• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 18th of June 2019

Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

dd_greece.png


I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

---------------------------------------------------------------------------------------------------------------------

dd_austria.jpg


I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

---------------------------------------------------------------------------------------------------------------------

dd_serbia.jpg


This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

---------------------------------------------------------------------------------------------------------------------

Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
 
  • 1Love
  • 1Like
Reactions:
Yes and no. In the case of France, France is clearly stronger than any of its vassals, and can probably outclass all of them by itself. In other words, it will be able to deal with having so many, though obviously diplo slots is an issue we have had to address by doing [REDACTED]. On the other hand, the weakened Austria would basically control the six or so provinces in the north-east of the country. Styria and Tirol would each be just as strong, and really they would have to be under PU rather than vassals. This would weaken Austria in the following ways, due to more of Austria being held by the subjects than by Austria:
- High liberty desire in Styria and Tirol; also, PUs being relatively unstable overlord-subject relationships that would have to last for 50 years => relatively high chance of the subjects breaking free.
- Austria, as the Emperor, can use an inflated force limit. However, it would not be able to make use of that significantly as it would not have the resources to pay for a large army. In other words, you'd have a fairly weak Emperor right from game start.
- Austria would lose two relations slots unless we made another custom solution for them.

All of those factors would be exacerbated massively if Austria pursues its PUs with Hungary and Bohemia. Basically, those would probably not happen.
Inner Austria (Styria) was the Emperor and the senior succesor. Giving him two vassals (Further Austria under Albrecht and Austria under Ladislaus) as well as a guarantee on Tyrol ruled by Sigmund would make a power-block. PU's make zero sense.

Some good events would result in a solid and stable Austria ready to take on its other neighbours.

Also, lots of modifiers can be given to keep the vassals stabilized under Frederick III. Like the Timurids.
 
Why is West Thrace in the Macedonia area and western Inner Macedonia in the Rascia area lol

Good point. It was designed that way because at some point we ran out of room for provinces in areas, but there seems to be room in the current iteration. Will change.
 
Will there be any changes to Poland's mission tree ? The "break the rus" is really lacking and the swedish one are poorly made as well. What about special gov reform for elective monarchy and maybe some special unit ( since every patch country after country is getting it). Maybe consider combining mission tree of poland and lithuania after forming PLC ( if u start as lithuania and form PLC u are much more rewarded from the missions. Lastly by the love of God do sth with the Polish AI. I m seeing coalition formed against poland in the 20 years of gameplay. And for some reason this ai is always attacking great powers even if its behind in tech.
 
sweet to see bulgaria getting a bit of love, would be awesome to see the tag more often normally too!

A powerful Ottoman Empire will remain a stable in most games. But there will be some.. encouragement if you want to restore the Bulgarian Empire as a player.
 

Why Ohri is a part of Rascia area? And why isn't it called just Ohrid as it should be? (Nevermind, it is a turkish name)
Why give Ohri province to Macedonia area while moving Gumulcine province to the Thrace area?

It just makes Rascia area look a bit odd, makes shape of Macedonia area a bit weird and... just in general seeing Ohrid outside of Macedonia is really weird, as in general it is a part of overall Macedonia area. Even under Ottomans most of Gumulcine wasn't a part of Macedonia...
 
Last edited:
Austria would lose two relations slots unless we made another custom solution for them.
To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

This basically confirms that the solution for France will not be universally applicable, so it will probably be a unique government reform rather than a vassal type. Wonder how it will work for people without Dharma though.
 
Some mistakes:
- Fiume wasn't located there and under Austrian control.
- Villach is not within the province.
- Kirkkilise is within the Edirne province and its designated capital is still Burgas. So, it should be renamed and reshaped to incorporate Sliven/Islimiye.
- Vidin's location is off (town).
- Silistre's town is in the location of Constanta, Silistre was a Danube-town, not a Black Sea-town.
- Filibe should be moved north to that round island of Greece and beneath the Maritsa river.
- Smederevo should be the capital of Serbia.
- Tirhala should be moved; its capital shouldn't be called Larissa and neither should it be at the coast.
- The city of Mystras should be moved.

Austria is a mess in general, would need to take a good look at it to properly place everything. So that will come later this week.
 
- High liberty desire in Styria and Tirol; also, PUs being relatively unstable overlord-subject relationships that would have to last for 50 years => relatively high chance of the subjects breaking free.
I don't know about that part, honestly. Personal Unions only consider their own strength for LD calculation, so having two strong PUs is way easier to manage than having two normal vassals close to your own strength. And between some reshuffling of Austria's ideas (like swapping BROT and +DipRep, or directly giving them -LD in subjects), early mission rewards, or - the sledgehammer approach - the Historical Friends modifier, it really shouldn't be impossible to create a setup where even the AI will keep the PUs most of the time. Heck, Kalmar mostly works like this. As far as I can tell, Sweden (i.e. the one without the Historical Friends modifier) ususally goes disloyal through the Scandinavian Constitution event.
If you want to split up Austria, I have full confidence that you'd be able to do it even without introducing some super special unique Chin Powers for Austria, just by using the mechanics that are already present in the game.
 
I would like to see how Moldavia looks as a whole after that tiny border change. Please?
 
