EU4 - Development Diary - 28th of August 2018

EU4 - Development Diary - 28th of August 2018

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DDRJake

Field Marshal
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Feb 4, 2011
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  • Ship Simulator Extremes
Good day and welcome to the penultimate Dharma Development Diary. Today we shall be going over the main mechanical changes in Dharma, a Cliff Notes if you will, of the large additions and changes to the game. If you have been keeping a hawk eye on the development diaries throughout Dharma, I suspect there will be little in the way of new information for you today.

Governments:

Without the Dharma Expansion, Governments will largely work as they did in the 1.25 England Update.

For Dharma owners, everything changes: When you start your game, you will have 1 Base reform passed which is the fundamental power structure of your nation, which usually unlocks core governmental mechanics that you would expect, such as English Monarchy for England, granting them Parliaments, or The Papal States having Papacy.

As the game goes on, you will generate reform progress, up to 10 per year depending on how autonomous your land is, and this will be used to pass additional reforms, granting bonuses, affecting estates and unlocking mechanics. The cost for each reform increases with each one passed. Switching one reform that you have already taken in the same tier to another will give 10 corruption.

government PAP.png


Upon completion of the Government Reforms, options are made available to switch government type entirely, allowing Republics, Theocracies and Monarchies to reform from one to the other, and giving Tribal nations a way to evolve their governments into one of those three, or doubling down and reforming into a Horde.

I had originally planned to put all the reforms here, but they have already been woven into the Dharma Manual released yesterday.

Estates:

As we've mentioned, Estates have been made a free, base feature in EU4 for all players, regardless of DLC ownership. Additionally, they no longer demand a set amount of land and cause disaster for your nation at 100% influence as opposed to 80%. I covered these changes in a previous dev diary but it seems prudent to echo them here:

- Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate.
- Confiscating estate land now adds 25 local autonomy in the province that the estate was previously in.
- Advisors generated by Estate interactions now scale in cost depending on estate influence.
- Influence from estate events generally increased.
- Cossack Estate now gains twice as much influence per development in granted provinces.
- The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates.

Dharma owners will find themselves enjoying new estate types when playing in India with the addition of the Marathas, Rajputs, Brahmins, Vaishyas and Jains.

Estates VIJ.png


Policies:

Policies have been reworked for all users who update to the 1.26 Mughals version. They still require 2 idea groups completed to take, however instead of a 5 policies cap, you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies. Additionally, the first policy of each type does not cost monarch points. The UI has been remade to accommodate this and the effects of policies given a rebalance in light of these changes.

Policies.jpg


the_combination_act = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = innovativeness_ideas
}
allow = {
full_idea_group = aristocracy_ideas
full_idea_group = innovativeness_ideas
}

production_efficiency = 0.20

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

the_court_of_wards_and_liveries = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = economic_ideas
}
allow = {
full_idea_group = aristocracy_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.10
cavalry_cost = -0.10

ai_will_do = {
factor = 1
modifier = {
factor = 0
legitimacy = 95
}
modifier = {
factor = 1.5
NOT = { legitimacy = 80 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 60 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 40 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 20 }
}
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}

formalized_measures = {
monarch_power = ADM


potential = {
has_idea_group = plutocracy_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.10
republican_tradition = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}

agricultural_cultivations = {
monarch_power = ADM

potential = {
has_idea_group = economic_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = economic_ideas
full_idea_group = quantity_ideas
}

development_cost = -0.1
land_forcelimit_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { army_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
army_size_percentage = 1.1
}
modifier = {
factor = 1.5
army_size_percentage = 1.5
}
modifier = {
factor = 1.5
army_size_percentage = 2
}
modifier = {
factor = 1.5
army_size_percentage = 2.5
}
}

}

the_espionage_act = {
monarch_power = ADM


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = spy_ideas
}

stability_cost_modifier = -0.25
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

manueline_architecture = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = expansion_ideas
}

build_cost = -0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0.1
is_at_war = yes
}
}
}

the_royal_commission_act = {
monarch_power = ADM


potential = {
has_idea_group = spy_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = administrative_ideas
}

yearly_corruption = -0.1
global_spy_defence = 0.2

ai_will_do = {
factor = 0.6
}
}

edict_of_resistance = {
monarch_power = ADM

potential = {
has_idea_group = defensive_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = religious_ideas
}


