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EU4 - Development Diary -22nd of May 2018

Good day all! Today the team is all back and hard at work following an exhausting yet wonderful PDXCon. Thanks to everyone out there who contributed to its success by your presence. With our upcoming expansion now announced we return to talk in detail about the features and changes coming in Dharma.

Today we turn our attention to the much-teased Estates. To set the context for our changes I'm first going to outline the logic that lead our infinite wisdom to make these changes. Estates were introduced as a feature in The Cossacks DLC and while they were intended to be an interesting mechanic aimed to deepening the internal politics of your realm, they fell short in a number of ways. There were very few types of Estates, leading to a lack of immersion when you were dealing with the same groups when playing as either France or Bengal. Additionally, they ended up posing as a nuisance in many areas of the game. Their land demands would often feel a burden and a chore for a player, especially after finishing up a hard-won war. We also found that their disasters ticking up at 80% felt rather counter-intuitive. 79% was absolutely safe but 81% is danger zone? Additionally, with the feature being a paid part of The Cossacks, we were in a tricky situation with what to do with it.

As of the 1.26 Update, Estates shall be a free feature. This means that regardless if you own every expansion and immersion pack or if you have the base game and nothing more, you will have your estates in your nation, free to interact with, assign land to, reap rewards from and/or gain disfavour with and face internal strife. Coupled with this are some quality of life changes for Estates: No longer shall they demand a minimum amount of territory from your nation, leaving you free to choose if you want to indulge your various interest groups for their powerful support or shun them and forego the risks of them seizing power for themselves. Additionally, the aforementioned risk of disaster striking from overly powerful estates shall tick up when their influence is at 100% rather than the previous 80%

We are also free to further work upon the Estates system, which leads me nicely to the New Estates for India.

Indian nations will now have access to brand new Estates for the different Castes in the subcontinent. The following are available to nations in the subcontinent and largely replace the existing Estate types (merchant guilds, Clergy, Nobility) and are exclusive for owners of Dharma.

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Marathas
While originally a term applied to all Marathi-speaking peoples, the Marathas have defined themselves as a caste of warriors. The Marathas are found both in their native home of Maharashtra and beyond, seeking opportunities for distinguished military service.

Available to all nations in the Indian Tech Group of culture group Dravidian, Western Aryan but not Rajput or Malvi culture.
Depending on influence and loyalty, locally, Marathas impact on religious conversion chance while globally they impact on cavalry combat ability and army tradition

Interactions:
  • Recruit Advisor
    • Commandant, Half Price, Hindu Faith, Marathi Culture, Gives 15% Influence
    • Requires 40% Influence
  • Recruit from the Marathi
    • Give Manpower that increases with influence, costs 15 loyalty
    • Requires 30 loyalty, 40 influence
  • Benign Neglect of Marathi
    • Give loyalty and influence, increase autonomy in assigned provinces.
      • Give 25% manpower modifier in provinces
    • Requires 40 influence
  • Demand MIL Support
    • Gives Military power based on influence, costs 20 loyalty
    • Requires 30 Loyalty and 25 Influence
  • Promote Maratha Nobility
    • Gives 10 Influence and 15 Loyalty
Brahmins
The Brahmins are the priestly caste of Hinduism. They are the keepers of ceremonies and scriptures, as few non-Brahmins are educated in Sanskrit literature. They command great respect from Hindus and non-Hindus alike, and sometimes take roles in government.

Available to all Hindu and Muslim nations in the Indian Tech Group.
Depending on influence and loyalty, locally Brahmins affect unrest and institution spread, while globally they affect stability cost, devotion and tax.

Interactions:

  • Demand ADM Support
    • Gives Administrative power based on influence, costs 20 loyalty
    • Requires 30 Loyalty and 25 Influence
  • Seek Support of Brahmins
    • Gives 15 loyalty, 10 influence for 5 prestige and 5 legitimacy
  • Switch Hindu Deity (Hindu only)
    • Let you switch your hindu deity before your ruler dies.
    • Requires 40 loyalty, 40 influence
  • Seek Legitimacy (Muslim only)
    • Increase tolerance of heathens and religious unity for influence
    • Requires 40 Loyalty, 20 influence
  • Recruit Theologian
    • Gain Half price Theologian Advisor, Hindu faith for 15 Influence
    • Requires 40 Influence
  • Make Generous Donation
    • Pay money to gain 15 loyalty


Vaishyas
In Vedic scripture, the Vaishya caste are laborers and agriculturalists of relatively low status. They have since branched out into more lucrative professions; merchants, craftsmen, men of money, they are the lifeblood of Indian commerce.

