- Apr 17, 2016
Why did you not answer the question I asked?I think after Majapahit we'll return to mainland SEA for the sake of variety. But we'll certainly get around to Malacca.
I've been glancing over them when I've found the time. There's some good stuff there. I especially liked the mission tree suggestion thread.
Those are the China missions I mentioned in the dev diary.
I prefer not to railroad wars through events except when it's really neceessary (like Dutch Revolt). The Burmese-Siamese wars are exactly the kind of scenario that the game can represent without any help from content. But of course they have a place in mission trees.
Yes! More on that another time though.
That's something I'd rather represent through missions than events. In this update Aceh will have mission/s about interacting with the Ottomans, though one day I hope we see an updated Ottoman mission tree that includes things like this.
Dynamic province names are cool but also very time consuming to write. I'd be happy to implement any scripted lists provided in the suggestion forums (in the game files you can find examples of these lists in common/province_names. Also, please tag me if you make anything like this). Given that I'm the only content designer right now and my to do list is very long I certainly won't have the time to research and implement this on my own, more "visible" content like the topic of this dev diary take priority.
Pegu will get a mission tree.
Absolutely not. I don't agree with the idea that all national idea sets need to contain a narrow range of modifiers considered optimal by the most hardcore WC or competitive MP players. These are not things I think about when I design ideas (or any other content for that matter); I care about whether they're thematic to the country, historically interesting, and fun to play with.