global_unrest = -1
hostile_attrition = 1

ai_will_do = {
factor = 1

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}

}

public_welfare_act = {
monarch_power = ADM


potential = {
has_idea_group = defensive_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = economic_ideas
}

global_unrest = -1
stability_cost_modifier = -0.1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
NOT = { average_effective_unrest = 1 }
}
modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

the_spy_discovery_act = {
monarch_power = ADM


potential = {
has_idea_group = defensive_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = administrative_ideas
}

yearly_corruption = -0.1
global_spy_defence = 0.2

ai_will_do = {
factor = 0.6 #Keep in mind lower stab cost is probably pretty weak given this costs ADM...
}
}

enforce_religious_law = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = spy_ideas
}

global_missionary_strength = 0.01
global_spy_defence = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

the_tolerance_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = plutocracy_ideas
}

tolerance_heretic = 2
rival_border_fort_maintenance = -0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

vassal_taxation_policy = {
monarch_power = ADM

potential = {
has_idea_group = offensive_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = administrative_ideas
}

vassal_income = 0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

the_pioneer_policy = {
monarch_power = ADM

potential = {
has_idea_group = offensive_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = expansion_ideas
}

auto_explore_adjacent_to_colony = yes

ai_will_do = {
factor = 0.6
}
}


land_inheritance_act = {
monarch_power = ADM

potential = {
has_idea_group = administrative_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = plutocracy_ideas
}

global_tax_modifier = 0.1
global_manpower_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.15 }
}
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}




the_witchcraft_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = aristocracy_ideas
}

global_unrest = -1
global_missionary_strength = 0.01

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}


the_education_act = {
monarch_power = ADM

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = plutocracy_ideas
}

prestige = 0.5
advisor_cost = -0.1

ai_will_do = {
factor = 0.8
}
}


policy_of_calculate_delay = {
monarch_power = ADM
potential = {
has_idea_group = religious_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = diplomatic_ideas
}

religious_unity = 0.2
global_missionary_strength = 0.01


ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}


the_loyalty_act = {
monarch_power = ADM
potential = {
has_idea_group = spy_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = expansion_ideas
}

global_autonomy = -0.05
global_spy_defence = 0.2


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { average_autonomy_above_min = 1 }
}
modifier = {
factor = 1.5
average_autonomy_above_min = 20
}
modifier = {
factor = 1.5
average_autonomy_above_min = 40
}
modifier = {
factor = 1.5
average_autonomy_above_min = 60
}
modifier = {
factor = 1.5
average_autonomy_above_min = 80
}
}
}

exchange_of_ideas = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = trade_ideas
}

idea_cost = -0.1
global_institution_spread = 0.2

ai_will_do = {
factor = 0.8
}
}

vassal_obligations_act = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = economic_ideas
}

vassal_income = 0.25
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

foreign_advisors = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = innovativeness_ideas
}

advisor_cost = -0.1
ae_impact = -0.1

ai_will_do = {
factor = 1
}
}

vassal_integration_act = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = administrative_ideas
}

prestige = 0.5
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}

}

overseas_dominions = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = expansion_ideas
}

vassal_income = 0.25
global_tariffs = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

enlightened_aristocracy = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = aristocracy_ideas
}

production_efficiency = 0.1
religious_unity = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

the_liberation_act = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = offensive_ideas
}

global_unrest = -1
years_of_nationalism = -5

ai_will_do = {
factor = 1

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

visionary_thinkers = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = quality_ideas
}

prestige = 0.5
prestige_decay = -0.01

ai_will_do = {
factor = 0.6
}
}

the_transportation_act = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = economic_ideas
}

global_trade_goods_size_modifier = 0.1
production_efficiency = 0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

harbour_administration = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = administrative_ideas
}

embracement_cost = -0.2
global_ship_recruit_speed = -0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

supply_convoys = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = expansion_ideas
}

state_maintenance_modifier = -0.20
liberty_desire_from_subject_development = -0.02

