EU4 - Development Diary - 28th of August 2018

EU4 - Development Diary - 28th of August 2018

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

DDRJake

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Feb 4, 2011
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  • Ship Simulator Extremes
Good day and welcome to the penultimate Dharma Development Diary. Today we shall be going over the main mechanical changes in Dharma, a Cliff Notes if you will, of the large additions and changes to the game. If you have been keeping a hawk eye on the development diaries throughout Dharma, I suspect there will be little in the way of new information for you today.

Governments:

Without the Dharma Expansion, Governments will largely work as they did in the 1.25 England Update.

For Dharma owners, everything changes: When you start your game, you will have 1 Base reform passed which is the fundamental power structure of your nation, which usually unlocks core governmental mechanics that you would expect, such as English Monarchy for England, granting them Parliaments, or The Papal States having Papacy.

As the game goes on, you will generate reform progress, up to 10 per year depending on how autonomous your land is, and this will be used to pass additional reforms, granting bonuses, affecting estates and unlocking mechanics. The cost for each reform increases with each one passed. Switching one reform that you have already taken in the same tier to another will give 10 corruption.

government PAP.png


Upon completion of the Government Reforms, options are made available to switch government type entirely, allowing Republics, Theocracies and Monarchies to reform from one to the other, and giving Tribal nations a way to evolve their governments into one of those three, or doubling down and reforming into a Horde.

I had originally planned to put all the reforms here, but they have already been woven into the Dharma Manual released yesterday.

Estates:

As we've mentioned, Estates have been made a free, base feature in EU4 for all players, regardless of DLC ownership. Additionally, they no longer demand a set amount of land and cause disaster for your nation at 100% influence as opposed to 80%. I covered these changes in a previous dev diary but it seems prudent to echo them here:

- Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate.
- Confiscating estate land now adds 25 local autonomy in the province that the estate was previously in.
- Advisors generated by Estate interactions now scale in cost depending on estate influence.
- Influence from estate events generally increased.
- Cossack Estate now gains twice as much influence per development in granted provinces.
- The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates.

Dharma owners will find themselves enjoying new estate types when playing in India with the addition of the Marathas, Rajputs, Brahmins, Vaishyas and Jains.

Estates VIJ.png


Policies:

Policies have been reworked for all users who update to the 1.26 Mughals version. They still require 2 idea groups completed to take, however instead of a 5 policies cap, you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies. Additionally, the first policy of each type does not cost monarch points. The UI has been remade to accommodate this and the effects of policies given a rebalance in light of these changes.

Policies.jpg


the_combination_act = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = innovativeness_ideas
}
allow = {
full_idea_group = aristocracy_ideas
full_idea_group = innovativeness_ideas
}

production_efficiency = 0.20

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

the_court_of_wards_and_liveries = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = economic_ideas
}
allow = {
full_idea_group = aristocracy_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.10
cavalry_cost = -0.10

ai_will_do = {
factor = 1
modifier = {
factor = 0
legitimacy = 95
}
modifier = {
factor = 1.5
NOT = { legitimacy = 80 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 60 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 40 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 20 }
}
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}

formalized_measures = {
monarch_power = ADM


potential = {
has_idea_group = plutocracy_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.10
republican_tradition = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}

agricultural_cultivations = {
monarch_power = ADM

potential = {
has_idea_group = economic_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = economic_ideas
full_idea_group = quantity_ideas
}

development_cost = -0.1
land_forcelimit_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { army_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
army_size_percentage = 1.1
}
modifier = {
factor = 1.5
army_size_percentage = 1.5
}
modifier = {
factor = 1.5
army_size_percentage = 2
}
modifier = {
factor = 1.5
army_size_percentage = 2.5
}
}

