness: exploring new lands becomes obsolate after mid game.(or very not required)

by this you can simply pick policy early game and when it become useless you can disable it.
if expansion idea balanced properly(I belive it will be with new colonist mechanic and policies) this policy is great pick for nations like france that are not intrested in new world but desire colonizing africa
also a good choice as sweden if you conquered muscovy before he formed russia letting you colonize siberia with full force non stop

Huh no, that's not a weakness, specially when getting Exploration early will likely make you the discoverer of those lands.

Everything Expansion does, Exploration does better. Exploration's +25% Global Tariffs blows the whole Expansion group out of the water. If Sweden wants to colonize Siberia, they should try using two colonists instead of one lmao. Both would also grow their provinces faster too. Or just use one in a colony and the other to increase development in your cities - still beats anything Expansion can do.

Worst thing is that the +1 Colonist Native Advancement, Inti/Maya/Nahuatl Religious Reform, and Third Rome-less's Siberian Frontier all give this "reveal province neighbouring colony" modifier already. But Expansion doesn't. The group that only has one colonist doesn't get it, while the group that gets two can also hire Explorers/Conquistadores. Top-notch balance there.

Also, why would France ignore the Americas? Pretty sure Caribbean feeds into one of their nodes.
 

Mortheim

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It feels like Indian states will be too strong. A lot of things looks like they were done just to create new level of power.
Like, 33% production efficiency, +1 AT etc. Feels like "Buff it to the sky, so people will be interested". Maybe I'm wrong, though it felt same with other DLCs (especially Third Rome).
 

makaramus

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Huh no, that's not a weakness, specially when getting Exploration early will likely make you the discoverer of those lands.

Everything Expansion does, Exploration does better. Exploration's +25% Global Tariffs blows the whole Expansion group out of the water. If Sweden wants to colonize Siberia, they should try using two colonists instead of one lmao. Both would also grow their provinces faster too. Or just use one in a colony and the other to increase development in your cities - still beats anything Expansion can do.

Worst thing is that the +1 Colonist Native Advancement, Inti/Maya/Nahuatl Religious Reform, and Third Rome-less's Siberian Frontier all give this "reveal province neighbouring colony" modifier already. But Expansion doesn't. The group that only has one colonist doesn't get it, while the group that gets two can also hire Explorers/Conquistadores. Top-notch balance there.

Also, why would France ignore the Americas? Pretty sure Caribbean feeds into one of their nodes.
yes exploration is better but when you no longer need it also stays there and hold a slot
with this you can say "ok I no longer need this" and get rid of it.
thats why it is not "bad" its perfect! this is a way to make expansion idea not a "must be with exploration" idea beacuse now you can remove fog without exploration or consistent espionage spamming (once is enought remaining parts comes itself)

france colonial idea is much better for africa compared to america. africa colonies house more population so converting them is simply better
america is good too no doubt but africa is better starting point for france
 

rho

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Mandatory Service: (Reelection Cost -10% OR Legitimacy/etc bonuses, Female Generals/Advisors) - Reelection Cost appears to be a modifier that makes it cheaper to re-elect leaders in a Republic. This seems good, but unless your terms are only a year long, it's less valuable than a normal Republican Tradition modifier of equivalent level. 10% Reelection cost saves you .25 tradition per election cycle year, whereas +0.25 republican tradition per year does the same thing, but it also saves you Republican Tradition even if you don't re-elect, your ruler dies, etc. Saving Republican Tradition can be still very powerful as it results in more MP as time goes on, but the other bonus here is just an aesthetic one and functionally useless. So this is sort of like half a policy, it's only giving one real bonus. Also, I laughed at "ai_will_do { factor = 0 }"

I like that this one exists. The female advisers and generals make it an interesting option for more roleplay-heavy campaigns and it's generally a good thing to be able to support more play-styles. It's not a good policy, mechanically, but it is an interesting one, in at least some circumstances. Given how many policies that there are in total, I think there's plenty of room for them to be making some of them weak but interesting.
 

balmung60

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It feels like Indian states will be too strong. A lot of things looks like they were done just to create new level of power.
Like, 33% production efficiency, +1 AT etc. Feels like "Buff it to the sky, so people will be interested". Maybe I'm wrong, though it felt same with other DLCs (especially Third Rome).
Don't worry, they're still disadvantaged by pure geography. Uniting India will run you far enough over your state+territory cap that you get corruption for doing it. But owning the whole thing from Italy? Just fine - throw everything in a trade company and actually get better raw profit than territories, even before all the trade power and funneling all that trade value into your home node.
 

Mortheim

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Don't worry, they're still disadvantaged by pure geography. Uniting India will run you far enough over your state+territory cap that you get corruption for doing it. But owning the whole thing from Italy? Just fine - throw everything in a trade company and actually get better raw profit than territories, even before all the trade power and funneling all that trade value into your home node.

Oh, you are right. I didn't know about corruption for huge conquest. But now I have another thought - will Russia suffer for colonizing Siberia and conquering Horde lands? You can't even convert the latter if you won't make territories states.
 

FleetingRain

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Oh, you are right. I didn't know about corruption for huge conquest. But now I have another thought - will Russia suffer for colonizing Siberia and conquering Horde lands? You can't even convert the latter if you won't make territories states.

No because once you send a colonizer to a non-TC province, the province changes religion and culture. That and Russia gets +30 states from its Age of Revolutions ability.

Don't worry, they're still disadvantaged by pure geography. Uniting India will run you far enough over your state+territory cap that you get corruption for doing it. But owning the whole thing from Italy? Just fine - throw everything in a trade company and actually get better raw profit than territories, even before all the trade power and funneling all that trade value into your home node.

Man, every time you post that I get saltier with Trade Companies.
 

Wagonlitz

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That and Russia gets +30 states from its Age of Revolutions ability.
Which is in the end game where you're not gonna state those provinces meaning that Russia will remain with a huge part of Central Asia being Muslim, and I'm not talking about Turkestan.

Isn't age of Revolutions a bit late? I will get whole Siberia before 1600 (alongside most of PLC and whole Steppe).
At the very earliest it can hit in 1710.
 

Ixal

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So basically unless you intend to switch to a different government type you will have finalized your government within 40 years.
 

FleetingRain

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Isn't age of Revolutions a bit late? I will get whole Siberia before 1600 (alongside most of PLC and whole Steppe).

I'll need to check the game at home but yeah, Siberia would probably be a bunch of territories until 1710 (maybe as IRL? dunno).
 

Kheiran

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Thanks for all the informations! :)

I still have one question unanswered though. Will I be able to establish a parliament in any country? Prussia for example could not get one before Dharma.