Available to all nations in the Indian Tech Group Hindu nations.
Depending on influence and loyalty, locally Vaishyas impact on development cost and trade value, while globally they affect production efficiency and advisor cost

Interactions:

  • Demand DIP support
    • Gives Diplomatic power based on influence, costs 20 loyalty
    • Requires 30 Loyalty and 25 Influence
  • Recruit Minter
    • Give Hindu Master of Mint, Half Price for 15 Influence
    • Requires 40 Influence
  • Draft Ships For War
    • Gives Heavy Ships for 15 loyalty
    • Requires 30 loyalty, 40 influence
  • Limited War Support
    • Trigger War Taxes for 15 influence
    • Cooldown of 20 years, requires 30 loyalty
  • Ask for Contributions
    • Gain money for 10 loyalty
    • Needs 30 Loyalty

Rajput
The Rajputs are an ancient caste of honorable warriors and proud nobles. While the rugged land of Rajasthan is the heart of their power, Rajput nobility can be found throughout northern India and many great Rajas claim Rajput descent.

Available to all nations in the Indian Tech Group of culture group Hindustani, Eastern Aryan, Central Indian and Rajasthani or Malvi culture.
Depending on influence and loyalty, locally Rajputs affect manpower and defensiveness while globally they impact on manpower regain and fort maintenance costs.

Interactions:

  • Spawn Rajput Regiments
    • Capped by amount of provinces given to Rajput
      • Have -25% Drill Decay, 5% Discipline modifier
      • Can’t have more regiments of Rajput than you have provinces assigned to them
    • Costs 15 Loyalty and 5 Influence
    • Requires 50 loyalty and 40 influence
  • Recruit Rajput General
    • Should spawn a General with +1 Fire base for 20 Influence
      • Takes Rajput name from the Rajasthani culture
    • Requires 30 Loyalty, 40 Influence
  • Promote Purbias
    • Apply Rajput Regiment Only Modifier
      • Give 10% Land Fire Damage, 5% Discipline
    • Costs money and gives Autonomy to provinces
  • Exempt Officers from Jaziya (muslim only)
    • Increase Loyalty by 15 for money
    • Requires 20 Influence
  • Promote Rajput Nobility
    • Give 15 Loyalty and 10 Influence for 5 Prestige
  • Demand MIL Support
    • Gives Military power based on influence, costs 20 loyalty
    • Requires 30 Loyalty and 25 Influence
Jain Community
Jainism is no longer a dominant or politically favored faith in India, but the Jains are far from irrelevant. They have found a niche in moneylending and bureaucracy that makes them an asset to any state that offers them patronage.

Available to all nations in the Indian Tech Group of Hindu faith or replaces the Burgher Estate for Indian Muslims.
Depending on influence and loyalty, locally the Jains affect state maintenance, manpower and tax, while globally they impact on interest rates, construction costs and construction speed.

Interactions:

  • Loan Interaction
    • Create a Jain earmarked loan that has reduced -0.5/-1.0 interest depending on influence. It will remain at that fixed interest until paid off regardless of the nation's interest rate.
    • +10 influence
  • Patronize Jain Families
    • Increase loyalty with 15 and influence with 10.
    • Cost 5 prestige
  • Commission Jain Scripture
    • Increase 15 Loyalty, costs money
    • Requires 30 Influence
  • Build Jain Temple (once per 20 years)
    • Get 10% development cost and one extra base tax in random Jain assigned province
    • Gives +15 Influence
    • Requires 40 Influence
  • Investigate Corruption
    • Lose 2 Corruption, gives 10 Influence
    • Needs 60 Influence, 40 Loyalty
  • Demand DIP support (If Muslim)
    • Gives Diplomatic power based on influence, costs 20 loyalty
    • Requires 30 Loyalty and 25 Influence
Quite the impact for the subcontinent, but where does that leave owners of The Cossacks? Cossack owners will still exclusively have access to the titular Cossack estate type, as well as the Dhimmis and Tribes. We have also decided that The Cossacks owners will, with the 1.26 Update, also get the new feature to Play as breakaway Cossack Nations.

