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Good morning! I’m skingrado, one of the new content designers for EU4 at Paradox Tinto, nice to meet you all! To begin with, I think it’s very important that you know that my favorite castle is Loarre, that’s my main personality trait, so I hope that gives you an idea of who I am (and, as you can imagine, I’m also a big fan of GSGs, and I used to play a lot of CK with my dad). But today I’m here to show you some of the things we’ve been working on for the North American Natives, since a lot of you asked for more content after the reveal of the new mechanics (nothing to do with castles, I’m afraid).

We’re creating completely new native mission trees (since until now they mainly had the generic missions) and we’ve started by designing six new geographical mission trees available to all tribes, according to their localization and culture at the time of contact (i.e. very close to the start of the game). You’ll notice that some of the traditional cultural areas have been merged into one single tree (Northwest Coast + Plateau, for example), more on this to come next week. I’ll be now talking about some that I’ve done:

NE.png

(Notice that all icons are still placeholders).

The Northeastern Woodlands extend from the Atlantic Coast to the eastern Great Plains, going slightly above the Great Lakes in the north and bordering the Southeastern Woodlands in the south, roughly including the present Mid-Atlantic states. People from this region generally lived in villages with a few hundred inhabitants and used wigwams and longhouses for shelter, as well as canoes for traveling, fishing, trading and warfare. These villages were often placed near their crops, since the so-called Eastern Agricultural Complex was their main source of food, characteristic that they shared with the nearby Southeastern Woodlands.
Their social organization was based on clans, which were often named after some relevant animal to the area, such as wolf or bear (you’ll see more on clans in the events).

Some highlights of this tree include:
  • Building tall and preparing for war with the missions Wigwams and Longhouses and Raising Palisades will grant you permanent claims in the Great Lakes, apart from local defensiveness and manpower modifiers.
  • Conquering the Northeast after conquering the Great Lakes will grant you a +5% to the morale of your armies.
  • I have talked before about the importance of the Eastern Agricultural Complex, so having 3 irrigation canals and a total of 50 development will improve your production efficiency and grant you some extra gold.

SW.png


Then we have the North American Southwest, which mainly includes Oasisamerica and borders the Plains-Great Basin to the north. People from this region farmed as a complement to their hunter-gatherer economy (in the case of Aridoamerica tribes) or even had a truly agricultural society in the case of the Oasisamerican tribes. They also cherished precious minerals, like turquoise and cinnabar, and had some interesting ancestors that we will address now on some of the missions:
  • “Against the Desert” and “Taming of the Sands” compensate the player’s concern for devastation and development, since the Chihuahuan Desert is home to some of these tribes and its harsh living conditions are rewarded with claims in the region that will provide a tool for the spreading of such knowledge to neighboring provinces.
  • Yucca Palm Trees were used as food and as the base material for the making of baskets or even “shampoos”, so controlling their province of production will also increase the local production efficiency and boost the economy.
  • Turquoise Mining will require owning provinces with gems, salt or gold, in which mines could be created, and will also boost production and prestige, since turquoise was a valued trade good.
  • Lastly, Paquimé was the ancestral home of the Mogollon people, and includes a series of archeological ruins that were burnt around the year 1340, prior to the start of the game. Owning the province and helping rebuild it will decrease the construction and development cost by -10%.

Now moving to the part that is slightly more fun, we have designed mission trees specific to some of the best known native tribes. Today, I’ll be focusing on the Iroquois:

iroquois2.png
Iroquois.png


As you can see, culture groups in Native America have been changed, and these missions will be available to those that have “iroquois” as their primary culture. These tribes are mainly known for the famous “Iroquois League” or “Iroquois Confederacy”, which was established prior to European contact and granted these nations security and protection, as well as a saying in the Great Council that ruled over them, much like how the new Federation mechanic is going to work. The focus of this tree is to form said Confederacy and extend its power:
  • The Great Peacemaker will require you to have a longhouse in which an assembly can be met, and a reduced local autonomy. This will grant you a theologian named The Great Peacemaker himself, who is the legendary founder of the Confederacy and will lower your unrest.
  • After gaining some allies through Haudenosaunee, and annexing the five most prominent nations of the League, your duty will be to protect the eastern coast from European explorers, specially French, since the League engaged in the decades-long Beaver Wars against them in 1609.
  • False Faces will require you to have a spymaster and a spy network of at least 25 in any other country, as well as some diplomatic power. False Faces Masks were used during ceremonies to conceal one’s true nature and completing the mission will boost your spy power and spy detection by +25% each.
  • Wampum Shells were the main currency used in these nations, so building a storehouse to hoard them will increase your mercantilism.
And, of course, we have also added some events. Some are generic, others will be linked to the totemism “rework” and a few will be specific to certain tribes as well. In this case, the Iroquois culture group gets a new event chain called “The Mourning Wars”.

mourning wars.png


Mourning Wars were fought when some of the tribe’s warriors were killed in battle and the spiritual balance of the village had to be restored. For Iroquois nations, grief did not come only for the loss of a loved one, but also for the loss of harmony. Thus, they would try to compensate for it, and that compensation came in the form of mourning wars. Now, a series of events will let you decide whether you should kill in revenge for the killing (which will lead to some nasty consequences, since it goes against the spirit of the war), or maybe take some captives in replacement for the dead members of the tribe.

Expect more information on this matter next week! Thank you for reading :)
 
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The Northwest Plateau, which runs across Idaho, eastern Oregon and Washington and southeastern B.C. is empty in the current game. Is another map update on the way?

If my caculations are correct we only know the names of 49-51 of the announced 56 new north american tags. (46 new tags were shown on maps and 5 were mentioned but not shown.) i am not sure wether we still lack info about 5 or 7 tags because i am not sure how to interpret this quote:

and the Puebloan people expanded from Keres and Pueblo to Acoma, Zia, Ohkay Owingeh and Sandiat.
 
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If my caculations are correct we only know the names of 49-51 of the announced 56 new north american tags. (46 new tags were shown on maps and 5 were mentioned but not shown.) i am not sure wether we still lack info about 5 or 7 tags because i am not sure how to interpret this quote:
That note from the dev diary is about the Pueblo tribes in the Rio Grande Valley in New Mexico. They're saying that they will remove the existing Keres tag and replace them with an Acoma and a Zia tag. Keres is an enthic/linguistic group, whereas Acoma and Zia are pueblos controlled by Keres people. Then they will remove the Pueblo tag and replace them with Ohkay Owingeh and Sandia tags. Pueblo of course is a very generic term. Ohkay Owingeh and Sandia are Tewa speaking pueblos.
[Edit]
In case it isn't clear, Ohkay Owingeh is a single town
 
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That note from the dev diary is about the Pueblo tribes in the Rio Grande Valley in New Mexico. They're saying that they will remove the existing Keres tag and replace them with an Acoma and a Zia tag. Keres is an enthic/linguistic group, whereas Acoma and Zia are pueblos controlled by Keres people. Then they will remove the Pueblo tag and replace them with Ohkay Owingeh and Sandia tags. Pueblo of course is a very generic term. Ohkay Owingeh and Sandia are Tewa speaking pueblos.
[Edit]
In case it isn't clear, Ohkay Owingeh is a single town
So that means that 2 currently existing tags get replaced by 4 new ones. in that case we are still missing 7 tags.
My picks would be (I dont know much about the area) :
Chipewyan
Tlingit
Ute
Nez Perce
Nootka
Yupik

Chumash
 
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So the North American Natives will finally have something to do besides waiting for the Europeans to show up? Awesome! Will the Southern and Central American Natives get a similar rework?
 
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So that means that 2 currently existing tags get replaced by 4 new ones. in that case we are still missing 7 tags.
My picks would be (I dont know much about the area) :
Chipewyan
Tlingit
Ute
Nez Perce
Nootka
Yupik

Chumash

As mentioned in the relevant DD (the same where we gave the figure for new tag counts), I didn't go west of the Rockies for this map update, due to time constraints (keeping in mind, as was discussed at the time, that I do all my work on a volunteer basis).

