Why do Admin + Defensive and Admin + Espionage do the same thing?
To give us ways to deal with the very creative new mechanic to make world conquest a more interesting and skillful challenge by drowning us in unavoidable corruption.
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It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.
Why do Admin + Defensive and Admin + Espionage do the same thing?
As always there is no guarantee. Best way is don't update your game. If you already did updated you can roll back to the previous versionwill dharma or the free update not break ironman saves? i'm on vacations and i have an ongoing poland run
I think it's 9 base, plus modifiers. That's how i understand it, and i don't see a reason do doubt that.What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies.
ai_will_do = {
factor = 0.6 #Keep in mind lower stab cost is probably pretty weak given this costs ADM...
}
potential = {
has_idea_group = offensive_ideas
has_idea_group = expansion_ideas
}
allow = {
full_idea_group = offensive_ideas
full_idea_group = expansion_ideas
}
auto_explore_adjacent_to_colony = yes
potential = {
has_idea_group = naval_ideas
has_idea_group = expansion_ideas
}
allow = {
full_idea_group = naval_ideas
full_idea_group = expansion_ideas
}
state_maintenance_modifier = -0.20
liberty_desire_from_subject_development = -0.02
i guess now you can have 9 policies , 3 of each type instead of 5 totalWhat does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
As always there is no guarantee. Best way is don't update your game. If you already did updated you can roll back to the previous version
I think it's 9 base, plus modifiers. That's how i understand it, and i don't see a reason do doubt that.
Yeah, the big interface struggle ^^ they tend to get more and more clumsy with every DLC, which just means that it doesn't hinder them from putting more and more stuff on the screen ^^The biggest reason I doubt that is the UI, it seems kind of set on the 3x3 layout. Of course it could just add a scroll bar, but that seems a bit clumsy
I think they said Sweden (and only Sweden) can have 4 Military ones. There might be more for ADM and DIP.What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
the game is sligthly on auto-update and last time i checked i can't change that.
and copied version break ironman
It only breaks if you load the save game in the new version and then rollback. You need to rollback without loading the save game.the game is sligthly on auto-update and last time i checked i can't change that.
and copied version break ironman
Theocraciees can already influence their leaders stats, with the election of their leader, and what you want to do (trade devotion for something else) is already in that electionI really like the overhaul of old systems Paradox in the last time, like missions, policies, governements.
There are differences betwenn the governement types though. The republican reforms really feel like you can actually model your governement, influence your election cycle and your rulers, etc., more than just like a smaller version of chosen idea groups to get bonuses. Monarchies do as well, at least to a certain degree, which is nice, because these two are the main governement forms. However, looking at Theocracies, there is not a single reform influencing your ruler stats (which you still can't see to that day, although they are 35 year old dudes, while heirs are completely analysed on the day of their birth), devotion, or absolutism, execpt that little bonus of 0.1 yearly absolutism, which is not much compared to monarchies with +5 Max. Absolutism and 0.1 yearly Absolutism, and nothing compared to Republics with +25 Max. Absolutism (wow). I would love to see an additional reform which lets you influence your heirs focus or something, trading yearly devotion for better administrative skills for example.
Regarding the special reforms which are connected to cultures or religions, I feel like this is a good way to represent similarities of different states in a region, and I will love to see this expanded in future expansions, like it is already happening to missions by now.
Probably so you don't have to take Exploration if you don't need to send explorers all the way to the Americas? Like, I think the countries around the Horn of Africa start with some uncolonised and unknown land around them, that could be useful for themLmao are you serious? A whole policy for this?
Yeah I agree, I think this being a paid feature is either going to result in a headache for them, or not fully using the mechanic in the future wich would be sad for us. Seems like a great feature to have when you add new goverment interactions and modifiers every expansion.I think it's a mistake that government reforms are a paid feature. It would be easier for future updates and new government forms/reforms if there were only one system. I fear that this is going to end like the estates.
Maybe you could follow Stellaris' example?
YOU forget that if you are bellow your free cap that relation does not cost points making it even stronger
- Foreign Aid Act: (+1 Diplomatic Relations, +1 Diplomatic Reputation) - I know what you're thinking. +1 Diplomatic Relations, that doesn't sound so great. But consider this: If you go over your relations limit, it costs 1 dip per month per relation over the limit. This policy also costs 1 dip per month, but it gives you +1 Dip Rep too. If you're over your limit (which happens often in vassal-heavy play), you can consider this policy a free +1 Dip Rep.
- Diplomatic Defense Act: (+1 Diplomatic Relations, +1 Diplomat) - Like Foreign Aid Act, but even better. +1 Diplomat is a deceptively good bonus, that's one more country you can talk down from joining a coalition, one extra subject you can placate/annex, one extra country you can be fabricating claims on, etc. And it's free if you're already over your relations cap.
also merchants are even more important because they give you another leveled up trade port
- Trade Kontor Network: (+1 Merchant, -10% Regiment Costs) - Alright, so this got a buff. All units are now 10% cheaper to field and maintain, and you get a merchant which is a great bonus on its own. Again, a Trade ideas policy giving +1 Merchant is just so useful, I can't count how many times I've almost set up the perfect trade empire but I was short a merchant here or there.
Does Sweden still get 12, or was that just a joke to have some fun and it's been removed again?you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies.
could you make that clearer?For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.
Wait, really? I figured a core change like this would have at least its basis in the free patch so you won't have to depend on users owning Dharma to expand in these mechanics for future DLCs (say, different governments and cultures having access to different reforms in future expansions).Without the Dharma Expansion, Governments will largely work as they did in the 1.25 England Update.
Huh, I asked in the policy DD about it and someone did answer, but this phrasing is really concerning.For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.
Theocraciees can already influence their leaders stats, with the election of their leader, and what you want to do (trade devotion for something else) is already in that election