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EU4 - Development Diary - 17th of April 2018

Good day and welcome. By the time you are reading this message, I will be long gone. This message should go live at 10am on Tuesday 17th April but I am writing this some days before. Having already snapped at several months of sustained subzero temperatures in this heathen place, I am taking to the skies and will be enjoying the blazing sun in Florida for a three week vacation. Know that if you do find me making posts here, it is as I am laying by a pool sipping a drink not out of thirst, but out of needing to actually cool down for the first time in half a year. In my stead, @Groogy will be more than happy to elaborate on the mechanical/design changes and @Trin Tragula will be on dev diary duty to talk about what he does best.

But the grim reality of Scandinavian life aside, let's look at our final in a three-parter dev diary on the Government Changes coming along. We've already elaborated how they work as well as Monarchy reforms in Part One, then checked out Republics in Part Two. Today we wrap up by checking out the remaining government types: Theocracies and Tribes.

Theocratic Reforms:

  • Leadership
    • Clergy: 5% Tax Modifier
    • Monastic Order: -20% Fort Maintenance
    • (Papal States only) Pope: +1 Prestige, +1 Tolerance of True Faith
  • Internal vs External Mission
    • Internal Mission: +2 tolerance of true faith
    • External Mission: -20% Warscore against other religions
  • Divine Cause
    • Safeguard Holy Sites: +1 Prestige
    • Combat Heresy: 10% Morale
    • Expel heathens: 5% Development cost
  • Clergy in Administration
    • Subservient Administrators: +1 Free [HIDDENS] (almost missed this one)
    • Religious Administrators: -10% Stability cost
  • Secularise?
    • Maintain Religious Head of State: +10% Absolutism
    • (Muslim) Hereditary Religious Leadership: gain Feudal Theocracy abilities
    • Crown [Root.Monarch.GetName]: Turn into a monarchy, lose 2 reforms
    • Proclaim Republic, lose 2 reforms
Theocracies will be able to shape what sort of religious government hey wish to be and, instead of simply having the decision to secularize, can decide if they want to become a republic or Monarchy at the end of their reforms (keeping some of their reform progress that can be immediately used to pass Monarchy/Republic reforms) or double down on keeping a religious government. For owners of Cradle of Civilization, regular Sunni Theocracies will be able to adopt Feudal Theocracy mechanics as their final reform if preferred. For the likes of Ardabil, they will have a special starting reform which has these mechanics pre-unlocked.

Looking over to our friends the Tribal nations. We wanted to make the path from Tribal to settled nation more exciting than being an ADM sink and rail-roading of National Ideas. They are offered several choices of where to direct their nations.

Tribal Reforms:
  • Tribal Administration
    • Nomadic - Enables Steppe Nomad mechanics, all old nomad bonuses. only available for 1444 nomadic nations.
    • Federation - Enables Federation mechanics. - 5 years of separatism. Only available for the previously defined Tribal Federations.
    • Despotism: -10% Core Creation cost
    • Kingdom: +20% Vassal Income
  • Cultural Values
    • Martial Society: +15% Manpower
    • Civil Society: +5% Tax
  • Religion v secular
    • Religious Societies: -10% Stability cost
    • Lip-Service: -20% Land Maintenance Modifier
  • Modernization
    • Centralize Powers: +3 States, +10 Max Absolutism
    • Retain Tribal Hierarchy: -5% Core Creation Cost -5% Stability cost
  • REFORM:
    • Become Monarchy - Lose 4 Reforms, become Monarchy
    • Become Republic - Lose 4 reforms, become Republic
    • Become Theocracy - Lose 4 reforms, become Theocracy
    • Become Horde - Become Steppe Nomad. Use Nomadic mechanics.
All values seen are subject to balance changes and tweaking at this early stage of development and are expected to change. Despotism vs Kingdom, I'm looking at you.

With Tribes you are now given more control over how (and if you even wish to) reform your nation, complete with the ability to embrace horde life as a nation not blessed with Steppe Nomad mechanics in 1444, so once you have dominated West Africa as Dahomy and don't want any of those fancy styles of government that the arriving Europeans offer, you can go full horde and ride north razing everything into dust.

You will be able to see how close you are to your next reform straight from the main GUI, as we have re-positioned the Great Powers button to allow a button that opens your reforms. This button also fills up with green as you get closer to your next reform so you won't need to keep consulting the tab to check your progress.