}

the_espionage_act = {
monarch_power = ADM


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = spy_ideas
}

stability_cost_modifier = -0.25
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

manueline_architecture = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = expansion_ideas
}

build_cost = -0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0.1
is_at_war = yes
}
}
}

the_royal_commission_act = {
monarch_power = ADM


potential = {
has_idea_group = spy_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = administrative_ideas
}

yearly_corruption = -0.1
global_spy_defence = 0.2

ai_will_do = {
factor = 0.6
}
}

edict_of_resistance = {
monarch_power = ADM

potential = {
has_idea_group = defensive_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = religious_ideas
}


global_unrest = -1
hostile_attrition = 1

ai_will_do = {
factor = 1

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}

}

public_welfare_act = {
monarch_power = ADM


potential = {
has_idea_group = defensive_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = economic_ideas
}

global_unrest = -1
stability_cost_modifier = -0.1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
NOT = { average_effective_unrest = 1 }
}
modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

the_spy_discovery_act = {
monarch_power = ADM


potential = {
has_idea_group = defensive_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = administrative_ideas
}

yearly_corruption = -0.1
global_spy_defence = 0.2

ai_will_do = {
factor = 0.6 #Keep in mind lower stab cost is probably pretty weak given this costs ADM...
}
}

enforce_religious_law = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = spy_ideas
}

global_missionary_strength = 0.01
global_spy_defence = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

the_tolerance_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = plutocracy_ideas
}

tolerance_heretic = 2
rival_border_fort_maintenance = -0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

vassal_taxation_policy = {
monarch_power = ADM

potential = {
has_idea_group = offensive_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = administrative_ideas
}

vassal_income = 0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

the_pioneer_policy = {
monarch_power = ADM

potential = {
has_idea_group = offensive_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = expansion_ideas
}

auto_explore_adjacent_to_colony = yes

ai_will_do = {
factor = 0.6
}
}


land_inheritance_act = {
monarch_power = ADM

potential = {
has_idea_group = administrative_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = plutocracy_ideas
}

global_tax_modifier = 0.1
global_manpower_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.15 }
}
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}




the_witchcraft_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = aristocracy_ideas
}

global_unrest = -1
global_missionary_strength = 0.01

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}


the_education_act = {
monarch_power = ADM

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = plutocracy_ideas
}

prestige = 0.5
advisor_cost = -0.1

ai_will_do = {
factor = 0.8
}
}


policy_of_calculate_delay = {
monarch_power = ADM
potential = {
has_idea_group = religious_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = diplomatic_ideas
}

religious_unity = 0.2
global_missionary_strength = 0.01


ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}


the_loyalty_act = {
monarch_power = ADM
potential = {
has_idea_group = spy_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = expansion_ideas
}

global_autonomy = -0.05
global_spy_defence = 0.2


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { average_autonomy_above_min = 1 }
}
modifier = {
factor = 1.5
average_autonomy_above_min = 20
}
modifier = {
factor = 1.5
average_autonomy_above_min = 40
}
modifier = {
factor = 1.5
average_autonomy_above_min = 60
}
modifier = {
factor = 1.5
average_autonomy_above_min = 80
}
}
}

exchange_of_ideas = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = trade_ideas
}

idea_cost = -0.1
global_institution_spread = 0.2

ai_will_do = {
factor = 0.8
}
}

vassal_obligations_act = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = economic_ideas
}

vassal_income = 0.25
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

foreign_advisors = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = innovativeness_ideas
}

advisor_cost = -0.1
ae_impact = -0.1

ai_will_do = {
factor = 1
}
}

vassal_integration_act = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = administrative_ideas
}

prestige = 0.5
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}

}

overseas_dominions = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = expansion_ideas
}

vassal_income = 0.25
global_tariffs = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

enlightened_aristocracy = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = aristocracy_ideas
}

production_efficiency = 0.1
religious_unity = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

the_liberation_act = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = offensive_ideas
}

global_unrest = -1
years_of_nationalism = -5

ai_will_do = {
factor = 1

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

visionary_thinkers = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = quality_ideas
}

prestige = 0.5
prestige_decay = -0.01

ai_will_do = {
factor = 0.6
}
}

the_transportation_act = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = economic_ideas
}

global_trade_goods_size_modifier = 0.1
production_efficiency = 0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

harbour_administration = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = administrative_ideas
}

embracement_cost = -0.2
global_ship_recruit_speed = -0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

supply_convoys = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = expansion_ideas
}

state_maintenance_modifier = -0.20
liberty_desire_from_subject_development = -0.02

