- Jul 16, 2019
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
You seem to have forgotten about the +20% manpower recovery speed and the +33% land force limit that the Ottomans get in your analysis of military ideas.Ottomans has one of the weakest military ideasets of any major nation in Europe. They get 15% cavalry combat ability where Siam gets 15% and +1 fire and even that is currently argued as useless, Ottomans get 10% trade efficiency while Siam gets 15%, Ottomans get 5% discipline while Siam gets 5% discipline and 10% morale. I would actually consider Siamese ideas better than Ottomans overall, CCR is very powerful but you can circumvent that with Siam with the extra diplomatic reputation and annexation cost reduction.
Only real advantage Ottomans have why people think their military ideaset is good is because their units have absurd high pips early on. If one day EU devs remove the unit type system and I hope they will then it will become obvious how weak Ottoman military ideas are.
I didn't mention those, because Siam gets 30% manpower, which is better than 20% manpower recovery. 33% land force limit is powerful but land force is also easiest military statistics to increase, moreover with current system of government capacity vassals are also even more important for land force limit.You seem to have forgotten about the +20% manpower recovery speed and the +33% land force limit that the Ottomans get in your analysis of military ideas.
Manpower and manpower recovery ideas are top military ideas. Most battles in EU4 all you need is overwhelming numbers and those ideas help do that. Being able to war constantly and long term is also important and these ideas help with that.
It shifts over time as the meta does. It's quite hard to exactly quantify. You also have the problem of how you measure it.Not to be a dunce, but people keep talking about NIs Tier lists, but Google only shows me idea groups rankings.
Where is this fabled list?
I think Lombok Island should be a playable kingdom. The kingdom of Bali should be given a mission to conquer the island.Bali begins as a tributary state of Majapahit, and its first mission requires ending that relationship while not having a truce with Majapahit. Completing this mission rewards you with a free colony on the neighboring island of Lombok. Completing this colony allows you to complete the Expand Eastwards mission, which then rewards an additional colony on Sumbawa and +25 Global Settler Increase for the rest of the game.
@neondt , please, consider adding at least a few playable nations in the Nusa Tenggara region.That’s all for today! This concludes the 8-part series of development diaries on content for South-East Asia. There are a few things I've done that haven't been featured in dev diaries and there's a possibility of more content for the region being added before release, so don't take these dev diaries as a completely exhaustive list of all SEA content. This content update for South-East Asis is something I’ve wanted to work on for a few years now and I’m very happy that I was able to see my vision realized before the end of my time on the project. I hope you enjoyed reading. Thank you and goodbye!
Love it. My contenders would be Hindu nation of Bima, Lombok, or Pagan Kingdom of Amanatun.I think Lombok Island should be a playable kingdom. The kingdom of Bali should be given a mission to conquer the island.
The kingdom of Bali had difficulties conquering the island of Lombok which should be reflected in the game.
@neondt , please, consider adding at least a few playable nations in the Nusa Tenggara region.
Region looks completely left out of the update, which is very sad given the rich history of the region.
North Moluki in their current configuration do not gain anything, this area should be improved My proposal divides the Spice Islands area into five provinces. 1:Jailolo 2:Ternate 3:Tidore 4:Bacan 5:Obi Two additional countries appear on the...forum.paradoxplaza.com
GB being C tier, lmao. Also you don't have an S-tier.It shifts over time as the meta does. It's quite hard to exactly quantify. You also have the problem of how you measure it.
For example. Are you rating, Overall strength, regardless of starting location. Strength factoring in starting location, strength factoring in development, pure military strength or factoring quantity or economic strength (which is pseudo quantity since you can go over force limit)
how about growth? if your first war isn't till 1600 is very different from waring all game Since everyone has a different idea on this is make comming up with a teir list very hard.
That said. If we look at competitive mp we have a set of conditions that are fairly cosntant and nations do a set of things that are optimal, and there are certain ideas that are a lot more noticeable than others. Discipline always noticible, morale noticible sometimes, dev cost very noticible etc.
The mp teir (ideas rather than nations)list is something like this
A-teir - Russia, Spain, Prussia, Sweden(with reforms of gustav), Poland (some minors Mewar Nepal Shimazu oda butua etc) rum just about cuts it
Bteir - Swiss, Ireland, siam, dithmarchen, hanover, otos, adulusia, timurids, Persia, france
C- Gb, austria, bohemia, Italy, qing
Meme nations: naval meme nations, trade nations, useful for their allies could never win a real war by themselves
Portugal genoa Venice Netherlands, naval minors etc.
