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EU4 - Development Diary - 21st of July 2020

Hello again! Last week I asked you all what nation you’d like me to focus on today, and the two most popular answers were Ayutthaya and Majapahit. Today I’ll focus on Ayutthaya, with Majapahit coming up next week.

dd_ayu.png


Ayutthaya is the nation that would eventually become known to the West as Siam. It is named after its massive capital city, so large and so bustling with activity that even its canals were filled with floating markets. By 1700 it may have had 1 million inhabitants, making it one of the largest cities on the planet. In 1444 Ayutthaya is a nation on the rise. In 1378 it subjugated Sukhothai, taking its place as the dominant Thai kingdom. In 1431, Ayutthaya sacked the great city of Angkor, capital of the Khmer Empire. The devastation wrought by the Thai armies was so great that the following centuries are known as the Dark Age of Cambodia - more on that in a later dev diary. Ayutthaya also rules the vassal kingdom of Ligor on the Malay Peninsula, and would go on to launch a narrowly unsuccessful invasion of Malacca and a more successful subjugation of its smaller kingdoms like Pattani.

dd_trailok.png


By 1444 Sukhothai is barely even a subject kingdom. Taking advantage of the political situation, Ayutthaya appointed Prince Trailok as King of Sukhothai. Upon the death of his father, Trailok would inherit both kingdoms and rule from Ayutthaya. This will now happen in EU4.

In 1.30 Ayutthaya’s national ideas are both a little on the weak side and not especially supportive of a South-East Asian playstyle. I’ve made some changes to their national ideas to better reflect the flavor of the nation, focusing on vassal-play and diplomacy:

Code:
AYU_ideas = {
    start = {
        cavalry_power = 0.15
        liberty_desire_from_subject_development = -0.2
    }
 
    bonus = {
        diplomatic_annexation_cost = -0.15
    }
 
    trigger = {
        tag = AYU
    }
    free = yes
 
    white_elephant = {
        vassal_income = 0.2
    }
    corvee_system = {
        global_manpower_modifier = 0.25
    }
    trading_links = {
        diplomatic_reputation = 1
    }
    ayu_foreign_mercenaries = {
        merc_maintenance_modifier = -0.15
    }
    ayu_embassies = {
        improve_relation_modifier = 0.3
    }
    phrai_luang = {
        development_cost = -0.1
    }
    personal_executions = {
        harsh_treatment_cost = -0.2
    }
}

Of course it wouldn't be a South-East Asia update without new mission trees. Below is the new mission tree for Ayutthaya, which it shares with the formable nation of Siam:


dd_missions.png


Ayutthaya’s mission tree rewards very few permanent claims. Instead, many missions award Subjugation CB’s, allowing Ayutthaya to vassalize large nations in a single war. Originally it was enough to simply have the required states owned by you or your subjects, but after some playtesting in both single player and multiplayer I judged these missions a little too powerful. So most subjugation missions additionally require reducing the liberty desire of relevant subjects. It’s not enough to have vassals in name, your subjects must be truly loyal to your will. Your National Ideas have an opportunity to shine here, but it certainly doesn’t hurt to complement them with Influence Ideas.

Some other interesting highlights:
  • Completing the Embassy to Japan mission rewards you with the renowned Japanese adventurer Yamada Nagamasa as a general, as well as access to the Japanese Volunteers mercenary company (highly disciplined soldiers) based in Ayutthaya itself.
  • Completing the Devaraja mission grants a new estate privilege that causes Dharmic faith provinces to have no Religious Unity penalty. We’ll talk about Estate Privileges in more depth in a later dev diary, probably one focussing on the Khmer Empire.
  • Completing the Royal Absolutism mission awards the Chakravarti tier 1 government reform, which will have the (as yet unrevealed) new features of the Mandala reform without the penalties, as well as +10 Maximum Absolutism and +1 Monarch Administrative Power. It also raises your government rank to Empire. If you are playing as Ayutthaya, completing this mission is the only way to form Siam.
  • There are several elements of the leftmost branch of the mission tree that I can’t talk about yet, but the general idea is that you’re using various means to develop your nation, especially your capital, and ultimately making your capital into the most glorious city on earth.
  • The rightmost branch deals with Ayutthaya’s ambitions in Maritime SEA. Preparing an invasion of Malacca can severely harm Malacca’s relationship with the Ming, resulting in the loss of their tributary status. Further missions grant claims only on Centers of Trade in the region and require establishing trade power in the node.
  • The final missions of the central branch (not pictured) have you taking on East Asia’s only superpower - the mighty Ming dynasty - and claiming the Mandate of Heaven.


dd_revolution.png


Ayutthaya can now experience a new Disaster, the Siamese Revolution. In 1688 a rebellion broke out in reaction to the increased European (especially French) imperial presence in Siam and the King’s perceived complicity in the influence these powers were exerting over the country. The stage is set for this Disaster when Ayutthaya has decent (~50) relations with a European power active in South-East Asia. When the Disaster begins, a series of events lead you towards either Openness or Reactionary options each with their own benefits and drawbacks. These events deal with the military, religious, commercial, and diplomatic power that Europeans attempted to impose on Ayutthaya. The disaster can end once you pursue one path to its conclusion.