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

cultural_recognition_act = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = plutocracy_ideas
}

num_accepted_cultures = 1
global_institution_spread = 0.1

ai_will_do = {
factor = 1
}
}

the_licensing_of_the_press_act = {
monarch_power = ADM

potential = {
has_idea_group = administrative_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = aristocracy_ideas
}

legitimacy = 1
republican_tradition = 0.1
devotion = 1
horde_unity = 1
meritocracy = 0.5

ai_will_do = {
factor = 0.8
}
}

the_dissolution_act = {
monarch_power = ADM

potential = {
has_idea_group = diplomatic_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.15
global_autonomy = -0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { tax_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.2
}
modifier = {
factor = 1.5
tax_income_percentage = 0.3
}
modifier = {
factor = 1.5
tax_income_percentage = 0.4
}
modifier = {
factor = 1.5
tax_income_percentage = 0.5
}

modifier = {
factor = 0.6
NOT = { average_autonomy_above_min = 1 }
}
modifier = {
factor = 1.5
average_autonomy_above_min = 20
}
modifier = {
factor = 1.5
average_autonomy_above_min = 40
}
modifier = {
factor = 1.5
average_autonomy_above_min = 60
}
modifier = {
factor = 1.5
average_autonomy_above_min = 80
}
}
}

the_statute_of_monopolies = {
monarch_power = ADM

potential = {
has_idea_group = trade_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = economic_ideas
}

production_efficiency = 0.1
trade_efficiency = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

taxation_with_representation = {
monarch_power = ADM
potential = {
has_idea_group = expansion_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = plutocracy_ideas
}

production_efficiency = 0.1
global_manpower_modifier = 0.1

ai_will_do = {
factor = 1

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

cultural_understanding = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = spy_ideas
}

global_unrest = -1
rebel_support_efficiency = 0.25

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { average_effective_unrest = 1 }
}
modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

the_citrus_statute = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = maritime_ideas
}

global_tax_modifier = 0.10
sunk_ship_morale_hit_recieved = -0.33

ai_will_do = {
factor = 0.6
}
}

diplomatic_cooperation_act = {
monarch_power = DIP


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = diplomatic_ideas
}


advisor_cost = -0.10
diplomatic_reputation = 1


ai_will_do = {
factor = 1
}
}

the_banking_system = {
monarch_power = ADM


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = trade_ideas
}

interest = -0.25
trade_efficiency = 0.1


ai_will_do = {
factor = 1.5

modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

church_sponsored_guilds = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = trade_ideas
}

global_trade_goods_size_modifier = 0.1
global_missionary_strength = 0.01

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

anti_heresy_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = offensive_ideas
}

religious_unity = 0.2
global_heretic_missionary_strength = 0.03

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

the_recruiting_act = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = economic_ideas
}

global_sailors_modifier = 0.25
naval_maintenance_modifier = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
modifier = {
factor = 1.5
navy_size = 50
}
modifier = {
factor = 1.5
navy_size = 100
}
modifier = {
factor = 1.5
navy_size = 150
}
modifier = {
factor = 1.5
navy_size = 200
}
}
}

hold_the_weather_gauge = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = offensive_ideas
}

leader_naval_manuever = 1
ship_durability = 0.05

ai_will_do = {
factor = 1
}
}

the_wooden_wall = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = defensive_ideas
}

global_ship_cost = -0.10
naval_forcelimit_modifier = 0.15

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

the_importation_act = {
monarch_power = DIP

potential = {
has_idea_group = trade_ideas
has_idea_group = administrative_ideas
}
allow = {
full_idea_group = trade_ideas
full_idea_group = administrative_ideas
}

trade_efficiency = 0.20

ai_will_do = {
factor = 1.2
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

