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EU4 - Development Diary - 21st of July 2020

Hello again! Last week I asked you all what nation you’d like me to focus on today, and the two most popular answers were Ayutthaya and Majapahit. Today I’ll focus on Ayutthaya, with Majapahit coming up next week.

dd_ayu.png


Ayutthaya is the nation that would eventually become known to the West as Siam. It is named after its massive capital city, so large and so bustling with activity that even its canals were filled with floating markets. By 1700 it may have had 1 million inhabitants, making it one of the largest cities on the planet. In 1444 Ayutthaya is a nation on the rise. In 1378 it subjugated Sukhothai, taking its place as the dominant Thai kingdom. In 1431, Ayutthaya sacked the great city of Angkor, capital of the Khmer Empire. The devastation wrought by the Thai armies was so great that the following centuries are known as the Dark Age of Cambodia - more on that in a later dev diary. Ayutthaya also rules the vassal kingdom of Ligor on the Malay Peninsula, and would go on to launch a narrowly unsuccessful invasion of Malacca and a more successful subjugation of its smaller kingdoms like Pattani.

dd_trailok.png


By 1444 Sukhothai is barely even a subject kingdom. Taking advantage of the political situation, Ayutthaya appointed Prince Trailok as King of Sukhothai. Upon the death of his father, Trailok would inherit both kingdoms and rule from Ayutthaya. This will now happen in EU4.

In 1.30 Ayutthaya’s national ideas are both a little on the weak side and not especially supportive of a South-East Asian playstyle. I’ve made some changes to their national ideas to better reflect the flavor of the nation, focusing on vassal-play and diplomacy:

Code:
AYU_ideas = {
    start = {
        cavalry_power = 0.15
        liberty_desire_from_subject_development = -0.2
    }
 
    bonus = {
        diplomatic_annexation_cost = -0.15
    }
 
    trigger = {
        tag = AYU
    }
    free = yes
 
    white_elephant = {
        vassal_income = 0.2
    }
    corvee_system = {
        global_manpower_modifier = 0.25
    }
    trading_links = {
        diplomatic_reputation = 1
    }
    ayu_foreign_mercenaries = {
        merc_maintenance_modifier = -0.15
    }
    ayu_embassies = {
        improve_relation_modifier = 0.3
    }
    phrai_luang = {
        development_cost = -0.1
    }
    personal_executions = {
        harsh_treatment_cost = -0.2
    }
}

Of course it wouldn't be a South-East Asia update without new mission trees. Below is the new mission tree for Ayutthaya, which it shares with the formable nation of Siam:


dd_missions.png


Ayutthaya’s mission tree rewards very few permanent claims. Instead, many missions award Subjugation CB’s, allowing Ayutthaya to vassalize large nations in a single war. Originally it was enough to simply have the required states owned by you or your subjects, but after some playtesting in both single player and multiplayer I judged these missions a little too powerful. So most subjugation missions additionally require reducing the liberty desire of relevant subjects. It’s not enough to have vassals in name, your subjects must be truly loyal to your will. Your National Ideas have an opportunity to shine here, but it certainly doesn’t hurt to complement them with Influence Ideas.

Some other interesting highlights:
  • Completing the Embassy to Japan mission rewards you with the renowned Japanese adventurer Yamada Nagamasa as a general, as well as access to the Japanese Volunteers mercenary company (highly disciplined soldiers) based in Ayutthaya itself.
  • Completing the Devaraja mission grants a new estate privilege that causes Dharmic faith provinces to have no Religious Unity penalty. We’ll talk about Estate Privileges in more depth in a later dev diary, probably one focussing on the Khmer Empire.
  • Completing the Royal Absolutism mission awards the Chakravarti tier 1 government reform, which will have the (as yet unrevealed) new features of the Mandala reform without the penalties, as well as +10 Maximum Absolutism and +1 Monarch Administrative Power. It also raises your government rank to Empire. If you are playing as Ayutthaya, completing this mission is the only way to form Siam.
  • There are several elements of the leftmost branch of the mission tree that I can’t talk about yet, but the general idea is that you’re using various means to develop your nation, especially your capital, and ultimately making your capital into the most glorious city on earth.
  • The rightmost branch deals with Ayutthaya’s ambitions in Maritime SEA. Preparing an invasion of Malacca can severely harm Malacca’s relationship with the Ming, resulting in the loss of their tributary status. Further missions grant claims only on Centers of Trade in the region and require establishing trade power in the node.
  • The final missions of the central branch (not pictured) have you taking on East Asia’s only superpower - the mighty Ming dynasty - and claiming the Mandate of Heaven.