dd_coup.png


There are two possible endings to the Siamese Revolution, depending on whether you choose the Openness or Reactionary paths. The historical Reactionary path ends with the Siamese noble Phetracha launching a palace coup and seizing the throne, which historically led to an isolationist period for Ayutthaya - and was perhaps also a factor in Siam becoming the only power in SEA to avoid becoming part of a European colonial empire. This grants a permanent Foreign Spy Detection and Tolerance of the True Faith bonus, but will also destroy your relations with all European powers active in SEA. Following the alt history Openness path results in Phetracha’s arrest and execution, and instead instantly adds a large amount of institution progress in the capital for any institution that is not fully present in your capital but which have been embraced by any European power active in SEA. You’ll also get a permanent bonus to Institution Spread, but a permanent penalty to Foreign Spy Detection.

That’s all for today! Next week by popular demand we’ll focus on Majapahit and the disastrous situation they’ve found themselves in by 1444. Until then, have a good week!

edit: I just noticed the typo in the title. Well, too late. It's the twenty-firth now. :D

Moderator note:

As a reminder, @neondt is a content designer, not a programmer, therefore cannot reply on the programming side of the patch.


This development diary is about content design. Remain on topic.
 

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I think after Majapahit we'll return to mainland SEA for the sake of variety. But we'll certainly get around to Malacca.



I've been glancing over them when I've found the time. There's some good stuff there. I especially liked the mission tree suggestion thread.




Those are the China missions I mentioned in the dev diary.



I prefer not to railroad wars through events except when it's really neceessary (like Dutch Revolt). The Burmese-Siamese wars are exactly the kind of scenario that the game can represent without any help from content. But of course they have a place in mission trees.



Yes! More on that another time though.



That's something I'd rather represent through missions than events. In this update Aceh will have mission/s about interacting with the Ottomans, though one day I hope we see an updated Ottoman mission tree that includes things like this.



Dynamic province names are cool but also very time consuming to write. I'd be happy to implement any scripted lists provided in the suggestion forums (in the game files you can find examples of these lists in common/province_names. Also, please tag me if you make anything like this). Given that I'm the only content designer right now and my to do list is very long I certainly won't have the time to research and implement this on my own, more "visible" content like the topic of this dev diary take priority.



Pegu will get a mission tree.



Absolutely not. I don't agree with the idea that all national idea sets need to contain a narrow range of modifiers considered optimal by the most hardcore WC or competitive MP players. These are not things I think about when I design ideas (or any other content for that matter); I care about whether they're thematic to the country, historically interesting, and fun to play with.

Why did you not answer the question I asked?
 
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Can you do a list of the recurring and era specific Buddhist events. If they got even 80% of the amount of recurring events Catholics get that would be big.

And age specific events like the religious league for Buddhists would be interesting as well.
 
Will the Chakravarti government form be available to other Southeast Asian countries, for example Taungu which has the 'Chakravarti' mission?

So, one of the misssions gives you a unique tier 1 government reform, but another suggests becoming the EoC, and claiming the mandate locks you into the celestial empire tier 1 reform :/
You don't have to take the Mandate, it's just one of the ways you can complete that mission.

Personally, this doesn't really sit right with me. I don't like getting a fancy new government form and then having a choice in which one of the options is losing it immediately afterwards. I like the suggestion of making it a higher-tier government reform, or alternatively making it compatible with being the Emperor of China.
 
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While these ideas look very interesting for a diplomatic playstyle, they will be bad in multiplayer. Can we get some nations or formables in SEA that are semi-competitive when it comes to ideas, so that we don't force the Khmer player to try and form Nepal if he wants to fight europeans.
 
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I'm concerned about that disaster even being possible for a player. 1688 is late in the game and many players would control the entire region by then. For the requirement of a European power to be active, is that a physical presence in SEA or having a certain percentage of trade?
 
I mean; they're hands down the worst idea set in the game. No military bonuses [No 10% manpower dosen't count, and yes a lot of SEA dosen't have military bonuses but a lot of those countries are naval powers fighting other naval powers with equally bad land armies so it dosen't matter much]; an outright troll-tier idea [Trade Range when Siam is a start node, it's only use is privateering and the best node for you to privateer is right next to you in the first place]; and pretty much every other idea is weak at best.

I have no qualms saying Ayuthaya's current idea set is weaker than Generic.

New Ayu ideas are better militarily; and arguably one of the best diplomaic sets in the game. Like; a European country could kill for 30% Improve Relation; +1 Diplo Rep; -Liberty Desire; + Vassal Income and -Diploannex cost; especially if it's going for the Thrones.

The only question now is; what's the new worst idea set in the game.
The worst national ideas award still goes to Betsimisaraka. Their ambition is -10% sailor maintenance and their only military bonus is garrison size, if that is any indication of how bad they are.
 
