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EU4 - Development Diary - 24th of January 2017

Hello everyone, and welcome to yet another Europa Universalis IV development diary. Today we’ll take a deep look into the Age of Revolutions.

This Age starts 10 years after the Enlightenment have been established, which is usually in the first decade of the 18th century.

Rules
Absolutism mechanics are enabled.
French Revolution, Revolution and Liberalism Disasters, can only happen in this Age.

Objectives
  1. Have Parliaments
  2. Be an Empire Rank Nation, Emperor of HRE or Emperor of China
  3. Have a 250 development subject.
  4. 125% discipline
  5. 50 development capital
  6. Own and control 2 institution origins
  7. Have a general with 15+ pips.
Abilities
  • +3 Artillery Bonus vs Fort
  • Force March does not cost MIL
  • 20% more ships can fight in combat.
  • Remove distance check for coring.
  • Artillery does 20% more damage from backrow.
  • -25 liberty desire to subjects on same continent
  • Liberty_desire_from_subject_development -33%
  • Prussia: 20% less fire-damage taken
  • Great Britain: 25% cheaper naval maintenance
  • Russia: +20 States
  • Austria: +5 diplomatic reputation
To clarify:
Artillery Bonus usually goes up to a maximum of +5 when sieging, this can be increased by this ability to +8 in this age.

Backrow artillery does 50% damage normally, this allows them to do 60% damage.

eu4_9.png


Next week, we’ll look into why the Manchu are so awesome..
 
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Backrow artillery does 50% damage normally, this allows them to do 60% damage.
Artillery is even more powerful now!
 
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Artillery Bonus usually goes up to a maximum of +5 when sieging, this can be increased by this ability to +8 in this age.

Whooot, a counter to late game forts finally! This seems to be a good option, no big change to siege mechanic, but definitely a speedup (if you can afford the artillery, though).
 
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Does this mean the revolution can happen in 1810 now?
It means usually Revolution can trigger between 1710-1821. (Assuming 1700 Enlightment spawn)
 
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Does the Liberalism disaster refer to the 'Aspiration for Liberty' disaster, or is it something new related to abolitionism?
 
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All these big military buffs are going to make Prussia even more powerful between the general bonus against forts and the Prussia-exclusive -20% fire damage taken. The 125% discipline and a 3-star general/admiral are basically freebies for them and it's not hard for them to become Emperor or get an institution province or two.

It matches the time period though, so there's good reason for it.
 
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Does the Liberalism disaster refer to the 'Aspiration for Liberty' disaster, or is it something new related to abolitionism?

its the old one.
 
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Emperor of China xD

About artillery change, I suppose this means that we still need enough artillery to get those extra +3 siege - ie. we don't get free +3 siege from ability but have to bring even more artillery to activate bonus.. hiho to 60k artillery stacks now.. not sure if i like this, simple free +3 bonus would be much better. it will be still very hard to bring enough artillery to be able to siege 2+ forts at the same time.

Bonuses in this age are much better than in earlier ages - thats good. I'd like to see some of earlier age bonuses improved - ppl will never pick them.
 
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Artillery does 20% more damage from backrow.

Backrow artillery does 50% damage normally, this allows them to do 60% damage.
Ugh, percentages of percentages are so confusing. It would be easier for it to say: Backrow artillery now does 60% damage.
 
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Do colonial nations get any boosts during this Age? It looks like they'd only qualify for one objective, while the overlords get access to that -33% Liberty Desire.
 
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Really nice abilities. I would claim they make lategame a lot more fun. One question:
"Same continent vassal LD reduction": Do different continent vassals get any special LD reduction? Now that you removed protectorates (which had a lower LD if only for being in a different pool), a general LD reduction for different continent vassals might be necessary.

And btw: Prussia's gonna be invincible with that bonus.
 
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Ugh, percentages of percentages are so confusing. It would be easier for it to say: Backrow artillery now does 60% damage.
Agreed. I wish Paradox would differentiate between percentages and percentage points, instead of using the percentage symbol for both. It would prevent a lot of confusion, and make it far clearer if numbers combine multiplicitively or additively.
 
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