I'm not actually sure which of the tags were visible in the DD screenshots and which were not, so not sure which ones you are missing XD.
 
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As mentioned in the relevant DD (the same where we gave the figure for new tag counts), I didn't go west of the Rockies for this map update, due to time constraints (keeping in mind, as was discussed at the time, that I do all my work on a volunteer basis).

I'm not actually sure which of the tags were visible in the DD screenshots and which were not, so not sure which ones you are missing XD.
in that case i am just bad at counting

edit: I think i found the mistake. I counted how many more starting tags there are. ( example: i didnt count Mohawk as new to represent the fact that the Iroqois tag was removed) while you probably counted the number of new Tags.
 
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Incoming Aragon buff...?

Are we finally getting the Iberia update? The Pirate Republic update was cool and all, but we're still excited for the supposed update that Iberia was supposed to get; can't wait!
Finally Iberia getting what it should have had in Golden century (the shameful dlc) ?
This DLC is very interesting. SEA, North America and now it seams Iberia is geting some touch. Very interesting DLC indeed.
Well this new dev mentioned castle Loarre which is in Spain so i figured it might be Iberia rework after Golden Century failoure.

While I would love to see this, I must remind us that PDX Tinto is located in Barcelona so in all likely hood our new friend is a native and is merely speaking about Iberian castles to celebrate the new studio.

Though I now feel obliged to share my own favorite Iberian Castles mine must be the Alhambra complex including both the Nasrid fort and Charles V Palace.
 
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Very happy that North American natives are finally getting unique missions. I'm seriously going to have to try them out when this drops.
 
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Won't South American tribes get any love this patch?
I'd love to see a mountain of additional content for South America, but at this point, I think they deserve a DLC/update all to themselves.
 
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nice
 
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North Americans getting long-needed content is something I've wanted for years. I'm so excited. Especially looking forward to the (likely) unit models coming.

That said, and I do hate being that guy, I do hope South America gets some dedicated attention in the future.
 
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North Americans getting long-needed content is something I've wanted for years. I'm so excited. Especially looking forward to the (likely) unit models coming.

That said, and I do hate being that guy, I do hope South America gets some dedicated attention in the future.
I think that South American DLC would be awesome. Tho i must admit i would like that Middle Eastern nations get perhaps free patch mission trees.
 
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I still dont realize the north american natives rework is happening...
Thank you so much for this really :)

I hope (in the future) mesoamerican nations will also get some love, its hard but so rewarding to play as these nations
 
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Hmm. This is cool, but it seems like there's a missed opportunity for missions about European interaction. Maybe two trees, one for allying with a colonizer and one for driving them all into the sea. This is just a first stab, but something like:

Friendly:
1) "Learn from the visitors" = Reform government off European nation (can't also take unfriendly path) -> large opinion boost with that nation.
2) "Forge bonds with the visitors" = Form an alliance with a nation with capital in Europe -> Claims on local territory where it is not controlled by the ally
3) "Strong friendships" = control territory from claims or have it controlled by an ally or subject -> some significant reward

Unfriendly:
1) "We must adapt to survive" = Reform government using the final native gov't reform (can't also take friendly path) -> tech/institution boost of some sort
2) "Match the invaders" = be up to date in tech in one area (or, if this is tricky to code, match a nation with capital in Europe and territory in same region) -> claims on local territory
3) "A free people" = take all claimed territory -> Get claims on all land (maybe all land held by Europeans or unclaimed) in larger region.
4) "Drive them into the sea" = No nation with capital in Europe in claimed region -> Some significant reward (+ claims in Europe?)
5(?) "Sail into the sunrise" = Conquer European claims -> idk, some reward/more claims.

Maybe these don't have to be exclusive but instead could be an option to switch partway down the friendly tree. Anyway, these can be improved on, but while the pre-contact missions are cool it's too bad they were such a dominant focus - the player is going to be thinking about Europeans mostly and it would be nice to see some content for that.
 
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