This is great. I assume there will be a generic tree for countries that don't have a specific one yet.
The generic set is the 3 blocks you see at the center of the Ottoman tree shown here. Some regions have additional ones on top of that though.
This is great. I assume there will be a generic tree for countries that don't have a specific one yet.
I'm like this!
So nations are actually going for this? So we do get more historical outcomes?
Speaking of missions, have you worked on the likes of, say, Poland's mission to vassalize the Teutonic Order? Because missions like those, even when taken, aren't actually done correctly - TO being vassalized pretty much never happens right now, for instance, even with Poland having the CB and even if, by some miracle, Poland and Lithuania aren't actually destabilized by the war.
what about recove manpower, rival of our rival, lose inflation collect moneys, i used some of those to gain free birdmana and so on
also, the byz missions currently give you a claim on the provinces, hence i can save the spynetwork, then choose whatever i wana take, abandon mission after im done and choose another, will those be permanent claims? byz is a weak nation so its not issue if you give permanent claims but others like ottos and french will make some plays impossible
This is very nice upgrade. It always felt bit annoying to "game" the missions (like not conquering some provinces because you could get a mission for them later). This should remove a lot of that. I do also hope that you will make the mission chains bit longer and give some fun end goals. For example, the French tree doesn't look very long. It would be nice to have some fictitious missions like "Take London", "Conquer Iberia", "8th Crusade" and "Dismantle the empire".
Based on what Trin said last week, Scotland wasn't getting any new tags.
However, could be that's changed and Scotland's getting a "Lord of the Isles" vassal to play with?
Very nice.
Can you eventually run out of missions or are the generic ones repeatable forever?
Question: If I tag-switch, and that tag has tag-specific missions, will they replace my old set of missions? What happens to mission-related permanent effects (like permanent claims) in that case?
@Trin Tragula Would this new system allow us to add (country specific) achievements or other self-defined goals as some sort longterm missions into this tree, and would the AI in theory be willing to act accordingly and try to fulfill these goals?
Waaait....Conquer Novgorod?
Should we assume that the decisions related to missions have been folded in to the new system? BYZ is a good example, with its triumph missions. It looks liek it, with the theme system being a mission now.
Also, I assume that if you pre-emptively complete a mission (say conquering out of order), its rewards will be sitting there waiting for you to collect once that mission becomes available in the chain, right?
So you can re-do the generic mission block if you tagswitch?
What if for instance, as Poland you annex the TO instead of vassalising it, then the TO cores are removed, one way or another? This is just one extreme example, but even if Poland only annexed the TO with its cores in tact, spitting them out as vassals later down the line would be very impractical. So would that block the rest of the mission tree? If so, then there should be a way for those blocks to become outdated or skipped.
Portuguese Asia finally?
What happens if you fulfil a mission's objectives before unlocking it? Do you get the reward instantly when it becomes available?
@DDRJake When you complete a mission do you have to actively click a "Get Reward" button? If so is there a time limit, can you save your reward for a more suitable time?
Is that a confirmation, or a tease?
I can't believe that only one person, that I saw, has commented on the name of France......
So is the tab missions used to be under now just for policies and decisions, or is there anything new there as well?
I must express a slight disappointment that generic missions such as recover prestige, recover manpower, and recover stability are not repeatable.
What does your project lead think about all the effort for those shiny art assets and ensuring different national mission trees are compatible for all future expansions?
Have you thought about implementing mutually exclusive branches where you can go down one path or the other?
@DDRJake @Trin Tragula do you know what the moddability of these trees is going to be? are we going to be able to change existing missions? add new missions to existing trees? make trees for countries that only have generic? is there a limit to the types of modifiers you can do or is it the same functionality as decisions? etc.
That makes me want to mod EU4.
@DDRJake Oh you sneaky one. I like you.
Damn, I promised myself I would not buy the EU4 DLC anymore ... if the rest of version 1.25 is at the same level as this feature, I'll break my promise
Love what I've seen! Great jobs, Paradox!
Can we see mission system for England / Great Britain seeing that it was one of the primary focuses of the Immersion Pack?
Also, is there any new missions for England / Great Britain and Scotland and Irish minors?
Could we have a peek at England's mission tree?
Most importantly, will "Force union on France" be available at the beginning of the campaign?
Honestly, doing missions like this sounds like a horribly long and painful job to implement
I do not envy whomever is in charge of changing all the missions
I hope "conquer" doesn't mean that it needs to be under your direct control. Hopefully, the missions let you choose if you will directly control these territories or through vassals.