EU4 - Development Diary - 28th of August 2018

EU4 - Development Diary - 28th of August 2018

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Huldunguldlu

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I really like the overhaul of old systems Paradox in the last time, like missions, policies, governements.

There are differences betwenn the governement types though. The republican reforms really feel like you can actually model your governement, influence your election cycle and your rulers, etc., more than just like a smaller version of chosen idea groups to get bonuses. Monarchies do as well, at least to a certain degree, which is nice, because these two are the main governement forms. However, looking at Theocracies, there is not a single reform influencing your ruler stats (which you still can't see to that day, although they are 35 year old dudes, while heirs are completely analysed on the day of their birth), devotion, or absolutism, execpt that little bonus of 0.1 yearly absolutism, which is not much compared to monarchies with +5 Max. Absolutism and 0.1 yearly Absolutism, and nothing compared to Republics with +25 Max. Absolutism (wow). I would love to see an additional reform which lets you influence your heirs focus or something, trading yearly devotion for better administrative skills for example.

Regarding the special reforms which are connected to cultures or religions, I feel like this is a good way to represent similarities of different states in a region, and I will love to see this expanded in future expansions, like it is already happening to missions by now.
 

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will dharma or the free update not break ironman saves? i'm on vacations and i have an ongoing poland run
As always there is no guarantee. Best way is don't update your game. If you already did updated you can roll back to the previous version
 

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What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
I think it's 9 base, plus modifiers. That's how i understand it, and i don't see a reason do doubt that.

you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies.
The picture also indicates that 3 per group is base, perhaps more slots will be shown when you have that modifier active.
 

FleetingRain

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ai_will_do = {
factor = 0.6 #Keep in mind lower stab cost is probably pretty weak given this costs ADM...
}
Eh. So it seems we still get useless policies.

potential = {
has_idea_group = offensive_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = expansion_ideas
}

auto_explore_adjacent_to_colony = yes
Lmao are you serious? A whole policy for this?

potential = {
has_idea_group = naval_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = expansion_ideas
}

state_maintenance_modifier = -0.20
liberty_desire_from_subject_development = -0.02
Second one is either useless or a typo. That's a -2% modifier, not -20%.
 
Last edited:

Finn Mason

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This is very interesting. After reading manual about goverment features and estates in eu4, and latest ck2 dev diaries I got curious.

I've done few CK2-EU4 campaigns and in most of them monarch seems to lose most of his power and kids seemingly over night. Of course ck2 is character driven and eu4 is state driven so there will be always some core differences.

Let's say I create a custom pagan empire in ck2, with the emperor as secular religious head with absolute power (abolished council). Is it possible to reflect ahistorical medieval powerhouse in 1444 start with this next expansion?
 

sprites

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What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
i guess now you can have 9 policies , 3 of each type instead of 5 total

As always there is no guarantee. Best way is don't update your game. If you already did updated you can roll back to the previous version
the game is sligthly on auto-update and last time i checked i can't change that.
and copied version break ironman
 

samin

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I think it's 9 base, plus modifiers. That's how i understand it, and i don't see a reason do doubt that.
The biggest reason I doubt that is the UI, it seems kind of set on the 3x3 layout. Of course it could just add a scroll bar, but that seems a bit clumsy
 

netherlink

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The biggest reason I doubt that is the UI, it seems kind of set on the 3x3 layout. Of course it could just add a scroll bar, but that seems a bit clumsy
Yeah, the big interface struggle ^^ they tend to get more and more clumsy with every DLC, which just means that it doesn't hinder them from putting more and more stuff on the screen ^^
 

Piotrzeci

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What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
I think they said Sweden (and only Sweden) can have 4 Military ones. There might be more for ADM and DIP.
 

AurochsAway

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the game is sligthly on auto-update and last time i checked i can't change that.
and copied version break ironman
You can change it on Steam, and even roll back if it has autoupdated.

Are you sure that copied saved files break ironman? They didn't use to.
 

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the game is sligthly on auto-update and last time i checked i can't change that.
and copied version break ironman
It only breaks if you load the save game in the new version and then rollback. You need to rollback without loading the save game.
 

Johannes0511

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I think it's a mistake that government reforms are a paid feature. It would be easier for future updates and new government forms/reforms if there were only one system. I fear that this is going to end like the estates.
Maybe you could follow Stellaris' example?
 

LeSingeAffame

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I really like the overhaul of old systems Paradox in the last time, like missions, policies, governements.