colonial_expansions = {

monarch_power = DIP

potential = {
has_idea_group = expansion_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 20
native_uprising_chance = -0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}


beneficial_neglect = {
monarch_power = DIP

potential = {
has_idea_group = exploration_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = innovativeness_ideas
}

colonist_placement_chance = 0.05
global_trade_power = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}

modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

restrictions_for_colonies = {
monarch_power = DIP

potential = {
has_idea_group = exploration_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = religious_ideas
}



global_tariffs = 0.1
liberty_desire_from_subject_development = -0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { colony = 1 }
}
modifier = {
factor = 1.25
colony = 2
}
modifier = {
factor = 1.25
colony = 3
}
modifier = {
factor = 1.25
colony = 4
}
modifier = {
factor = 1.25
colony = 5
}
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.2 }
}
}
}




naval_infrastructure_act = {
monarch_power = DIP


potential = {
has_idea_group = maritime_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = expansion_ideas
}


naval_forcelimit_modifier = 0.33


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
navy_size_percentage = 1.1
}
modifier = {
factor = 1.5
navy_size_percentage = 1.5
}
modifier = {
factor = 1.5
navy_size_percentage = 2
}
modifier = {
factor = 1.5
navy_size_percentage = 2.5
}
}
}

new_naval_tactis = {
monarch_power = DIP
potential = {
has_idea_group = innovativeness_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = maritime_ideas
}

leader_naval_manuever = 1
heavy_ship_power = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

trade_connection_policy = {
monarch_power = DIP
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = trade_ideas
}

global_foreign_trade_power = 0.30
merchants = 1

ai_will_do = {
factor = 0.8
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

naval_secrecy_act = {
monarch_power = DIP
potential = {
has_idea_group = exploration_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = defensive_ideas
}

global_spy_defence = 0.2
naval_morale = 0.1

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

streamlined_galley_production = {
monarch_power = DIP
potential = {
has_idea_group = maritime_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = quantity_ideas
}

galley_cost = -0.15
galley_power = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_galley = 10 }
}
}

}

cloth_quality_edict = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = quality_ideas
}
trade_efficiency = 0.2

ai_will_do = {
factor = 1.2
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}



production_quota_act = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = quantity_ideas
}
global_trade_goods_size_modifier = 0.2


ai_will_do = {
factor = 0.7
}
}

encouragement_of_merchant_navy = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = expansion_ideas
}

trade_efficiency = 0.1
trade_steering = 0.2


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}



commercial_embassies = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = expansion_ideas
}

global_trade_power = 0.1
diplomatic_reputation = 1

ai_will_do = {
factor = 0.8
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

mandatory_service = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = plutocracy_ideas
}

reelection_cost = -0.10
legitimacy = 1.0
devotion = 1.0
horde_unity = 1.0
meritocracy = 0.5
may_recruit_female_generals = yes
female_advisor_chance = 0.25

ai_will_do = {
factor = 0
}
}


professional_diplomatic_corps = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = quality_ideas
}

diplomatic_reputation = 1
war_exhaustion = -0.05

ai_will_do = {
factor = 0.7
}

}



colonial_companies_act = {
monarch_power = DIP
potential = {
has_idea_group = exploration_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = plutocracy_ideas
}

range = 0.20
global_colonial_growth = 10

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}
}
}

protected_shipping_lanes = {
monarch_power = DIP
potential = {
has_idea_group = maritime_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = plutocracy_ideas
}

light_ship_cost = -0.15
light_ship_power = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_light_ship = 10 }
}
}
}

chaplains_of_the_fleet = {
monarch_power = DIP

potential = {
has_idea_group = religious_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = maritime_ideas
}

naval_morale = 0.1
recover_navy_morale_speed = 0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

multilingual_diplomats = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = diplomatic_ideas
}

num_accepted_cultures = 1
improve_relation_modifier = 0.2

ai_will_do = {
factor = 1
}
}

native_assimilation_act = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 10
native_assimilation = 0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

the_foreign_aid_act = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = influence_ideas
}