dd_revolution.png


Ayutthaya can now experience a new Disaster, the Siamese Revolution. In 1688 a rebellion broke out in reaction to the increased European (especially French) imperial presence in Siam and the King’s perceived complicity in the influence these powers were exerting over the country. The stage is set for this Disaster when Ayutthaya has decent (~50) relations with a European power active in South-East Asia. When the Disaster begins, a series of events lead you towards either Openness or Reactionary options each with their own benefits and drawbacks. These events deal with the military, religious, commercial, and diplomatic power that Europeans attempted to impose on Ayutthaya. The disaster can end once you pursue one path to its conclusion.

dd_coup.png


There are two possible endings to the Siamese Revolution, depending on whether you choose the Openness or Reactionary paths. The historical Reactionary path ends with the Siamese noble Phetracha launching a palace coup and seizing the throne, which historically led to an isolationist period for Ayutthaya - and was perhaps also a factor in Siam becoming the only power in SEA to avoid becoming part of a European colonial empire. This grants a permanent Foreign Spy Detection and Tolerance of the True Faith bonus, but will also destroy your relations with all European powers active in SEA. Following the alt history Openness path results in Phetracha’s arrest and execution, and instead instantly adds a large amount of institution progress in the capital for any institution that is not fully present in your capital but which have been embraced by any European power active in SEA. You’ll also get a permanent bonus to Institution Spread, but a permanent penalty to Foreign Spy Detection.

That’s all for today! Next week by popular demand we’ll focus on Majapahit and the disastrous situation they’ve found themselves in by 1444. Until then, have a good week!

edit: I just noticed the typo in the title. Well, too late. It's the twenty-firth now. :D

Moderator note:

As a reminder, @neondt is a content designer, not a programmer, therefore cannot reply on the programming side of the patch.


This development diary is about content design. Remain on topic.
 

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So, one of the misssions gives you a unique tier 1 government reform, but another suggests becoming the EoC, and claiming the mandate locks you into the celestial empire tier 1 reform :/

You don't have to take the Mandate, it's just one of the ways you can complete that mission.
 
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I admit that I find playing a nation without a single military idea pretty bland, I just feel weak, and that's not fun. A central and important nation should probably just have a token something, to help them compete. If Siam get something here, that might balance it out (representing them becoming a dominant military power in the region).

Otherwise it just feels a shame having to pick between a nation with cool missions and flavour but weak and uninteresting ideas (Ayu), or a far more bland nation (without unique unit models) but with far more interesting and useful ideas (Khmer). Either option leaves me just a little disappointed is all.
 
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I like the idea of adding some more reasons to use subject nations for SEA nations, but I wonder: are there going to be enough tags and provinces around for major nations to have a small vassal swarm and also be expanding their own land?
 
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I admit that I find playing a nation without a single military idea pretty bland, I just feel weak, and that's not fun. A central and important nation should probably just have a token something, to help them compete. If Siam get something here, that might balance it out (representing them becoming a dominant military power in the region).

Otherwise it just feels a shame having to pick between a nation with cool missions and flavour but weak and uninteresting ideas (Ayu), or a far more bland nation (without unique unit models) but with far more interesting and useful ideas (Khmer). Either option leaves me just a little disappointed is all.

I don't know. I think, between the missions of subjugating surrounding regions, NI:s that reduce liberty desire and picking up influence ideas you might be able to create a very powerful vasall swarm. I think this is a very intresting as an alternative to copy paste military buffs and unique playstyle in the region. Of course it has to be well executed but numbers can be adjusted.

I am personally very interested in this.
 
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In 1.30 Ayutthaya’s national ideas are both a little on the weak side

I mean; they're hands down the worst idea set in the game. No military bonuses [No 10% manpower dosen't count, and yes a lot of SEA dosen't have military bonuses but a lot of those countries are naval powers fighting other naval powers with equally bad land armies so it dosen't matter much]; an outright troll-tier idea [Trade Range when Siam is a start node, it's only use is privateering and the best node for you to privateer is right next to you in the first place]; and pretty much every other idea is weak at best.

I have no qualms saying Ayuthaya's current idea set is weaker than Generic.