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

cultural_recognition_act = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = plutocracy_ideas
}

num_accepted_cultures = 1
global_institution_spread = 0.1

ai_will_do = {
factor = 1
}
}

the_licensing_of_the_press_act = {
monarch_power = ADM

potential = {
has_idea_group = administrative_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = aristocracy_ideas
}

legitimacy = 1
republican_tradition = 0.1
devotion = 1
horde_unity = 1
meritocracy = 0.5

ai_will_do = {
factor = 0.8
}
}

the_dissolution_act = {
monarch_power = ADM

potential = {
has_idea_group = diplomatic_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.15
global_autonomy = -0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { tax_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.2
}
modifier = {
factor = 1.5
tax_income_percentage = 0.3
}
modifier = {
factor = 1.5
tax_income_percentage = 0.4
}
modifier = {
factor = 1.5
tax_income_percentage = 0.5
}

modifier = {
factor = 0.6
NOT = { average_autonomy_above_min = 1 }
}
modifier = {
factor = 1.5
average_autonomy_above_min = 20
}
modifier = {
factor = 1.5
average_autonomy_above_min = 40
}
modifier = {
factor = 1.5
average_autonomy_above_min = 60
}
modifier = {
factor = 1.5
average_autonomy_above_min = 80
}
}
}

the_statute_of_monopolies = {
monarch_power = ADM

potential = {
has_idea_group = trade_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = economic_ideas
}

production_efficiency = 0.1
trade_efficiency = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

taxation_with_representation = {
monarch_power = ADM
potential = {
has_idea_group = expansion_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = plutocracy_ideas
}

production_efficiency = 0.1
global_manpower_modifier = 0.1

ai_will_do = {
factor = 1

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

cultural_understanding = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = spy_ideas
}

global_unrest = -1
rebel_support_efficiency = 0.25

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { average_effective_unrest = 1 }
}
modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

the_citrus_statute = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = maritime_ideas
}

global_tax_modifier = 0.10
sunk_ship_morale_hit_recieved = -0.33

ai_will_do = {
factor = 0.6
}
}

diplomatic_cooperation_act = {
monarch_power = DIP


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = diplomatic_ideas
}


advisor_cost = -0.10
diplomatic_reputation = 1


ai_will_do = {
factor = 1
}
}

the_banking_system = {
monarch_power = ADM


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = trade_ideas
}

interest = -0.25
trade_efficiency = 0.1


ai_will_do = {
factor = 1.5

modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

church_sponsored_guilds = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = trade_ideas
}

global_trade_goods_size_modifier = 0.1
global_missionary_strength = 0.01

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

anti_heresy_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = offensive_ideas
}

religious_unity = 0.2
global_heretic_missionary_strength = 0.03

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

the_recruiting_act = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = economic_ideas
}

global_sailors_modifier = 0.25
naval_maintenance_modifier = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
modifier = {
factor = 1.5
navy_size = 50
}
modifier = {
factor = 1.5
navy_size = 100
}
modifier = {
factor = 1.5
navy_size = 150
}
modifier = {
factor = 1.5
navy_size = 200
}
}
}

hold_the_weather_gauge = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = offensive_ideas
}

leader_naval_manuever = 1
ship_durability = 0.05

ai_will_do = {
factor = 1
}
}

the_wooden_wall = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = defensive_ideas
}

global_ship_cost = -0.10
naval_forcelimit_modifier = 0.15

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

the_importation_act = {
monarch_power = DIP

potential = {
has_idea_group = trade_ideas
has_idea_group = administrative_ideas
}
allow = {
full_idea_group = trade_ideas
full_idea_group = administrative_ideas
}

trade_efficiency = 0.20

ai_will_do = {
factor = 1.2
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

colonial_expansions = {

monarch_power = DIP

potential = {
has_idea_group = expansion_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 20
native_uprising_chance = -0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}


beneficial_neglect = {
monarch_power = DIP

potential = {
has_idea_group = exploration_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = innovativeness_ideas
}

colonist_placement_chance = 0.05
global_trade_power = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}

modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

restrictions_for_colonies = {
monarch_power = DIP

potential = {
has_idea_group = exploration_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = religious_ideas
}



global_tariffs = 0.1
liberty_desire_from_subject_development = -0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { colony = 1 }
}
modifier = {
factor = 1.25
colony = 2
}
modifier = {
factor = 1.25
colony = 3
}
modifier = {
factor = 1.25
colony = 4
}
modifier = {
factor = 1.25
colony = 5
}
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.2 }
}
}
}




naval_infrastructure_act = {
monarch_power = DIP


potential = {
has_idea_group = maritime_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = expansion_ideas
}


naval_forcelimit_modifier = 0.33


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
navy_size_percentage = 1.1
}
modifier = {
factor = 1.5
navy_size_percentage = 1.5
}
modifier = {
factor = 1.5
navy_size_percentage = 2
}
modifier = {
factor = 1.5
navy_size_percentage = 2.5
}
}
}