diplomatic_upkeep = 1
diplomatic_reputation = 1

ai_will_do = {
factor = 0.9
}
}

cultural_unity = {
monarch_power = DIP

potential = {
has_idea_group = influence_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = religious_ideas
}

culture_conversion_cost = -0.2

ai_will_do = {
factor = 0.6
}
}

terms_of_surrender_statute = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = diplomatic_ideas
}

capture_ship_chance = 0.33


ai_will_do = {
factor = 0.6
}
}

skilled_cartographers = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = exploration_ideas
}

global_naval_engagement_modifier = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}
}
}

fortified_trading_posts = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = trade_ideas
}

global_ship_trade_power = 0.4
light_ship_cost = -0.1

ai_will_do = {
factor = 0.9
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

the_integrated_administration_act = {
monarch_power = DIP

potential = {
has_idea_group = influence_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = quality_ideas
}

vassal_income = 0.25
global_institution_spread = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

the_cooperation_act = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = influence_ideas
}

caravan_power = 0.33
merchants = 1

ai_will_do = {
factor = 0.7
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.2 }
}
}
}

record_keeping_act = {
monarch_power = DIP
potential = {
has_idea_group = administrative_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = diplomatic_ideas
}

diplomats = 1
merc_maintenance_modifier = -0.15

ai_will_do = {
factor = 0.6
}
}

colonial_administration_act = {
monarch_power = DIP

potential = {
has_idea_group = administrative_ideas
has_idea_group = exploration_ideas
}
allow = {
full_idea_group = administrative_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 10
colonist_placement_chance = 0.05


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

naval_school_act = {
monarch_power = DIP

potential = {
has_idea_group = administrative_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = maritime_ideas
}

navy_tradition = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}

}

the_foreign_support_act = {
monarch_power = DIP


potential = {
has_idea_group = spy_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = economic_ideas
}

rebel_support_efficiency = 0.50
diplomats = 1

ai_will_do = {
factor = 0
}
}

the_stamp_act = {
monarch_power = DIP

potential = {
has_idea_group = economic_ideas
has_idea_group = exploration_ideas
}
allow = {
full_idea_group = economic_ideas
full_idea_group = exploration_ideas
}

global_tariffs = 0.25

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { colony = 1 }
}
modifier = {
factor = 1.5
colony = 2
}
modifier = {
factor = 1.5
colony = 3
}
modifier = {
factor = 1.5
colony = 4
}
modifier = {
factor = 1.5
colony = 5
}
}
}

black_chamber_act = {
monarch_power = DIP

potential = {
has_idea_group = spy_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = offensive_ideas
}

spy_offence = 0.10
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

diplomatic_defence_act = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = defensive_ideas
}

diplomats = 1
diplomatic_upkeep = 1

ai_will_do = {
factor = 0.7
modifier = {
factor = 0
NOT = { num_of_cities = 10 }
}
}

}

armed_neutrality_act = {
monarch_power = DIP

potential = {
has_idea_group = defensive_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = trade_ideas
}

trade_steering = 0.25
merchants = 1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

the_naval_supremacy_act = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = maritime_ideas
}

privateer_efficiency = 0.5
blockade_efficiency = 0.5

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

letters_of_marque = {
monarch_power = DIP

potential = {
has_idea_group = offensive_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = exploration_ideas
}

privateer_efficiency = 0.5
ship_durability = 0.05


ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { num_of_light_ship = 20 }
}
}
}

trained_marines_act = {
monarch_power = DIP

potential = {
has_idea_group = quality_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = maritime_ideas
}

naval_morale = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

privy_council_establishment_act = {
monarch_power = MIL


potential = {
has_idea_group = spy_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = defensive_ideas
}

defensiveness = 0.10
yearly_corruption = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0.2
is_at_war = yes
}
}

}

the_mercenary_registration_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = quantity_ideas
}

possible_mercenaries = 0.25
merc_maintenance_modifier = -0.15

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}
the_provincial_taxation_system = {
monarch_power = MIL

potential = {
has_idea_group = administrative_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = quantity_ideas
}

land_maintenance_modifier = -0.05
manpower_recovery_speed = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}