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Will the Chakravarti government form be available to other Southeast Asian countries, for example Taungu which has the 'Chakravarti' mission?




Personally, this doesn't really sit right with me. I don't like getting a fancy new government form and then having a choice in which one of the options is losing it immediately afterwards. I like the suggestion of making it a higher-tier government reform, or alternatively making it compatible with being the Emperor of China.
It seems to make sense to me. Embracing Chinese Emperorship would be a massive shift in governing style.
 
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  • Completing the Devaraja mission grants a new estate privilege that causes Dharmic faith provinces to have no Religious Unity penalty. We’ll talk about Estate Privileges in more depth in a later dev diary, probably one focussing on the Khmer Empire.
  • Completing the Royal Absolutism mission awards the Chakravarti tier 1 government reform, which will have the (as yet unrevealed) new features of the Mandala reform without the penalties, as well as +10 Maximum Absolutism and +1 Monarch Administrative Power. It also raises your government rank to Empire. If you are playing as Ayutthaya, completing this mission is the only way to form Siam.
  • There are several elements of the leftmost branch of the mission tree that I can’t talk about yet, but the general idea is that you’re using various means to develop your nation, especially your capital, and ultimately making your capital into the most glorious city on earth.

Interesting. I am personally hoped that SEA update with come with DLC (especially cosmetic DLC with unit pack and advisor, hopefully some ship pack and music too). And a new mechanic for mandala, might be hint of that. But, for now, I'll take this update as free update and mandala system plus estate privileges as free mechanic.

I have a question, will there be generic SEA mission just like there are generic North and South Indian Mission (and Berber Mission)? There are many minor countries (especially in maritime SEA) that I don't think you can make mission for all of them.

I am going to predict that the countries with unique mission are going to be Ayutthaya, Khmer, Dai Viet, Pegu, and Shan for Mainland SEA, while maritime SEA will get Malacca, Majapahit, Brunei, Atjeh, and Mataram.
 
Really great work @neondt ! I really like the disaster idea. It would be great if the European country that is the counterpart of the disaster would also get an event about the start and the ends of the disaster, as it would add unique flavor to whatever colonialcountry would be the counterpart.
 
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Amazing! It’s great to see a new play style added, from the looks of it, it seems that Mainland SEA countries will be focused around vassal play, with the Mandala system. Since the Mandala system is based around a central, primate megacity, this would be the perfect patch to add development over time mechanics, because it seems odd that a city will stay the same size for 400 years unless the player actively spends monarch points on development. Are there any plans to change this system?

@neondt
 
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You excluded the Philippine islands when you were discussing the maritime SEA update. We're Malay too you know. The whole of the Philippine Islands should be included in Nusantara. At least shine some light on us in the next dev diary. Tondo, Maynila, Butuan, and Sugbo were Hindu while Sulot, Lanao, and Maguindanao were all Islamic. Please.
 
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I've never played in that part of the world, except when I'm colonising it :p, but it's great to see it getting some love and attention from Paradox.
 
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That is contradictory with how numerous ideasets in the game are designed. Including Poland or Nepal, which history does not justify the strength of their ideasets at all.
I'll quote your own post from over a year ago:
View attachment 601714


I personally think that EU4 in principle should be a game where you start your run choosing from countries that rather accurately represent their historical counterparts, but as you progress you choose to kind of choose your own path, and via some idea picks and tag reformations become the kind of country you want to be.
I think it's fine if Ayutthaya or, in fact, any of the Indochinese nations don't have "strong" ideasets, but would you be willing to at least consider adding some kind of formable(dunno, Taungu Empire, Siam that you already brought up or something else at least semi-historical) which ideas would be decent?

Otherwise I feel like you are going against your principle of "using history as an inspiration for fun and interesting gameplay results" and just straight up against the design of several other in-game regions, where even though many nations start with suboptimal ideasets and are just in general bad, the player over the course of his actions can turn into something far stronger. So for example, you can start as Saxony and form Prussia, or you can start as Mamluks and form Rum. The game offers several semi-histocail formables that are(seem to be) there just for the gameplay purpose of rewarding a player for conquering some region and extending the flavor thereof.

That's just my opinion though
I'm happy that there is work on Indochina being done no matter what ^_^
Poland and Nepal have good mil ideas because they stuck around for ages in difficult regions, the issue is this inevitably allows them to conquer, much like allowing a state to follow historical example of tolerating heathens quite well allows it to rapidly expand into wrong faith land, so mughals can conquer indochina and suffer no umbrage from these buddhists
 
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I think the tags that are heavy on military national ideas should be toned down by a lot. They are ridiculous and so are the expectations that people have for new idea sets.

They also could put military power behind missions so you actually have to do something for it. I like the reworked bandenburgian ideas because they are still Brandenburg without being a meme.

I like what neondt is doing in SEA with idea sets so far and I'm looking forward to see more. I hope there will be a tag that focuses on colonization since I'd really like to play as a colonizer in SEA.
 
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