The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It hasnt happaned after 2 years of dev time so I wouldnt be getting my hopes up.If this is going to be a payed expansion I really hope paradox at least have tried to fix the ai problems.
Other wise at this point it's just getting insulting...
Hello and Welcome to another Europa Universalis IV development diary. 2020 was an interesting year to say the least, but now we are in 2021, and the Tinto team is now fully up to speed with working on the new expansion. Today we’ll focus on some new aspects related to Heirs, Regencies and Estates.
First of all, one change for heirs and their legitimacy is that it will start a fair bit lower on average, and slowly increase over time as the heir grows older. Having high prestige increases it faster. Please note that corruption in your court increases it, as there is nothing screaming legitimate future King as much as a few sacks of gold in your pocket.
Secondly, with this new expansion, we have removed the regency councils, and instead replaced them by Estate Regencies.
Instead, a Regent will be generated from your most powerful estate. This will further increase the power of that estate, which might also give you a specific benefit or not.
View attachment 672416
Please note however that this does not replace consort regencies - consorts will still take priority over an estate-led regency
Thirdly, we are adding the option for extending a regency. Extending a regency reduces legitimacy by 10, and extends the current regency with another 5 years. Of course, the claim of the heir continues to increase. While a regency has some drawbacks, this can be very beneficial, if your heir is an imbecile, and your regency council is not entire incompetent.
Lest we forget, we have also changed so that you are no longer constantly losing legitimacy the longer you have a regency, but instead its an increase in stability cost.
We are also adding a fair bit more interesting events that occur when you are in a regency, all to add more interesting flavor to the experience, not to mention interesting situations.
As you may have noticed, this is one of the shorter development diaries, even if it gives you some new features, but next week, we’ll return to an interesting look at some more american nations and their content.
It hasnt happaned after 2 years of dev time so I wouldnt be getting my hopes up.
by! Hate seeing all the "with x" statements in the game. No, my innovativeness will not be "increased with 2", it will be "increased by 2". Is there even a place to report grammatical errors, or should they just go with bug reports?
Other than that, this sounds like a cool new feature. I saw earlier that this won't change the inability to declare war during a regency, shouldn't that depend on the estate though? I mean if you end up with a Rajput or Cossack regent for example, maybe declaring war should be a possibility still.
Love these ideas. To add on for possible bonuses for Cossacks and Dharma Estates:But most importantly, to make this not only a good feature but a great one:
- Have regents from different estates play differently, for example allow/disallow some options for each estate. Noble estate regents could be able to declare war while others can not, Burghers regents can create trade conpanies and charter companies, others can not, Church regents can use the respective religious mechanics, others can not etc.
they will most likely be primary culture, and state religion, as the estates themselves do not know anything else.
EDIT: talked to the programmer, we'll add that it will pick religion/culture from a random province you have with the christian religion group for the dhimmi
Welcome to the World of broken english as lingua franca !!!
I really think people should not complain so much on minor mistakes. No-fluent guys like me can hardly notice those mistakes anyway. Since most players probably dont have english as their mother tongue, it is not a big deal at all.
HOLY CRAP this is awesome. Thank you for these changes!Hello and Welcome to another Europa Universalis IV development diary. 2020 was an interesting year to say the least, but now we are in 2021, and the Tinto team is now fully up to speed with working on the new expansion. Today we’ll focus on some new aspects related to Heirs, Regencies and Estates.
First of all, one change for heirs and their legitimacy is that it will start a fair bit lower on average, and slowly increase over time as the heir grows older. Having high prestige increases it faster. Please note that corruption in your court increases it, as there is nothing screaming legitimate future King as much as a few sacks of gold in your pocket.
Secondly, with this new expansion, we have removed the regency councils, and instead replaced them by Estate Regencies.
Instead, a Regent will be generated from your most powerful estate. This will further increase the power of that estate, which might also give you a specific benefit or not.
View attachment 672416
Please note however that this does not replace consort regencies - consorts will still take priority over an estate-led regency
Thirdly, we are adding the option for extending a regency. Extending a regency reduces legitimacy by 10, and extends the current regency with another 5 years. Of course, the claim of the heir continues to increase. While a regency has some drawbacks, this can be very beneficial, if your heir is an imbecile, and your regency council is not entire incompetent.
Lest we forget, we have also changed so that you are no longer constantly losing legitimacy the longer you have a regency, but instead its an increase in stability cost.
We are also adding a fair bit more interesting events that occur when you are in a regency, all to add more interesting flavor to the experience, not to mention interesting situations.
As you may have noticed, this is one of the shorter development diaries, even if it gives you some new features, but next week, we’ll return to an interesting look at some more american nations and their content.
Sad but true, I love this game but the community can be lacklustre at best sometimesNot planned.. with how the codestructure works regarding monarchs, heirs and unions, I'd go "could try, but thats would add a few weeks of crazy bugs to fix, and probably some we never discover internally, but some of the community will see day 1 and will crucify us for".
So no, I don't think its something we'd add at this point.
If nobody complains the mistakes will never be fixed. I just find that specific error so frustrating because I see it in the game so often. As I said, a place to report grammatical errors would be great. They don't seem like something that would be worth submitting a bug report for, but there are still some I'd like to see fixed.Welcome to the World of broken english as lingua franca !!!
I really think people should not complain so much on minor mistakes. No-fluent guys like me can hardly notice those mistakes anyway. Since most players probably dont have english as their mother tongue, it is not a big deal at all.
That is correct.as I believe Denmark-Norway also had a prince-regent during the French Revolutionary Wars and Napoleonic Wars.
I presume that a consort regency can also be extended. Is that so? It would definitely make sense.Enrique de Trastamara
vs
a 6/6/6 regency council ?
If nobody complains the mistakes will never be fixed. I just find that specific error so frustrating because I see it in the game so often. As I said, a place to report grammatical errors would be great. They don't seem like something that would be worth submitting a bug report for, but there are still some I'd like to see fixed.
Gotta disagree here. I understand that English might not be any of the devs' first language (and God knows my second and especially third languages are not always good), but they did decide that the language of the game is English and write everything with English text and localization. It should be as accurate as possible for that reason alone
This. I would love much higher province density around the globe, especially if total dev can be kept relatively the same. It makes tall/regional RP playstyles much more viable when you can have like 20 provinces in a small area that you could dev to the moon vs having to cover land area equivalent to the entirety of Siberia just to get to 20.
this causes UI problems, because the game uses a flat map.Yep, I think province density should be relatively the same all over the globe