new_naval_tactis = {
monarch_power = DIP
potential = {
has_idea_group = innovativeness_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = maritime_ideas
}

leader_naval_manuever = 1
heavy_ship_power = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

trade_connection_policy = {
monarch_power = DIP
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = trade_ideas
}

global_foreign_trade_power = 0.30
merchants = 1

ai_will_do = {
factor = 0.8
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

naval_secrecy_act = {
monarch_power = DIP
potential = {
has_idea_group = exploration_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = defensive_ideas
}

global_spy_defence = 0.2
naval_morale = 0.1

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

streamlined_galley_production = {
monarch_power = DIP
potential = {
has_idea_group = maritime_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = quantity_ideas
}

galley_cost = -0.15
galley_power = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_galley = 10 }
}
}

}

cloth_quality_edict = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = quality_ideas
}
trade_efficiency = 0.2

ai_will_do = {
factor = 1.2
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}



production_quota_act = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = quantity_ideas
}
global_trade_goods_size_modifier = 0.2


ai_will_do = {
factor = 0.7
}
}

encouragement_of_merchant_navy = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = expansion_ideas
}

trade_efficiency = 0.1
trade_steering = 0.2


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}



commercial_embassies = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = expansion_ideas
}

global_trade_power = 0.1
diplomatic_reputation = 1

ai_will_do = {
factor = 0.8
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

mandatory_service = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = plutocracy_ideas
}

reelection_cost = -0.10
legitimacy = 1.0
devotion = 1.0
horde_unity = 1.0
meritocracy = 0.5
may_recruit_female_generals = yes
female_advisor_chance = 0.25

ai_will_do = {
factor = 0
}
}


professional_diplomatic_corps = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = quality_ideas
}

diplomatic_reputation = 1
war_exhaustion = -0.05

ai_will_do = {
factor = 0.7
}

}



colonial_companies_act = {
monarch_power = DIP
potential = {
has_idea_group = exploration_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = plutocracy_ideas
}

range = 0.20
global_colonial_growth = 10

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}
}
}

protected_shipping_lanes = {
monarch_power = DIP
potential = {
has_idea_group = maritime_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = plutocracy_ideas
}

light_ship_cost = -0.15
light_ship_power = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_light_ship = 10 }
}
}
}

chaplains_of_the_fleet = {
monarch_power = DIP

potential = {
has_idea_group = religious_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = maritime_ideas
}

naval_morale = 0.1
recover_navy_morale_speed = 0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

multilingual_diplomats = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = diplomatic_ideas
}

num_accepted_cultures = 1
improve_relation_modifier = 0.2

ai_will_do = {
factor = 1
}
}

native_assimilation_act = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 10
native_assimilation = 0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

the_foreign_aid_act = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = influence_ideas
}

diplomatic_upkeep = 1
diplomatic_reputation = 1

ai_will_do = {
factor = 0.9
}
}

cultural_unity = {
monarch_power = DIP

potential = {
has_idea_group = influence_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = religious_ideas
}

culture_conversion_cost = -0.2

ai_will_do = {
factor = 0.6
}
}

terms_of_surrender_statute = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = diplomatic_ideas
}

capture_ship_chance = 0.33


ai_will_do = {
factor = 0.6
}
}

skilled_cartographers = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = exploration_ideas
}

global_naval_engagement_modifier = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}
}
}

fortified_trading_posts = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = trade_ideas
}

global_ship_trade_power = 0.4
light_ship_cost = -0.1

ai_will_do = {
factor = 0.9
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

the_integrated_administration_act = {
monarch_power = DIP

potential = {
has_idea_group = influence_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = quality_ideas
}

vassal_income = 0.25
global_institution_spread = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

the_cooperation_act = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = influence_ideas
}

caravan_power = 0.33
merchants = 1

ai_will_do = {
factor = 0.7
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.2 }
}
}
}

record_keeping_act = {
monarch_power = DIP
potential = {
has_idea_group = administrative_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = diplomatic_ideas
}

diplomats = 1
merc_maintenance_modifier = -0.15

ai_will_do = {
factor = 0.6
}
}

colonial_administration_act = {
monarch_power = DIP

potential = {
has_idea_group = administrative_ideas
has_idea_group = exploration_ideas
}
allow = {
full_idea_group = administrative_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 10
colonist_placement_chance = 0.05