There are differences betwenn the governement types though. The republican reforms really feel like you can actually model your governement, influence your election cycle and your rulers, etc., more than just like a smaller version of chosen idea groups to get bonuses. Monarchies do as well, at least to a certain degree, which is nice, because these two are the main governement forms. However, looking at Theocracies, there is not a single reform influencing your ruler stats (which you still can't see to that day, although they are 35 year old dudes, while heirs are completely analysed on the day of their birth), devotion, or absolutism, execpt that little bonus of 0.1 yearly absolutism, which is not much compared to monarchies with +5 Max. Absolutism and 0.1 yearly Absolutism, and nothing compared to Republics with +25 Max. Absolutism (wow). I would love to see an additional reform which lets you influence your heirs focus or something, trading yearly devotion for better administrative skills for example.

Regarding the special reforms which are connected to cultures or religions, I feel like this is a good way to represent similarities of different states in a region, and I will love to see this expanded in future expansions, like it is already happening to missions by now.
Theocraciees can already influence their leaders stats, with the election of their leader, and what you want to do (trade devotion for something else) is already in that election

Lmao are you serious? A whole policy for this?
Probably so you don't have to take Exploration if you don't need to send explorers all the way to the Americas? Like, I think the countries around the Horn of Africa start with some uncolonised and unknown land around them, that could be useful for them
 

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I think it's a mistake that government reforms are a paid feature. It would be easier for future updates and new government forms/reforms if there were only one system. I fear that this is going to end like the estates.
Maybe you could follow Stellaris' example?
Yeah I agree, I think this being a paid feature is either going to result in a headache for them, or not fully using the mechanic in the future wich would be sad for us. Seems like a great feature to have when you add new goverment interactions and modifiers every expansion. :)
 

PedroLuiz

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  • Foreign Aid Act: (+1 Diplomatic Relations, +1 Diplomatic Reputation) - I know what you're thinking. +1 Diplomatic Relations, that doesn't sound so great. But consider this: If you go over your relations limit, it costs 1 dip per month per relation over the limit. This policy also costs 1 dip per month, but it gives you +1 Dip Rep too. If you're over your limit (which happens often in vassal-heavy play), you can consider this policy a free +1 Dip Rep.
  • Diplomatic Defense Act: (+1 Diplomatic Relations, +1 Diplomat) - Like Foreign Aid Act, but even better. +1 Diplomat is a deceptively good bonus, that's one more country you can talk down from joining a coalition, one extra subject you can placate/annex, one extra country you can be fabricating claims on, etc. And it's free if you're already over your relations cap.
YOU forget that if you are bellow your free cap that relation does not cost points making it even stronger

  • Trade Kontor Network: (+1 Merchant, -10% Regiment Costs) - Alright, so this got a buff. All units are now 10% cheaper to field and maintain, and you get a merchant which is a great bonus on its own. Again, a Trade ideas policy giving +1 Merchant is just so useful, I can't count how many times I've almost set up the perfect trade empire but I was short a merchant here or there.
also merchants are even more important because they give you another leveled up trade port
 

Wagonlitz

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you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies.
Does Sweden still get 12, or was that just a joke to have some fun and it's been removed again?

If it wasn't a joke then I really really want to know the arguments behind making Sweden the sole country in the game to get more than 9 policies as there were several countries which were more prominent in the era than Sweden. Plus giving them 12 is an immense buff which will permanently put them in front of other countries of similar size no matter how well you play those, as those three extra policies will give an important edge.
 

PedroLuiz

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For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.
could you make that clearer?
 

Vohen

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Without the Dharma Expansion, Governments will largely work as they did in the 1.25 England Update.
Wait, really? I figured a core change like this would have at least its basis in the free patch so you won't have to depend on users owning Dharma to expand in these mechanics for future DLCs (say, different governments and cultures having access to different reforms in future expansions).
This really doesn't sound very smart to me, the risk of having two parallel mechanics hindering development is very much real here.

For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.
Huh, I asked in the policy DD about it and someone did answer, but this phrasing is really concerning.
Will I be able to make a mod with those policy modifiers in them for everyone to play or will I have to make Dharma a requirement to use these modifiers?
 

Huldunguldlu

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Theocraciees can already influence their leaders stats, with the election of their leader, and what you want to do (trade devotion for something else) is already in that election

Huh? Unless I am missing something only visible in the game files and not in the game, the stats of heirs you choose in the event are completely random, and you can't see them in the event. The wiki supports me on this. And I do not speak of "trade 5 Devotion for 10 Prestige" in that event, but of having a way to trade yearly devotion for better administrative ruler skills or maybe maximum absolutism through a government reform. Some way for Theocracies to influence ruler stats. Monarchies can abdicate and disinherit, Republics can hold elections (even better in Dharma), Prussia gets +3 in military, Mamlucks +2 in Admin, Ottomans basically get to choose god heirs. Theocracies, even the Papacy, get nothing, they can only declare their heir a general and hope he dies soon.
 
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