New Ayu ideas are better militarily; and arguably one of the best diplomaic sets in the game. Like; a European country could kill for 30% Improve Relation; +1 Diplo Rep; -Liberty Desire; + Vassal Income and -Diploannex cost; especially if it's going for the Thrones.

The only question now is; what's the new worst idea set in the game.
 
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A concern that comes to mind for me is that you said that any other nation that forms Siam will gain this same set of missions, and with missions that are telling you to subjugate other nations instead of just conquering lands, that suddenly becomes an issue. Because you might be playing as one of those nations you are being instructed to Subjugate, or they might be long dead since the start of the game, resulting in a situation where you are completely locked out of an amount of your mission tree with no way to progress.

Could there be alternate requirements for those subjugation missions? Say holding the lands those nations start with at game start, as well as having no unrest or separatism in them. If you really want to discourage this path in favour of the subjugation path, even slap on an extra timelock for the missions, say own those lands for 30 years or something. I don't know. Just something that doesn't penalise the player just because they decided to try to play as Siam without starting as Ayuthaya.
 
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A concern that comes to mind for me is that you said that any other nation that forms Siam will gain this same set of missions, and with missions that are telling you to subjugate other nations instead of just conquering lands, that suddenly becomes an issue. Because you might be playing as one of those nations you are being instructed to Subjugate, or they might be long dead since the start of the game, resulting in a situation where you are completely locked out of an amount of your mission tree with no way to progress.

Could there be alternate requirements for those subjugation missions? Say holding the lands those nations start with at game start, as well as having no unrest or separatism in them. If you really want to discourage this path in favour of the subjugation path, even slap on an extra timelock for the missions, say own those lands for 30 years or something. I don't know. Just something that doesn't penalise the player just because they decided to try to play as Siam without starting as Ayuthaya.

As with all missions, there are fallbacks if the "standard" requirements can't be met.
 
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That is contradictory with how numerous ideasets in the game are designed. Including Poland or Nepal, which history does not justify the strength of their ideasets at all.
If anything such ideasets with absurd stacks of military quality ideas should be toned down.
 
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With the change of several of the sea zones to inland types, has there been any thoughts on a UI change that would make distinguishing between the two types easier than having to mouse over the zone to read the UI? Maybe a different color for the text on the map.
 
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Did they really defeat Sukhothai and sack Angkhor with just 15% cavalry combat?

That's it. Nothing is going to be funnier than this.

Also, can you address rumours that the thread title is for the "21th" of July?
 
I'll probably have to see what entails in the Siamese Revolution, but what i know is: while French presence was basically gone after Phetracha took over, other Europeans (particularly the Dutch VOC) did not suffer as much. Will there be European options to stay on their good side (e.g. by choosing to not intervene in their politics during and after the disaster through events, for example)?

Also, will there be any representations of the Persian/Iranian community in Ayutthaya during the period? It's nice that we get to see Yamada Nagamasa, what about
Sheikh Ahmad Qomi (hope i spelled that correctly)?

Any changes to current Ayutthayan events (which are rather bland)?

Also, as noted by another reply, the Ascension of Trailok was not without problems; it sparked a war between Ayutthaya and Lan Na not long after. Please make the event have three options: 1) inherit Sukhothai, triggering an event for Lan Na to intervene for the land (they can refuse ofc) 2) appoint someone from Ayutthaya as viceroy 3) appoint a local such as Yuthit Thian, with option 2 and 3 having different benefit and drawbacks.
 
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Dynamic province names are cool but also very time consuming to write. I'd be happy to implement any scripted lists provided in the suggestion forums (in the game files you can find examples of these lists in common/province_names. Also, please tag me if you make anything like this). Given that I'm the only content designer right now and my to do list is very long I certainly won't have the time to research and implement this on my own, more "visible" content like the topic of this dev diary take priority.
Thanks for your reply! I'll try my best to make a list of Chinese dynamic names. I know how they work. Would you please provide me with a full list of newly added provinces so that I can do my research accordingly? Thanks again!
 
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"By 1444 Sukhothai is barely even a subject kingdom. Taking advantage of the political situation, Ayutthaya appointed Prince Trailok as King of Sukhothai. Upon the death of his father, Trailok would inherit both kingdoms and rule from Ayutthaya. This will now happen in EU4. "

So... umm.... PUs for Asian nations when? :p

Sounds great though. Looking forward to playing with the new Ayutthaya stuff. Not actually played as them before so the new patch will be a great time to do a white elephant run!
 
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