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

naval_school_act = {
monarch_power = DIP

potential = {
has_idea_group = administrative_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = maritime_ideas
}

navy_tradition = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}

}

the_foreign_support_act = {
monarch_power = DIP


potential = {
has_idea_group = spy_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = economic_ideas
}

rebel_support_efficiency = 0.50
diplomats = 1

ai_will_do = {
factor = 0
}
}

the_stamp_act = {
monarch_power = DIP

potential = {
has_idea_group = economic_ideas
has_idea_group = exploration_ideas
}
allow = {
full_idea_group = economic_ideas
full_idea_group = exploration_ideas
}

global_tariffs = 0.25

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { colony = 1 }
}
modifier = {
factor = 1.5
colony = 2
}
modifier = {
factor = 1.5
colony = 3
}
modifier = {
factor = 1.5
colony = 4
}
modifier = {
factor = 1.5
colony = 5
}
}
}

black_chamber_act = {
monarch_power = DIP

potential = {
has_idea_group = spy_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = offensive_ideas
}

spy_offence = 0.10
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

diplomatic_defence_act = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = defensive_ideas
}

diplomats = 1
diplomatic_upkeep = 1

ai_will_do = {
factor = 0.7
modifier = {
factor = 0
NOT = { num_of_cities = 10 }
}
}

}

armed_neutrality_act = {
monarch_power = DIP

potential = {
has_idea_group = defensive_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = trade_ideas
}

trade_steering = 0.25
merchants = 1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

the_naval_supremacy_act = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = maritime_ideas
}

privateer_efficiency = 0.5
blockade_efficiency = 0.5

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

letters_of_marque = {
monarch_power = DIP

potential = {
has_idea_group = offensive_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = exploration_ideas
}

privateer_efficiency = 0.5
ship_durability = 0.05


ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { num_of_light_ship = 20 }
}
}
}

trained_marines_act = {
monarch_power = DIP

potential = {
has_idea_group = quality_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = maritime_ideas
}

naval_morale = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

privy_council_establishment_act = {
monarch_power = MIL


potential = {
has_idea_group = spy_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = defensive_ideas
}

defensiveness = 0.10
yearly_corruption = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0.2
is_at_war = yes
}
}

}

the_mercenary_registration_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = quantity_ideas
}

possible_mercenaries = 0.25
merc_maintenance_modifier = -0.15

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}
the_provincial_taxation_system = {
monarch_power = MIL

potential = {
has_idea_group = administrative_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = quantity_ideas
}

land_maintenance_modifier = -0.05
manpower_recovery_speed = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}

}

the_mining_act = {
monarch_power = MIL

potential = {
has_idea_group = expansion_ideas
has_idea_group = quality_ideas
}
allow = {
full_idea_group = expansion_ideas
full_idea_group = quality_ideas
}

leader_land_fire = 1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

the_liquor_act = {
monarch_power = MIL


potential = {
has_idea_group = quality_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = administrative_ideas
}

recover_army_morale_speed = 0.15
reinforce_speed = 0.15

ai_will_do = {
factor = 0.6
}
}

horse_artillery = {
monarch_power = MIL

potential = {
has_idea_group = offensive_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = economic_ideas
}
artillery_power = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { artillery_fraction = 0.2 }
}
modifier = {
factor = 1.5
artillery_fraction = 0.28
}
modifier = {
factor = 1.5
artillery_fraction = 0.38
}
modifier = {
factor = 1.5
artillery_fraction = 0.45
}
}
}

public_road_act = {
monarch_power = MIL

potential = {
has_idea_group = offensive_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = trade_ideas
}

movement_speed = 0.10
trade_efficiency = 0.10

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

superior_supply_system = {
monarch_power = MIL

potential = {
has_idea_group = quality_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = exploration_ideas
}

manpower_recovery_speed = 0.1
land_attrition = -0.25

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}


modern_siege_weapons = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = offensive_ideas
}

siege_ability = 0.1
leader_siege = 1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

superior_fortification_act = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = defensive_ideas
}

defensiveness = 0.1
fort_maintenance_modifier = -0.10


ai_will_do = {
factor = 1
}
}

modern_firearm_techniques = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = quality_ideas
}

infantry_power = 0.2

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
infantry_fraction = 0.28
}
modifier = {
factor = 1.5
infantry_fraction = 0.38
}
modifier = {
factor = 1.5
infantry_fraction = 0.45
}
}
}

the_garrison_act = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = quantity_ideas
}