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When the Cossacks disaster is triggered, you will have the option to play as said Cossack nation. You will be given the unique Power Structure reform Sich Rada granting tremendous cavalry bonuses, while having access to your own Government Interactions:

  • Adm: Receive Fleeing Serfs
    • Get Random development in a province of a culture/religion that is repressed by another nation.
      • Repressed culture means it is not primary or accepted.
      • Repressed religion means it is not the religion of that nation.
  • DIP: Organize Raiding Parties
    • +1 Hostile Attrition
    • +10% Movement Speed
  • Mil: Raise Cossack Host
    • Spawn Cossack units like the Cossack Estate interaction.
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To recap

  • The Estates System is now free to all players as of the 1.26 update
  • Dharma Owners will gain access to the new Indian Caste estates
  • Owners of The Cossacks will have access to the Tribes, Dhimmi and Cossack estate types, while also gaining the new Breakaway Cossack Government to play as.

That's quite the lot for today, hopefully it makes up for the scandalously late dev diary courtesy of the exciting yet exhausting weekend of PDXCon2018. Next week, hmm, how about we take a look at how we're furthering our content for the Mission Trees introduced in Rule Britannia? Sounds great, see you then!
 
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Jain Community
Jainism is no longer a dominant or politically favored faith in India, but the Jains are far from irrelevant. They have found a niche in moneylending and bureaucracy that makes them an asset to any state that offers them patronage.

Available to all nations in the Indian Tech Group of Hindu faith

Will they appear in a converted game from CK2? (If Jain remains dominant faith in some provinces)
 
I am glad you took community insight on board when it comes to estates, I know a lot of people did argue that they thought it would be fine to make it a free feature in exchange for a new mechanic in the DLC. I am excited to see what new things you will do to estates in the future.
 
Will this DLC land before summer vacation? Or do we need to wait through the break?
 
That’s one hefty DD. Cheers! But this is by far the best part:
The Estates System is now free to all players as of the 1.26 update
I’m eager to see how this feature gets implemented in the base game and now that it’s free it can start tying into other features how you would expect them to.
Get Common Sense’s Development in the same spot and I think that can lead to massive improvements for the game and its future.
Great decision!!
 
Get Random development in a province of a culture/religion that is repressed by another nation.
  • Repressed culture means it is not primary or accepted.
  • Repressed religion means it is not the religion of that nation.

Does this mean the corresponding dev of the oppresing nation is going to decrease?
 
As of the 1.26 Update, Estates shall be a free feature.

If I understood correctly, there won't be revision of estates for countries that were tied to DLCs or Immersion Pack? Like Ottoman Government, Russian Principalities etc.
 
  • Spawn Rajput Regiments
    • Capped by amount of provinces given to Rajput
      • Have -25% Drill Decay, 5% Discipline modifier
      • Can’t have more regiments of Rajput than you have provinces assigned to them
    • Costs 15 Loyalty and 5 Influence
    • Requires 50 loyalty and 40 influence

Are Rajput regiments new special units like banners or streltsy units?
 
Any thoughts about adding additional estates for other regions? I'm thinking a Jewish estate for most of Europe. And if there will be new estates (and they're free) will this mean we get rid of the old faction system for Celestial monarchy, merchant republics, etc.
Finally, will this mean hordes don't have to give loads of their land to the tribes and their damned 50% autonomy
Changes look really good and it'll really help the estates system be the best it can be
 
Does this mean the corresponding dev of the oppresing nation is going to decrease?
No, the opressing nation though do get a temporary negative modifier
 
I own all the DLC and I fully support making any feature free if it allows you to improve it more easily. My interest is 100% focused on having a better game.