Yes and no. In the case of France, France is clearly stronger than any of its vassals, and can probably outclass all of them by itself. In other words, it will be able to deal with having so many, though obviously diplo slots is an issue we have had to address by doing [REDACTED]. On the other hand, the weakened Austria would basically control the six or so provinces in the north-east of the country. Styria and Tirol would each be just as strong, and really they would have to be under PU rather than vassals. This would weaken Austria in the following ways, due to more of Austria being held by the subjects than by Austria:
- High liberty desire in Styria and Tirol; also, PUs being relatively unstable overlord-subject relationships that would have to last for 50 years => relatively high chance of the subjects breaking free.
- Austria, as the Emperor, can use an inflated force limit. However, it would not be able to make use of that significantly as it would not have the resources to pay for a large army. In other words, you'd have a fairly weak Emperor right from game start.
- Austria would lose two relations slots unless we made another custom solution for them.

All of those factors would be exacerbated massively if Austria pursues its PUs with Hungary and Bohemia. Basically, those would probably not happen.

I can see the logic there for sure. I did a test run on the current patch which generally has the same amount of development. I said generally as the new provinces might mix the development up a bit. As vassals, liberty desire would not be a problem:


CB2CE6CB1EFB5CAA8BF00431CF16D57177C1C676


I didn't do anything but move my merchants after the subjects got released. You can build up to 24k without mothballing the fleet or forts or lowering army maintenance. subjects had a forcelimit of 5k and 7k and would not be disloyal even if the AI would build up to forcelimit. Once you declare a war, it would allow you to field an army of 36k with 3 manpower pools.



- Considering Austria would generally love to get a PU over Bohemia and Hungary, I can see why having them as junior PU partners would not be viable.
- Income wise, it seems you can release these 2 vassals and pay up for a standing army of 24k assuming you keep the number of cavalry regiments the same.
- I agree on the relation slots.

In general I agree with your assessment that giving Austria subjects would not be the best way to go. In general I actually hope nations like Austria would do more to pursue their mission tree. In it's current state, it won't ever be able to get started. Maybe having 5 electors on 100 opinion is too hard for the AI. It generally only happens if a nation like Burgundy suicides into the HRE and even then, Austria doesn't declare union wars. Also of course, because Austria always allies Hungary at the start and therefore can't ever declare such a war.

(on a side note, the AI claims thrones from time to time, but I've never seen them enforce their claim through war. That's usually because if they do claim the throne, they won't break alliance)

If Austria doesn't ever expand, it will be very difficult to ever unlock the mission to get a PU over Hungary, unless of course the Ottomans have ravaged them a few times first. Granted, that happened in history, but gameplay wise, the union just becomes a liability.

So, no criticism against the map changes, but I do think if you want Austria to fullfill a more powerful role in game, it might be nice to see them try to complete missions.

A slightly unrelated question: "Does France have cores on their subjects just like Scotland has cores on the Isles?" If so, France could integrate their subjects instantly, but profit from their additional power in the 100 years war. If so, a France player can still just go for emperorship in about 20 years as the diplo rep penalty is gone after 10 years. The emperor usually doesn't die within the first 20 years.
 
Last edited:
I'm still wondering about it. I think u Paradox wants us to make vassals n stop eating every province myself.
Then can't u make independent diplomatic slot for vassals? It seems like OP but if u make it as a reward for Ideas like Influence, then most of the users will use vassals n it seems not that OP. OR make Marches only apply to this slots. Then many users will use Marches. I think only few concept people use Marches now but i like the concept of Marches.
 
Very nice maps, I would say all the absolutely necessary changes are there, though I would have liked to unite a divided Austria.

At first glance two minor details catch my eye:

- The province of Ragusa is still dynamically renamed to Dubrovnik when owned by the nation that actually is called Ragusa. It seems very silly to me, and maybe can stil be changed?
My preference would be to give the nation Venetian as primary culture, with Croatian accepted. If somehow that is not desired, a dynamic name for the Ragusa province under the Ragusa tag would work.

- The province of Steiermark (german for Styria) contains only the upper part of Styria,.Styria's capital (Graz) is a completely different province, so the naming seems a bit too broad. In the current 1444 setup the Styria tag does not have a core on the Styria province. I hope this will be fixed in the current patch. My solution here would be to simply name the province after its capital, Judenburg. Since we now have Oberkärnten/Unterkärnten and Oberhessen/Underhessen, I would love to see Obersteiermark(Judenburg), Mittelsteiermark(Graz) and Untersteiermark(Celje) as dynamic German names for Austria.
 
A slightly unrelated question: "Does France have cores on their subjects just like Scotland has cores on the Isles?" If so, France could integrate their subjects instantly, but profit from their additional power in the 100 years war. If so, a France player can still just go for emperorship in about 20 years as the diplo rep penalty is gone after 10 years. The emperor usually doesn't die within the first 20 years.

France currently does not have cores on its vassals. This is something we're likely to iterate on a lot until we get the balance right. Current test games are looking good but not everything is implemented yet.
 
I'm disappointed about the unified Austria. You have a lot of tools to work with to make it work and the possibility to change mechanics.

PU-juniors could not only start independence wars put change the leader of the union. So Styria could be the head of the union instead of Austria.
Unique event to shorten the time for integrate Further Austria and Styria.
Changes to the HRE and create an Imperial army instead of give bonuses to the emperor. Make HRE sort of a nation with an own economy and manpower. Member states pay Imperial tax, send manpower to the Empire. HRE emperor can recruit an imperial army that only can engage imperial enemies.

There is a lot of options to make this work.