Aq Qoyunlu Reforms.jpg


As is often the case, changes to a base system like this is going to be subject to iteration as we continue our work on 1.26 and its accompanying yet unannounced expansion, so do not be surprised when other changes to it are announced along the way. For now though, we will shift our attention in these dev diaries. Starting next week we will have some dev diaries on the map changes upcoming in 1.26. As always, map changes and new nations added are free additions to the game and are part of the upcoming Update. This will also reveal where we will be focusing on in this expansion. In the interest of teasing it though, I'll post some screenshots along the way.

River 1.jpg

We'll see you then!
 

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Bigger updates/DLCs couldn't change only one region. In CoC/1.23 the map was changed from Egypt and Anatolia to the Afghanistan.
AKA The Middle East :p
If it changes any additional region it *may* be SEA. But the three teasers were Sind, VJ, and Bengal which basically just outlines the Indian subcontinent. I’d be surprised if we get more at this time.
 
AKA The Middle East :p
If it changes any additional region it *may* be SEA. But the three teasers were Sind, VJ, and Bengal which basically just outlines the Indian subcontinent. I’d be surprised if we get more at this time.

Well, we might get Himalaya.

SEA should get its own expansion, imho.
 
16:00 or riot.


EDIT: I'm kidding of course, I'm just extremely curious.
 
I just hope it focusses on the core of the game. Fix parliaments, fix colonization and colonial nations, fix naval warfare, fix institution spread and technologically flat worlds. We only have a chance of getting any of this with a European expansion. I really don't need more clickable buttons, unique religions and government forms for some random countries in a region of the world a small percentage of players ever played a game.
 
I just hope it focusses on the core of the game. Fix parliaments, fix colonization and colonial nations, fix naval warfare, fix institution spread and technologically flat worlds. We only have a chance of getting any of this with a European expansion. I really don't need more clickable buttons, unique religions and government forms for some random countries in a region of the world a small percentage of players ever played a game.
Yeah, sure, why not, while all other DLCs focused on one particular part of the game, this one will probably focus on everything
 
The only reason I've not played in india is that they all basically have the same ideas atm. I'm hoping an expansion in India actually gives unique ideas to the little Indian states, and maybe buffs Sikhism a bit.
 
I just hope it focusses on the core of the game. Fix parliaments, fix colonization and colonial nations, fix naval warfare, fix institution spread and technologically flat worlds. We only have a chance of getting any of this with a European expansion. I really don't need more clickable buttons, unique religions and government forms for some random countries in a region of the world a small percentage of players ever played a game.

Couldn't agree more. Technologically flat worlds have ruined this game for me, at least the immersion aspect of it. The last thing we need is another expansion that makes no changes to Europe especially with many areas (Italy and HRE) lacking the level of detail that is now in Japan, England, and Northern France. I wish Paradox would take a patch or two to just add flavor into the game, more formable/existing tags, more provinces in Europe, more interesting events, and changes to the abysmal parliament and colonization systems rather than adding more provinces in a part of the world that a lot of players have no interest in playing.

That said, now is the time to play for achievements in India because you can keep up in tech pretty easily.
 
Yeah, sure, why not, while all other DLCs focused on one particular part of the game, this one will probably focus on everything

Yeah I'm not saying I expect all of this in one expansion. But e.g. colonization improvements will not be part of the DLC if it's not centered around either the New World (don't think so) or one of the major colonizers (unlikely, as Netherlands and England have just been covered and Iberia already denied). They also won't fix institution spread at the same time as they bring out an expansion for India, as they would want to make it easier, not harder to play there to sell as many copies as possible.
 
Couldn't agree more. Technologically flat worlds have ruined this game for me, at least the immersion aspect of it. The last thing we need is another expansion that makes no changes to Europe especially with many areas (Italy and HRE) lacking the level of detail that is now in Japan, England, and Northern France. I wish Paradox would take a patch or two to just add flavor into the game, more formable/existing tags, more provinces in Europe, more interesting events, and changes to the abysmal parliament and colonization systems rather than adding more provinces in a part of the world that a lot of players have no interest in playing.

That said, now is the time to play for achievements in India because you can keep up in tech pretty easily.

Same here, I'm not oppossed to India, in fact I think it deserves an expansion very much, but there are parts of Europe that are played far more and were far more crucial in the time period of the game (Globally speaking at least) that need a touching up desperately. Not to mention that this could be a way to fix the issues regarding institutions and tech and the issues they cause in-game

EDIT: Grammar and clarification on the last point.
 
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Trin was viewing the forums a moment ago.
 
Guys, give Trin a moment. He’s formulating his strategy on how to recover from his three provinces remaining in the Dev Clash :p