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EU4 - Development Diary - 26th of June 2018

Hello! We’ll be talking about two smaller features in this dev diary that is coming with the Dharma Expansion. The first one you have probably noticed if you have followed the dev clash streams, however the second is probably my own small favorite.

First one up is the Settlement Growth which is the one you have probably spotted in the province view. Ever gotten to the point where you don’t have much else to colonize, you have a bunch of colonist agents but nothing to do with them? Now we’re giving you another use for them by having them improve the development of your provinces slowly.

upload_2018-6-26_9-38-48.png


It works a bit like a colony construction, it is affected by the colonial maintenance slider and costs the same as a colony. But it doesn’t have the steady increase in settlers that colonies have but only it’s own variant of the settler chance. The yearly chance is based on the local development modifiers and the current development of the province, capped at a minimum of 5% yearly chance.

So growing the development of one of your provinces might be really cheap for you or end up costing you way more than you bargained for.


Second feature is an addition to an old one that has been long missing. We’ve always found that…. Insults lacked a bit of a punch to them so we went ahead and fixed that.

upload_2018-6-26_9-39-12.png


We’ve added what we call scornful insults. They cost 5 prestige to make, it will make the enemies of the nation like you more, the nation themselves hate you more and give you double the amount of power projection if they were your rival. As you can see scornful insults also come with a bit of a letter attached to it now describing the insult sent… I mean the incredibly well crafted and cultured letter you sent.

upload_2018-6-26_9-39-27.png


We’ve added more than 60 insults and as you can see in the screenshot they are not all generic. There are some clever ones hidden away depending on what nation under what kind of state does the insult against who.


Hope you enjoyed the dev diary and don’t forget to tune in to the Dev clash at 15:00 today! It’s going to be the last before we shut down for the holidays. So it’s your last chance for a while to get a last sneak peak on stuff we haven’t talked about yet or things we’ve missed to mention.

Though of course Jake being a miserable Scot and breaks a Swedish taboo, he will still be doing dev diaries throughout July month.
 
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That's a clever use for lazy colonists, I like it. With that in mind, maybe you guys could find something for lazy missionaries to do, too, when you're not converting anything?
 
Does that mean insults can be modded without breaking Ironman?

Yes, but not adding more or by changing the triggers..... though we should maybe move that out and make it ironman-compatible, it doesn't affect game state besides the feature in itself.
 
Seems fairly pointless then, your colonists are allready working overtime establishing colonial nations and trade companies. Nobody picks exploration if they don't have global ambitions, nobody picks expansion if they aren't memeing.
Lol so many times I've got my first colonist but no colonial range and need to wait for both explorers and the third exploration idea to be able to colonize which is a lot of waiting around and gives the colonist something to do. Also in the end game when everything is either colonized or blocked off from you because it's inland or claimed by your ally or whatever.

Speaking of which, @Groogy does the colonist policy (Native Interference/Assimilation) affect the development chance of the province?
 
When using Settlement Growth, is it "activated" January 1st, so the colonist technically only has to be there from December 31st to January 1st?
Or is it 12 months from the day the colonist is assigned to the province?
 
When i first saw the DD i got excited about using colonist to develop. However the main problem is, you come to the point that you won’t be using your colonist only in the late game and in the late game development is not a problem at all. I wish that this kind of system could help early game development.
 
Would it be possible to mod the game so that development increases without colonist?

I.e. is it just a province modifier, or something hardcoded?

It would be good to remove manual development.
 
Would it be possible to mod the game so that development increases without colonist?

I.e. is it just a province modifier, or something hardcoded?

It would be good to remove manual development.

MEIOU already does that, you don't need this mechanic to get that to work in your own mod.
 
If you get the 1 development from settlement growth, will the chance of getting a Base Production be 33,3% or will it based of the current distribution of the province.
With other words, will the chance of getting a Base Production in my gold province higher or lower than 33,3%?
 
...maybe you guys could find something for lazy missionaries to do, too, when you're not converting anything?

On the topic, I really like this, it's very good!

Maybe missionaries could be sent to 'go on a pilgrimage' and they could have a 5% chance (say) of adding prestige or legitimacy to the throne? (or some other thing)


edit: separated sentences
 
No. Institutions would be a pain then.
You mean like they should?
The mechanic of spreading institutions through development makes the entire institution feature useless and also introduces a big divide between DLC owners and people with the base game.

And as it was said, building a large city within one day in the middle of the mongolian steppe and the suddenly knowing what colonialism is is more than silly.