EU4 - Development Diary - 16th of June 2016

EU4 - Development Diary - 16th of June 2016

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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

johnleeyx

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@DDRJake , there should be a way to influence what ruler traits you gain like education events or daily life ck2esque events to show gaining a trait.
 
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"What?! France has taken Berlin and annexed the entire Prussian Empire! We must start a coalition to stop them dominating the entire continent"
"But sire, the current King of France is really careful."
"What does that matter, knave?"
"You don't understand sire, he's REALLY careful."
"Oh, I see. That's alright then. 10% more alight, to be exact."
 
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First glance at the srennshots got me exited. I thought that we are finally going to have some dnyastic system in EU (royal family, no random heirs, no random succesion wars etc). But then I realised that it's just some personality changes for monarch. It's nice addition but Im still disappointed.
 
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Nice, this wouldn't happen to be inspired by some of the more famous mods (Like M&T), would it?
 
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What is the crown button under the ruler age (here 38 yo)? A button to abdicate?
 
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First glance at the srennshots got me exited. I thought that we are finally going to have some dnyastic system in EU (royal family, no random heirs, no random succesion wars etc). But then I realised that it's just some personality changes for monarch. It's nice addition but Im still disappointed.
Don't rule things out entirely yet. There is a second banner under heir, some button with heir's crown next to ruler and the next DD is about a dynasty.
 
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@DDRJake: Will the traits of a ruler be shown in the country selection screen at the start of the game or do we have to wait until we completely started up the session to see them (just like estates)?
 
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Show_me_dem_kitties_

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If you want to make Glitterhoof another multi-series running gag like the comet, this is your chance. Double points if Glitterhoof will reduce diplomat travel time in this game.
triple points if you can make him an advisor, available for diplo/admin/military points, +3 in every categories. Or, you know, make him senator.
 
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I hope so. It's bad design to hide it from the player.
How come?
Unless you have some influence over traits gained what would be the point?

For example, Stellaris and HoI4 use such a system - nations get different descriptions/options for the same incident.

Edit: NVM; from Trin Tragula's clarification I gather you meant why a spacial option is enabled and not have all options present but grayed-out[?].
 
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Trin Tragula

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Added clarification to my previous reply :)
 
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Since the next DD is about genealogical trees, could we have next of the heir an indication like "brother", "son", "nephew" or "uncle"? :D

Very interesting, those traits. AARs writers will rejoice, as well as rp players, and it might push some people to not sacrifice their heir so readily.

About the prudent Napoleon, he is so prudent that he tries to mitigate the way he is humuliating his adversaries, so he is able to go just outside the coalition zone. Of course that means nothing if he is doing something as drastic as abolishing the HRE. But he could have been more reasonable.
 
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Sounds good, but also sounds like something that would restrict the AI and not the player (so a buff for the player), unless the personality restrictions the AI has will also happen to the player (I doubt it). Not talking about the extra options in popups, but more like if a 'coward' ruler won't let an AI start a war, would it be the same for a player?
 

Arizal

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And a question... What is the piechart next to the ruler? The amount of time we have to wait until having a new trait? Isn't that a bit too visible, if it is the case?
 
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Whats the catch about that description of hunting accident death of greedy ruler in the last screenshot?

Did we finally get a way to kill our rulers or am i imagining things?! :D
Perhaps they decided to add death reasons in the style of CK2 or it's just random flavour.

What of regencies? Will those have traits?
 
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afb

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I love the concept!

One gripe: A 'careful' monarch should not be played as careful, as his trait encourages aggressive conquests. I know it's difficult to match perfectly, but it might be something to keep in mind.
 
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