EU4 - Development Diary - 25th of August 2016

EU4 - Development Diary - 25th of August 2016

  • We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour.
  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020
Showing developer posts only. Show all posts in this thread.

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Hello all, and welcome to another development diary for Europa Universalis. Today we’ll focus on the further improvements to interacting with Subjects that the Rights of Man Expansion will give you.

First of all, we are adding three more military focuses for subjects to the two we added in Art of War.

Passive - This will make the subject stay with armies in their own territory, and defend there. This can be helpful if you want them to preserve their troops, and not interfere with your plans, or get caught.

Defensive - This is the focus you put on stronger vassals, that you want to protect the allied territory, so that you can focus on the offensive. This can be very helpful at dealing with rebels inside the realm, or to stop those pesky invaders sending stacks behind your main armies.

Siege - These subjects will use their armies to siege down hostile fortresses and not seek any battles.

With six different ways for subjects to behave in war’s, a decentralised realm with a solid amount of subjects can be a devastating power.
eu4_110.png


Secondly, as you can see in the screenshot, we added a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy.


Finally, if you have money or power to spare, you can now spend them in building up your subjects. If you increase development in a subject you reduce the liberty desire. As you can see, the macro-builder now shows a little bit better information when it comes to making good decisions when developing.

eu4_109.png

Next week we’ll talk about four new minor features for Rights of Man.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Will direct control of subject armies ever be considered? I remember one previous PDX game had a request control of subject/puppet armies diplomatic option. Couldn't this option be in EUIV as well, and like have it cost something, maybe increasing subjects liberty desire, because you're taking away their autonomy, or sth like that.
no, thats not planned.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Yay! More subject interaction! Shaping up to be the best DLC since AoW!

On the note of development, will the "Is A Subject" penalty still affect development costs on subjects if the overlord is performing the development? Because if so, I don't know if I will ever use that ability.
No, it uses YOUR modifiers.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
So, an Art of War owner will have these new 3 military focuses with their subjects even if he/she doesn't own RoM? A Rights of Man -but not AoW- owner will get also the ones you had with Aow?
AoW owners is the only ones that have Supportive & Agressive.
RoM owners is the only ones that have Siege, Passive & Defensive.

Those that own both get all 5.

Everyone has the 'none' focus, which is default.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Can I ask a question how the new maintain_dynasty government flag @Johan mentioned works? Will it keep the same dynasty under any circumstances, or only stop it from dying out due to lack of heir?
almost all circumstances.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Can we also get the option of taking on our subject's loans and to be able to reduce their inflation, in exchange for liberty desire? Either through events (might be more balanced) or through the interface. Since they are our dependencies, it would make sense that we can subsidize their national debt. If they couldn't pay, then the bankers would logically move on to petitioning the overlord, instead of accepting bankruptcy.
yes.

pay debt of subject to reduce LD is a new feature in Rights of Man.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
That development in subject seems somehow OP :O

Also question!

@Johan will the "Stop Westernization" feauture from Common Sense be removed entirely or replaced with some other minor feature?
Its removed. But if you have Common Sense, you can boost development in a province, which gives great control over your institution spread.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Will the Fort System get another rework?
Currently its more then confusing and i often have the impression the AI is ignoring it 90% of the time anyway.
Also that the best Playstyle is to have no/very few forts and that the AI has to cheat on fortmaintance AND does not know how to and where to build/upgrade forts properly is not ideal either.
It wont change, but it will be more easily understood with the new fortmapmode.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Please, please consider adding a 'mothball army' option, the same way we have one for fleets. Call it 'send to reserve' or something, and include it in this patch if at all possible.

There's even an empty spot on the Army UI where it could easily go. I hope this is something that wouldn't be very difficult to implement.
Not for 1.18
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
So what happens if you do not own Art of War or Common Sense? Do you get:

1) Absolutely nothing contained in this DD
2) What you get in this DD (which means you can't set the 2 military focus from AoW and you have the absurd ability to increase your subjects development but not your own.

Interested parties wish to know.

Aye.
If you own Rights of Man, you'll get the following.
- 3 new focuses.
- new interface
- possibility to build in subjects.
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Can we develop the same in colonial nations as well? It'll be game changing to be able to play trade games where we spam factories in our subjects. Sorry if this has been asked already.
yes
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
On a stream DDRJake said that the owner of a fort will now be the defender in battle when it sends an army to relieve the siege. Is that true?
Yes
 

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.055
27.340
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Please please please please please give vassals an "attach/assist" focus. I don't care about telling them whether to focus on sieges, defending home territory, sheltering in place, going on the offensive, whatever. I want them to stay attached to my armies no matter what my armies are doing so we don't get "divide and conquer"ed. Or you could just make the pull of the "friendly armies can attach" checkbox a thousand times stronger.
There is one already.