}

the_mining_act = {
monarch_power = MIL

potential = {
has_idea_group = expansion_ideas
has_idea_group = quality_ideas
}
allow = {
full_idea_group = expansion_ideas
full_idea_group = quality_ideas
}

leader_land_fire = 1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

the_liquor_act = {
monarch_power = MIL


potential = {
has_idea_group = quality_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = administrative_ideas
}

recover_army_morale_speed = 0.15
reinforce_speed = 0.15

ai_will_do = {
factor = 0.6
}
}

horse_artillery = {
monarch_power = MIL

potential = {
has_idea_group = offensive_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = economic_ideas
}
artillery_power = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { artillery_fraction = 0.2 }
}
modifier = {
factor = 1.5
artillery_fraction = 0.28
}
modifier = {
factor = 1.5
artillery_fraction = 0.38
}
modifier = {
factor = 1.5
artillery_fraction = 0.45
}
}
}

public_road_act = {
monarch_power = MIL

potential = {
has_idea_group = offensive_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = trade_ideas
}

movement_speed = 0.10
trade_efficiency = 0.10

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

superior_supply_system = {
monarch_power = MIL

potential = {
has_idea_group = quality_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = exploration_ideas
}

manpower_recovery_speed = 0.1
land_attrition = -0.25

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}


modern_siege_weapons = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = offensive_ideas
}

siege_ability = 0.1
leader_siege = 1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

superior_fortification_act = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = defensive_ideas
}

defensiveness = 0.1
fort_maintenance_modifier = -0.10


ai_will_do = {
factor = 1
}
}

modern_firearm_techniques = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = quality_ideas
}

infantry_power = 0.2

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
infantry_fraction = 0.28
}
modifier = {
factor = 1.5
infantry_fraction = 0.38
}
modifier = {
factor = 1.5
infantry_fraction = 0.45
}
}
}

the_garrison_act = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = quantity_ideas
}

fort_maintenance_modifier = -0.20
garrison_size = 0.1

ai_will_do = {
factor = 1
}
}

military_zeal_act = {
monarch_power = MIL

potential = {
has_idea_group = quality_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = religious_ideas
}

land_morale = 0.05
siege_ability = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

field_priests = {
monarch_power = MIL

potential = {
has_idea_group = religious_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = quantity_ideas
}

land_morale = 0.1
recover_army_morale_speed = 0.05

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

pen_rely_on_sword_act = {
monarch_power = MIL
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = quantity_ideas
}

diplomatic_reputation = 1
land_forcelimit_modifier = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { army_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
army_size_percentage = 1.1
}
modifier = {
factor = 1.5
army_size_percentage = 1.5
}
modifier = {
factor = 1.5
army_size_percentage = 2
}
modifier = {
factor = 1.5
army_size_percentage = 2.5
}
}
}

local_army_organisation = {
monarch_power = MIL
potential = {
has_idea_group = expansion_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = defensive_ideas
}

global_regiment_cost = -0.1
recover_army_morale_speed = 0.05

ai_will_do = {
factor = 1
}
}

underhanded_diplomacy_act = {
monarch_power = MIL
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = offensive_ideas
}

possible_mercenaries = 0.5
diplomatic_reputation = 1

ai_will_do = {
factor = 0.6
}
}


hired_adventurers_act = {
monarch_power = MIL
potential = {
has_idea_group = quantity_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = quantity_ideas
full_idea_group = exploration_ideas
}

global_manpower_modifier = 0.1
leader_land_manuever = 1


ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}


the_tenures_abolition_act = {
monarch_power = MIL

potential = {
has_idea_group = diplomatic_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = aristocracy_ideas
}

free_leader_pool = 1
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

colonial_garrisons = {
monarch_power = MIL

potential = {
has_idea_group = quantity_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = quantity_ideas
full_idea_group = expansion_ideas
}