Realistically though the best nations in the game to play are Russia France otoluks india spain and great Ireland. With relevant other nations if played well being Italy, polish Austria, qing or japachina. and no Prussia doesn't get a mention because Poland doesn't let Prussia exist.
GB being C tier, lmao. Also you don't have an S-tier.
Generally the best national ideas are military based - either on land or sea - and also maybe contain top tier eco ideas like Goods Produced and Development Cost Reduction, the two strongest economic bonuses in game. Trade-based national ideas are good at making money and are thus typically viable, since they can supply money to their more military-focused allies.
Here are some examples:
SS-tier (God): Prussian (undisputed Land king), GB (undisputed Open Sea King and has disgusting 20% Goods modifier)
S-tier (Top Tier): Spanish, French, Swedish w/ reforms, Polish, Russian, Danish (arguably 2nd best navy), Irish, Hindustani, Oda & Madyas (Land and Naval leader pips)
A-tier (Good): Bharat, Japanese, Khmer
B-tier (Respectable): Dai Viet, Ottoman, Austrian, Dutch, Italian (just stay Tuscan)
C-tier (Niche/Lacking): Qing (only 15% Morale and 15% Advisor, so somewhat lacking on both fronts), Portuguese (just form Spain)
D-tier (Viable): Byzantium, Mamluk (both have 5% disc and some okay eco mods, like advisor cost/trade eff)
F-tier (Unviable): Korean (bad land, bad navy, bad income)
It's called "Prussian" (ideas), not Prussia. Strictly looking at NIs, Prussian is absurd (although Prussia, the nation, is still obsenely broken because who cares about GC with Courthouse spam and Prussia can also flip to Orthodox)whatever on tiers, define it how you like. *shrug*
Dude, there's a reason good players form Ireland as England.
Gbs strength comes from being an island in the English Chanel, not their ideas. The ideas help secure that. But basically, you could give gb norways ideas and it would do the same thing. If you play that kind of nation all you do is fund people, and you cant protect your non-island holdings, and also the sea is so fucking big it still doesn't necessarily stop you getting sea lioned. Meanwhile, Irish ideas give you the same effective discipline as Poland until about tech 22 iirc. Plus if anyone ever does naval dec on you you can always just hit the rule Britania mission for 20% + other bonuses morale for 40 years.
Prussia's ideas are great and all on paper, but their power comes from their government form. Which also comes with the downside of -50% gov capacity. Which is basically going to mean your advisors are like 100% or more expensive. On a nation like prussia that naturally doesnt have a good income you're going to find it hard to run level 3 advisors let alone level 5.
I rather have Russian ideas over Prussian ideas. Spains +1 artillery fire is insanely good. 1600 Spain can 1v1 prussia even with equal troops, just on the quality of its cannons.
Sweedish ideas are basically Prussian without the morale, right? but then the reform gives more morale and regiment cost and the extra policy is essentially an extra 10 morale, they have extra manpower recovery, can go orthodox instead of protestant. And positionally have a far better economy. Prussia's got so much going against it sure the mil ideas are still highest tier, but I still rather be playing orthodox Sweeden over protestant Prussia. But strictly ideas wise its only 5% morale ahead of Sweden
But its not A FULL TEIR above Sweeden let alone Russia and everything else. That's mad.
People really hype up Prussia, its got the best quality. but quality really isn't everything. There's a reason otos wins all those tournament brackets 33% fl.
Now think about what Russia does with eastern tech +100% manpower steppe states 50% more force limit. Not to mention decent mill quality too.
Ottomans dominated Middle East and Balkans IRL. Siam didnt do that in East Asia IRL. Ottomans have Austria, Russia, Commonwealth, maybe Mamluks and Persia/Timurids as strong neighbours. A powerful Siam would not have so many opponents.The Ottomans start out as a nation. No tag in the Balkans or anatolian area has close to as good national ideas.
So according to your reasoning the Ottomans ideas should be nerfed. Right?
So how good they did historically is another factor in determining how good their ideas should be.O
Ottomans dominated Middle East and Balkans IRL. Siam didnt do that in East Asia IRL. Ottomans have Austria, Russia, Commonwealth, maybe Mamluks and Persia/Timurids as strong neighbours. A powerful Siam would not have so many opponents.