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Hello all, and welcome to another development diary for Europa Universalis. Today we’ll focus on the further improvements to interacting with Subjects that the Rights of Man Expansion will give you.

First of all, we are adding three more military focuses for subjects to the two we added in Art of War.

Passive - This will make the subject stay with armies in their own territory, and defend there. This can be helpful if you want them to preserve their troops, and not interfere with your plans, or get caught.

Defensive - This is the focus you put on stronger vassals, that you want to protect the allied territory, so that you can focus on the offensive. This can be very helpful at dealing with rebels inside the realm, or to stop those pesky invaders sending stacks behind your main armies.

Siege - These subjects will use their armies to siege down hostile fortresses and not seek any battles.

With six different ways for subjects to behave in war’s, a decentralised realm with a solid amount of subjects can be a devastating power.
eu4_110.png



Secondly, as you can see in the screenshot, we added a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy.


Finally, if you have money or power to spare, you can now spend them in building up your subjects. If you increase development in a subject you reduce the liberty desire. As you can see, the macro-builder now shows a little bit better information when it comes to making good decisions when developing.

eu4_109.png


Next week we’ll talk about four new minor features for Rights of Man.
 
Will your subject still destroy the Forts you build in their territory? I remember a while ago that I built one or two Forts in a subject's territory which cost a lot of money. They then quickly proceeded to destroy them probably because they couldn't afford them. This really annoyed me obviously. I should of had the option to pay for the upkeep myself or the AI should never have accepted the Fort in the first place.
 
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Can I ask a question how the new maintain_dynasty government flag @Johan mentioned works? Will it keep the same dynasty under any circumstances, or only stop it from dying out due to lack of heir?
 
Secondly, as you can see in the screenshot, we added a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy.

Unfortunately it seems that the stats I most regularly need to check in the ledger are not there, namely their development and land/naval forcelimits... any hope of adding those as well? Things like religious unity, national unrest, etc. would also be helpful (feel free to remove the sailors tab if you need more space :p)
 
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Can we also get the option of taking on our subject's loans and to be able to reduce their inflation, in exchange for liberty desire? Either through events (might be more balanced) or through the interface. Since they are our dependencies, it would make sense that we can subsidize their national debt. If they couldn't pay, then the bankers would logically move on to petitioning the overlord, instead of accepting bankruptcy.
 
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So finally Diplomatic reputation and even newly-added Espionage feature for liberty desire reduction are not so good as you can spend military points to improve subjects development and decrease LD... one more redundant system. :)
 
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@Johan
Can I ask about improvements in transfer occupation button? I mean that eu4 needs something to actually request transfer occupation of a desired province. At least to ask subjects to transfer it to overlord.
 
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Will direct control of subject armies ever be considered? I remember one previous PDX game had a request control of subject/puppet armies diplomatic option. Couldn't this option be in EUIV as well, and like have it cost something, maybe increasing subjects liberty desire, because you're taking away their autonomy, or sth like that.

no, thats not planned.
 
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Yay! More subject interaction! Shaping up to be the best DLC since AoW!

On the note of development, will the "Is A Subject" penalty still affect development costs on subjects if the overlord is performing the development? Because if so, I don't know if I will ever use that ability.

No, it uses YOUR modifiers.
 
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So, an Art of War owner will have these new 3 military focuses with their subjects even if he/she doesn't own RoM? A Rights of Man -but not AoW- owner will get also the ones you had with Aow?

AoW owners is the only ones that have Supportive & Agressive.
RoM owners is the only ones that have Siege, Passive & Defensive.

Those that own both get all 5.

Everyone has the 'none' focus, which is default.
 
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Can I ask a question how the new maintain_dynasty government flag @Johan mentioned works? Will it keep the same dynasty under any circumstances, or only stop it from dying out due to lack of heir?

almost all circumstances.
 
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Can we also get the option of taking on our subject's loans and to be able to reduce their inflation, in exchange for liberty desire? Either through events (might be more balanced) or through the interface. Since they are our dependencies, it would make sense that we can subsidize their national debt. If they couldn't pay, then the bankers would logically move on to petitioning the overlord, instead of accepting bankruptcy.

yes.

pay debt of subject to reduce LD is a new feature in Rights of Man.
 
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That development in subject seems somehow OP :O

Also question!

@Johan will the "Stop Westernization" feauture from Common Sense be removed entirely or replaced with some other minor feature?
 
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