land_forcelimit_modifier = 0.1
global_colonial_growth = 10

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

the_maritime_intelligencer_unit = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = spy_ideas
}

siege_blockade_progress = 1
global_naval_engagement_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_heavy_ship = 10 }
}
}
}

the_nautic_education_act = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = innovativeness_ideas
}

recover_navy_morale_speed = 0.05
leader_naval_fire = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 10 }
}
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}
}

zealous_captains = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = religious_ideas
}

sunk_ship_morale_hit_recieved = -0.10
leader_naval_shock = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 10 }
}
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}
}

autonomous_estates = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = aristocracy_ideas
}

global_unrest = -1
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

inspirational_leaders = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = quantity_ideas
}

leader_land_shock = 1

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

the_naval_inspection_act = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = naval_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = naval_ideas
}

ship_durability = 0.05
recover_navy_morale_speed = 0.05

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

the_preparation_act = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = defensive_ideas
}

land_attrition = -0.25
war_exhaustion = -0.05

ai_will_do = {
factor = 0.9
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

local_militias = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = defensive_ideas
}

war_exhaustion = -0.03
defensiveness = 0.1

ai_will_do = {
factor = 1
}
}

foreign_conscription_centers = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = offensive_ideas
}

reinforce_cost_modifier = -0.20
diplomatic_upkeep = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

guerilla_warfare = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = quantity_ideas
}

hostile_attrition = 1
global_garrison_growth = 0.1

ai_will_do = {
factor = 0.8
}
}

weapon_quality_standards = {
monarch_power = MIL

potential = {
has_idea_group = economic_ideas
has_idea_group = quality_ideas
}
allow = {
full_idea_group = economic_ideas
full_idea_group = quality_ideas
}

discipline = 0.05

ai_will_do = {
factor = 2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

noble_loyalty_act = {
monarch_power = MIL

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = spy_ideas
}

cavalry_power = 0.20

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { cavalry_fraction = 0.2 }
}
modifier = {
factor = 1.5
cavalry_fraction = 0.28
}
modifier = {
factor = 1.5
cavalry_fraction = 0.38
}
modifier = {
factor = 1.5
cavalry_fraction = 0.45
}
}
}

the_colonial_nobility_act = {
monarch_power = MIL
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = exploration_ideas
}

global_manpower_modifier = 0.33

ai_will_do = {
factor = 0.8
}
}

nobles_in_navy_act = {
monarch_power = MIL
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = maritime_ideas
}

navy_tradition_decay = -0.01

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

military_allotment_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = plutocracy_ideas
}

global_manpower_modifier = 0.33

ai_will_do = {
factor = 0.8
}
}

unified_army_command = {
monarch_power = MIL

potential = {
has_idea_group = plutocracy_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = influence_ideas
}

vassal_forcelimit_bonus = 1
reduced_liberty_desire = 10

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

trade_kontor_network = {
monarch_power = MIL
potential = {
has_idea_group = plutocracy_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = trade_ideas
}

merchants = 1
global_regiment_cost = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

deserteur_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = quality_ideas
}

army_tradition_decay = -0.01

ai_will_do = {
factor = 0.75
modifier = {
factor = 0
NOT = { army_tradition = 2 }
}
modifier = {
factor = 1.5
army_tradition = 30
}
modifier = {
factor = 1.5
army_tradition = 50
}
modifier = {
factor = 1.5
army_tradition = 80
}
}
}


For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.


Of course, there is so much more in Dharma, but today was just to recap on the larger mechanical changes coming to the game and bring everyone up to speed with what Dharma will bring to the table. Next week is our final dev diary before release, where we will divulge the full Changelog for Dharma and the 1.26 Mughals Update.

Dharma itself releases on Thursday 6th September at a recommended retail price of $19.99. See you next week!
 
Last edited:

RMS Oceanic

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You'll need to change the name of the Admin-Influence policy in the code since it no longer aids vassal integration. :)
 

magni.

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  • Mansabdari Reform (Must be Mughal, Army Tradition decays 3% more slowly,

    +3 maximum states)



    5%. - 3% = 2% ?