fort_maintenance_modifier = -0.20
garrison_size = 0.1

ai_will_do = {
factor = 1
}
}

military_zeal_act = {
monarch_power = MIL

potential = {
has_idea_group = quality_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = religious_ideas
}

land_morale = 0.05
siege_ability = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

field_priests = {
monarch_power = MIL

potential = {
has_idea_group = religious_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = quantity_ideas
}

land_morale = 0.1
recover_army_morale_speed = 0.05

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

pen_rely_on_sword_act = {
monarch_power = MIL
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = quantity_ideas
}

diplomatic_reputation = 1
land_forcelimit_modifier = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { army_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
army_size_percentage = 1.1
}
modifier = {
factor = 1.5
army_size_percentage = 1.5
}
modifier = {
factor = 1.5
army_size_percentage = 2
}
modifier = {
factor = 1.5
army_size_percentage = 2.5
}
}
}

local_army_organisation = {
monarch_power = MIL
potential = {
has_idea_group = expansion_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = defensive_ideas
}

global_regiment_cost = -0.1
recover_army_morale_speed = 0.05

ai_will_do = {
factor = 1
}
}

underhanded_diplomacy_act = {
monarch_power = MIL
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = offensive_ideas
}

possible_mercenaries = 0.5
diplomatic_reputation = 1

ai_will_do = {
factor = 0.6
}
}


hired_adventurers_act = {
monarch_power = MIL
potential = {
has_idea_group = quantity_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = quantity_ideas
full_idea_group = exploration_ideas
}

global_manpower_modifier = 0.1
leader_land_manuever = 1


ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}


the_tenures_abolition_act = {
monarch_power = MIL

potential = {
has_idea_group = diplomatic_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = aristocracy_ideas
}

free_leader_pool = 1
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

colonial_garrisons = {
monarch_power = MIL

potential = {
has_idea_group = quantity_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = quantity_ideas
full_idea_group = expansion_ideas
}

land_forcelimit_modifier = 0.1
global_colonial_growth = 10

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

the_maritime_intelligencer_unit = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = spy_ideas
}

siege_blockade_progress = 1
global_naval_engagement_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_heavy_ship = 10 }
}
}
}

the_nautic_education_act = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = innovativeness_ideas
}

recover_navy_morale_speed = 0.05
leader_naval_fire = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 10 }
}
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}
}

zealous_captains = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = religious_ideas
}

sunk_ship_morale_hit_recieved = -0.10
leader_naval_shock = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 10 }
}
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}
}

autonomous_estates = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = aristocracy_ideas
}

global_unrest = -1
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

inspirational_leaders = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = quantity_ideas
}

leader_land_shock = 1

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

the_naval_inspection_act = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = naval_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = naval_ideas
}

ship_durability = 0.05
recover_navy_morale_speed = 0.05

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

the_preparation_act = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = defensive_ideas
}

land_attrition = -0.25
war_exhaustion = -0.05

ai_will_do = {
factor = 0.9
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

local_militias = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = defensive_ideas
}

war_exhaustion = -0.03
defensiveness = 0.1

ai_will_do = {
factor = 1
}
}

foreign_conscription_centers = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = offensive_ideas
}

reinforce_cost_modifier = -0.20
diplomatic_upkeep = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

guerilla_warfare = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = quantity_ideas
}

hostile_attrition = 1
global_garrison_growth = 0.1

ai_will_do = {
factor = 0.8
}
}

weapon_quality_standards = {
monarch_power = MIL

potential = {
has_idea_group = economic_ideas
has_idea_group = quality_ideas
}
allow = {
full_idea_group = economic_ideas
full_idea_group = quality_ideas
}

discipline = 0.05

ai_will_do = {
factor = 2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

noble_loyalty_act = {
monarch_power = MIL

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = spy_ideas
}

cavalry_power = 0.20

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { cavalry_fraction = 0.2 }
}
modifier = {
factor = 1.5
cavalry_fraction = 0.28
}
modifier = {
factor = 1.5
cavalry_fraction = 0.38
}
modifier = {
factor = 1.5
cavalry_fraction = 0.45
}
}
}

the_colonial_nobility_act = {
monarch_power = MIL
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = exploration_ideas
}

global_manpower_modifier = 0.33

ai_will_do = {
factor = 0.8
}
}

nobles_in_navy_act = {
monarch_power = MIL
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = maritime_ideas
}

navy_tradition_decay = -0.01

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

military_allotment_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = plutocracy_ideas
}

