Stellaris Technical Scripter
- Nov 1, 2014
Very fun to read.
Question though; will the AI actively try to flip to protestant/reformed due to these new changes?
Nope, the missions are made to be completable whichever faith one chooses to follow.
Any chance, @Caligula Caesar, that you'll also add in some minor Republican Tradition here? In my present game as a Pegu republic, it's really annoying to have an empty national idea (Pegu's Buddhist Kingship idea), and that could easily happen here as well. After all, a theocracy can reform into a republic using government reforms and no exploits.
In this case, it is by design, as a) one of the things that makes Cologne special is it being an Archbishopric, and b) it can form Westphalia if it wants some ideas that are slightly less specific to Cologne itself
I actually agree with you, some NI can be gov specific. I figured it couldn't help to point it out in case it is merely an oversight, especially since both theocracies get access to +legitimacy, implying that going monarchy is acceptable to the devs. So I figured, why not also give them something if they go republic?
Theocracies use legitimacy without the relevant DLC.
One small criticism: Why does Cologne still have an additional missionary in their traditions when there is nothing to convert during the first decades of the game? Couldn't the idea be swapped with one of the later ones?
True. I guess I didn't change that from Divine ideas. Maybe I will now
tfw all three theocratic electors got sound nerfs straight to the face
I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?