    So army tradition would then ondly decay at 2 % correct ?
 
Last edited:

Lavilledieu

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So no real extra content for the Cossacks owners? That's unfortunate, as now we get something that is not a mechanic for every country, but more something you do once and then gets forgotten. And why has the Theocratic government such a low amount of government levels? This will make the already not great government even worse... I understand you have given it 5 levels to quickly secularize, but why not give levels beyond the fifth level to make the government type at least on par with the others when you choose to stay.
 

Atlantians

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*NO MENTION OF POSITION ON MISSIONARIES*
So, are Missionaries still restricted to only be positioned in States?

If so, can that position be modded away so to allow Missionaries to be positioned in territories?
 

Logist

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Question: Will we have the option to reject the initial reform? For example could I refuse English monarchy as England or Merchant republic as Venice and pick something else or is that first reform locked in?
 

Atalvyr

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  1. Sad that there are no Indian/Asian special reforms for Republics, though I guess there were not many of these in existence. Perhaps some of the cool reforms for monarchies could also be opened to republics? If they don't explicitly require a feudal society, of course.
  2. Double sad that there are practically no special reforms for Theocracies. There should probably be something for Buddhists (specifically Tibet).
  3. If I read the manual correctly, "Indian Sultanate" is available for all Indian nations, regardless of religion? I mean, getting Iqta mechanics as a non-Muslim is certainly interesting, but doesn't the title of Sultan imply that he is a Muslim?
  4. I love the dichotomy between idea groups and policies! Administrative ideas are generally strong, but have somewhat lackluster policies, while Diplomatic ideas have some pretty cool policies (+20% engagement width makes naval battles very one-sided). Military ideas and policies are both strong, as always, but the lack of free policies in governments means that they require spending military-mana to keep going.
 

Bayes

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This is going to be a long week, followed by two really long days ...
 

FleetingRain

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Mughal Diwan
(Must be Mughal, can assimilate cultures, 10% bonus to production
efficiency if Germanic culture assimilated, 10% tax bonus if Scandinavian,
+1 diplomat if French)
What does it mean? Are those the only bonuses? Are those examples? Are those extra bonuses besides the assimilation ones?

Plutocracy Reform
(enables trade posts, trade leagues and republic factions,
+1 merchant, -10 max absolutism)
Do they have Estates? Do they still have the 20 state provinces limit?

TRIBAL ADMINISTRATION
So what happened to Tribal Democracies? Not every tribe was centralized in one ruler, and Federations are limited to the arabs. This seems really counterintuitive to remove them.
 

grandadmiralbob

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So, I see three things here. Government reforms which give 10 bonuses to your nation. Easier to manage estates with a less chance of a disaster, I will have to wait and see how it plays out, as 100% influence seems a bit tough. And the same old policies, except they are free now, so more buffs. This game is becoming full of buffs and bugs. I remember when it seemed like you had to choose one way or another, and taking a buff would result in some negative affect, but hey, gotta appease the masses so they get the WC achievement right?
I remember when monarch points, money, and expansion were something that was precious. Now at tech 7ish, I am swimming in the first 2 and expansion is something I hold off on so maaaaybe I'm not bored before the 1600s. And when I compare myself to Youtubers, Twitch players, and others, I am SADLY playing "tall." : l
 

rattatta

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So how am I supposed to 1 religion 1 tag if I can't convert territories paradox? Hmmmmm? Make it so religious ideas let's you convert territories maybe?
 

MirEgal

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I was thinking of posting my question here, but I considered a new thread to be better.

Tl;dr: I don't know how to handle estates, how are you guys doing it and will the changes for Dharma change your way to do it?
 

sprites

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will dharma or the free update not break ironman saves? i'm on vacations and i have an ongoing poland run
 

samin

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For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.
What does "number of available policies" mean? Do you no longer always have all policies you unlocked through ideas available? I don't understand this modifier in the new policy system. Can you have more than 9 or can you not have 9 by default after all?