global_manpower_modifier = 0.33

ai_will_do = {
factor = 0.8
}
}

unified_army_command = {
monarch_power = MIL

potential = {
has_idea_group = plutocracy_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = influence_ideas
}

vassal_forcelimit_bonus = 1
reduced_liberty_desire = 10

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

trade_kontor_network = {
monarch_power = MIL
potential = {
has_idea_group = plutocracy_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = trade_ideas
}

merchants = 1
global_regiment_cost = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

deserteur_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = quality_ideas
}

army_tradition_decay = -0.01

ai_will_do = {
factor = 0.75
modifier = {
factor = 0
NOT = { army_tradition = 2 }
}
modifier = {
factor = 1.5
army_tradition = 30
}
modifier = {
factor = 1.5
army_tradition = 50
}
modifier = {
factor = 1.5
army_tradition = 80
}
}
}


For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.


Of course, there is so much more in Dharma, but today was just to recap on the larger mechanical changes coming to the game and bring everyone up to speed with what Dharma will bring to the table. Next week is our final dev diary before release, where we will divulge the full Changelog for Dharma and the 1.26 Mughals Update.

Dharma itself releases on Thursday 6th September at a recommended retail price of $19.99. See you next week!
 
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DDRJake

Field Marshal
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Feb 4, 2011
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It's not normal for a dev diary to go two whole days without response to questions, which I normally do either between tasks at work or in my own free time from home. Both those timeslots were gobbled up by meetings and sleep over the past 2 days. Still, here we go.

Question: Will we have the option to reject the initial reform? For example could I refuse English monarchy as England or Merchant republic as Venice and pick something else or is that first reform locked in?
Special reforms, such as English Monarchy are locked in as the first reform and cannot be switched out of, however for non-special starting reforms, they can be switched out of at a penalty of 10 corruption.

That does not mean England have their English Monarchy forever though. This can be removed through event, or through total change of Government (Tier 7 Monarchy reform)

@DDRJake does taking a policy still has the 10 year cooldown before you can swap it out?
Yes it does.

will dharma or the free update not break ironman saves? i'm on vacations and i have an ongoing poland run
While we never give a 100% guarantee on continuing old saves on new builds, you should be able to continue your 1.25 save on 1.26, although some oddities may be encountered. If you wish to continue your 1.25 save, especially an Ironman save, I recommend either finishing it on 1.25, or making a backup save before playing it on 1.26.

To gain achievements with Dharma, you will need to start a new game. Old 1.25 saves will no longer be able to get achievements when updating to Dharma. We've added an in-game warning for this too.

What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?
9 is the defaily number of available policies. It is possible to increase this, such as with Swedish Ideas and the Tier 7 Republic reforms:

SWE 4.png


Of course, you can mod this value to infinity and beyond:

Modded.png



OF VITAL IMPORTANCE! PRE ORDER MAY BE CANCELLED! :p Why change the naming convention of the DLC's? Dharma is the first to break the pattern of two word titles or three word titles with "of" in the middle, my money had been on "Riches of India"
Is the new loading screen historical figure the Tipu Sultan? I fear not, it's probably Akbar the Great or Babur, are you moving away from having historical figures as the art for future DLC's?
1: Since I took over the naming convention of our expansions, I started trimming them down a bit. I like it short and snappy.

2: It is indeed Akbar.

@Groogy or @DDRJake could we get a picture about the government changing without Dharma?
Without Dharma it looks much like what you see in the current 1.25 version.

CAS government.png


Does Revolutionary Republic and Merchant Republic still have their factions instead of estates ?
They do, Factions replace estates.

lots of people said:
Are the State limit and missionary changes remaining?
Yes. I elaborated on them here

So basically unless you intend to switch to a different government type you will have finalized your government within 40 years.
I don't think the numbers there add up.

Thanks for all the informations! :)

I still have one question unanswered though. Will I be able to establish a parliament in any country? Prussia for example could not get one before Dharma.
The Tier 5 Monarch Reform will enable Parliament for Common Sense owners.

How exactly do government reforms work for country tag with unique reforms when you don't start as said country, such as forming Qing as Manchu or Japan as a Daimyo? Are the unique reforms automatically set on when forming the new tag or do you still have to pay progress points to reform into these unique governments in the normal way?
In such cases, you get switched to a new Tier 1 reform which gives you those mechanics, such as Shogunate or Emperor of China. This does not come with the 10 corruption cost.
 
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