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EU4 - Development Diary - 21st of April 2020

Hey! Everyone I am sorry for this very late dev diary today but I had a mini-vacation this weekend and yesterday in order to participate in the Ludum Dare Game Jam. So let’s jump right into the new features.

First up is an addition to the Custom Nations Designer

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We’ve reworked the underlying sprite pack system to make it a bit easier to work with, this also enabled us to make a feature that has been requested ever since nation designers were a thing. You can now pick and choose how you want your nation's armies to look.

Now some time ago we talked about the new Revolutionary mechanics coming with the Emperor and we mentioned that we weren’t happy with the effect of the Revolutionary Zeal. I think the phrase that I used was that they weren’t “sexy enough”.

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So for one, we moved the Reform Progress Gain that the Revolutionaries would get to the Republican Tradition value to help both Republics and Revolutionaries. Instead we put Special Unit Force Limit there as we will be giving all Revolutionary nations access to a unique unit type.

The Revolutionary Guard

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These are the most zealous revolutionaries in your armed forces. Formed to guard the nation against the reactionary threat of King’s and their lackeys. They can be built as Infantry, Cavalry or even Artillery.

These units can also be upgraded and made either more plentiful or be given more elite training for a higher cost.

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Elite Revolutionary Guard Training
  • +2.5% Revolutionary Guard Discipline
  • +100% Revolutionary Guard Maintenance
  • -10% Special Units Force Limit
Professional Revolutionary Guard Training
  • -25% Revolutionary Guard Regiment Drill Loss
  • +50% Revolutionary Guard Maintenance
Mass Revolutionary Guard Training
  • +50% Revolutionary Guard Regiment Drill Loss
  • +10% Special Units Force Limit
Vanguard Revolutionary Guard Training
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • +50% Revolutionary Guard Maintenance
You can combine all of these together, however you want, the limitations that are there are if you have Cradle of Civilization and how high your army professionalism is. For example Elite Revolutionary Guard requires an army professionalism of 80. If you don’t have Cradle of Civilization then values get converted to other things.



Next week’s development diary will be focusing on the great Kingdom of Bohemia and the Hussites.

And before I leave you for today, here’s the cavalry unit from the best sprite pack now available in the nation designer.

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I think that everyone will agree with me, because that revolutionary British flag looks really disgusting, it looks like a very sick stepbrother of Mexico. Every revolutionary flag looks very weird, only French looks cool. It would be good to do something about that revolutionary style of the flag so that it does not copy the French tricolor
xD
 
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I like the idea with several options for the effectiveness/supply of armies and I think that it should be expanded for the fleet, advisers, training of rulers (increasing monarch points for a gold).
I also think that the mechanic with status "the Occupation of Rome" can also be expanded for other key provinces to make it more like a missions for countries, so that each country has its own key provinces with certain bonuses when controlling them.
 
Hello Groogy,
I know that you have other things to do right now.
I got a question about the Nation Designer. I checked the release version of the austria update / Emporer DLC.
I saw the die Content Pack of the Native Americans are actually really good looking.

Is there a possibility that we can use the Horse Modell for all 4 Tech levels?