EU4 - Development Diary - 27th of October 2020

EU4 - Development Diary - 27th of October 2020

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

DarkSpiryt

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Dec 7, 2019
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What about changing it to gold? Tall nation will fight less and wars are the most expensive thing you can do in this game so it should be more gold for them to develop country.
 
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cywang86

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Aug 13, 2012
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How about it's 200GC base, and decreased by 2% for every development the province has, floored at 10% (20 GC)
 

BalticM

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Oct 31, 2017
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  • Europa Universalis IV: Cradle of Civilization
I see there is big misunderstanding what PLAYING TALL means.
Playing 10-province Switzerland all game long is not PLAYING TALL - it’s PLAYING SMALL!
PLAYING TALL is about focusing on development instead of expansion, but it doesn’t mean that you do not expand at all or am limited just to 10 provinces.. Countries like Spain or England start with few times more provinces from day one and it is well possible PLAYING TALL with these countries, isn’t it? As England taking all British Islands, having 50 trade company provinces and some colonial nations - would that be WIDE PLAY or TALL PLAY? As there would be just few conquests according mission tree I couldn’t call it as WIDE PLAY in any way. By midgame you can boost all provinces to 30-40 DEV, use up nearly all building slots and etc - exactly same as what you could do with 10-province Switzerland in TALL PLAY.
Extra building, let it be even manufactory for a cost of 200 GC is complete joke in any normal TALL PLAY. It’s just few irrelevant clicks end of game. Nothing more.

This new mechanic has to cost no more than 10 flat GC if there is wish to promote TALL PLAY over WIDE PLAY in sensible way.
Infrastructure mechanic could determine how many manufacturing buildings can be built in province. No infrastructure - no manufactories. That would prevent manufactory spam in 3 DEV provinces in WIDE PLAY - big step towards game being less broken.
 
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