EU4 - Development Diary - 16th of July 2019

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Caligula Caesar

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Very fun to read.

Question though; will the AI actively try to flip to protestant/reformed due to these new changes?

Nope, the missions are made to be completable whichever faith one chooses to follow.

Any chance, @Caligula Caesar, that you'll also add in some minor Republican Tradition here? In my present game as a Pegu republic, it's really annoying to have an empty national idea (Pegu's Buddhist Kingship idea), and that could easily happen here as well. After all, a theocracy can reform into a republic using government reforms and no exploits.

In this case, it is by design, as a) one of the things that makes Cologne special is it being an Archbishopric, and b) it can form Westphalia if it wants some ideas that are slightly less specific to Cologne itself ;)

I actually agree with you, some NI can be gov specific. I figured it couldn't help to point it out in case it is merely an oversight, especially since both theocracies get access to +legitimacy, implying that going monarchy is acceptable to the devs. So I figured, why not also give them something if they go republic?

Theocracies use legitimacy without the relevant DLC.

One small criticism: Why does Cologne still have an additional missionary in their traditions when there is nothing to convert during the first decades of the game? Couldn't the idea be swapped with one of the later ones?

True. I guess I didn't change that from Divine ideas. Maybe I will now ;)

tfw all three theocratic electors got sound nerfs straight to the face

I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?
 

Me_

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Speaking of Counts and Counties, HRE monarchies with less than 50 development will now also be called Counties and be ruled by Counts.
50 feels like too much. I suggested 50 in my original thread, because of the Dutch minors (Holland, Flanders), who were mostly counties but start with plenty of development (so a lower point would be insta-fulfilled for them), but making it 50 for all of the HRE will result in way more Counts than in history. Perhaps it could be changed to like 30 (ideally, I would suggest 50 for the Dutch and Flemish cultures and 30 for all others).
 

Wegenbartho

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I really like the flavour changes, thanks for the DD.
Is the hidden ULM idea related to any of the new mechanics? ;)
 

Caligula Caesar

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50 feels like too much. I suggested 50 in my original thread, because of the Dutch minors (Holland, Flanders), who were mostly counties but start with plenty of development (so a lower point would be insta-fulfilled for them), but making it 50 for all of the HRE will result in way more Counts than in history. Perhaps it could be changed to like 30 (ideally, I would suggest 50 for the Dutch and Flemish cultures and 30 for all others).

Getting to 50 dev is not very hard.
 

Me_

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Getting to 50 dev is not very hard.
I was thinking more of the 1444 and early-game setup, where almost no HRE nation has 50 development, so there will be Counts galore, while it should be more of a mix of Counts and Dukes.

Also, perhaps the same naming schema could be applied to French vassals, as they were also a mix of Counts and Dukes.
 

ZenGenesis

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I know its a little off topic but i have to adress the elephant in africa;)

Big blobs of protugese or spanish culture in east africa are a sore for the eye and more than a bit historically inacurate.
Could a culture protection for the whole of africa be possible as it exists for trade companies?

On an other note would it be possible that colonized provinces retain their culture shadow for back converting? Cultures like samoyed ect are pointless otherwise
 

Malario

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Personally i don't mind if the new ideas are a buff or nerf for the bishoprics because they are now all unique. Now there is an incentive to try all of them beyond starting position!

Their new missions are interesting, i understand that more unique missions should be given to the majors but i do hope there is a juicy tree for the big formables such as germany or the HRE! I approve of the shared missions, that sounds fun from both a RP and a gameplay perspective.

The Palatinate looks really cool and im looking forward to being the long boy of the HRE!

If requests for next week are a thing i would like to see some of the Hansa. Im guessing a similar thing can be done with them sharing a couple of missions and then having a unique one or two for flavour.
 
Last edited:

McManama

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I was thinking more of the 1444 and early-game setup, where almost no HRE nation has 50 development, so there will be Counts galore, while it should be more of a mix of Counts and Dukes.

Also, perhaps the same naming schema could be applied to French vassals, as they were also a mix of Counts and Dukes.

I don't see a problem here. It's just a name, and 50 dev. seams reasonable. We are playing a game, and not a historically accurate simulator, but I agree with You on this: Not only the Germans should have a Count status. But maybe they are hiding something about AE and the relation to how big your country is.... I would love to see such modifiers.
 

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I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?

Divine ideas are way better D:

Well, it's not straight up comparable of course, but divine ideas offers some exceptional combos for conversion (all the good bits of religious ideas), while also havings the essentials of any good idea group (discipline and CCR). I don't see that from the ideas you've placed. Maybe it's due to the awful display (lol) but I don't think.

Not that I mind though, they look appropriate for these nations, divine ideas were a bit out of place in the middle of HRE imo.
 

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Divine ideas are among the better ones in the game and are superior to all three of the new ones.

Agreed. Cologne and Trier have their early Discipline, which is a major boon of Divine Ideas especially when combined with Tier 2 Morale reform; pushed backwards. Mainz loses it completely. They also all lost their Reduced Core Cost and Culture Conversion Cost. Mainz for an extra kick in the teeth lost it's manpower modifier as well [Cologne did too but for Max Manpower instead so that's fine]. Trier comes out the best by far.

Replacement ideas are nowhere near as good.

All three nations are nerfed significantly, Mainz is absolutely destroyed to the point their new ideas may be among the worst in the game.

I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?

See above. Frankly if you think Mainz's ideas are anywhere near the strength of Divine you don't have a clue about the balance of the game. You don't remove 5% Discipline; 10% Core Creation Cost and 15% manpower recovery and replace it with 0.05 Army Morale recovery and say 'I think this is about the same power' with a serious face.

One of the strongest modifiers in the game [Core Creation Cost] is removed outright; and another one [Discipline] is made available far later or is outright removed [For Mainz]

Even the Defensiveness got nerfed from 25% to 20%; with no Attrition or Garrison Size...
 
Last edited:

Ayumi ayase

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Mainz ideas are bad but i think most people will not mind, its strength is barely above portugal ideas ;)
Divine ideas are much better for cologne and the discipline you get as the first unlockable idea can save them from brandenburg in mp. Also coring cost reduction is better than unjustified demands as in the hre you will have a claim on most provinces you conquer. Swapping discipline and cost to fabricate claims will give it better chances.
Trier ideas are pretty good
 
Last edited:

Vulkandrache

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The 30% Better Relations is nothing to sneeze at though - especially in the HRE.
The BroT comes at the end, somewhere around 1530, during a time when half the nations around you will be of the wrong religion and once in coalition territory with no hope of ever getting out.
Youd need it at the start to burn of some AE, then it would be good.
 

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Hehe I will look at the ideas a bit more. I agree that Mainz's are a bit weaker than I intended. They won't be getting CCR though, there is no possible justification for that :p
 

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I see the historical reasons why it's done this way, but it still feels odd to have Westphalia as the formable country for Rhenish culture. Would it still be possible to add a formable Rhineland if someone comes up with reasonable and justified national ideas for it?
 

Charles F.Muntz

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Given the new design for German missions, is there any chance Russian minor missions will be reworked? I mean, at least keeping the bunch of generic missions like in case of German states?
As someone who bought third Rome and enjoys playing Nizhny Novgorod a lot I would appreciate this
 

TorquemadaStark

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Wait, ULM is getting their national ideas @Caligula Caesar ? Are you sure you want that? Everyone knows that Ulm is OP as is, giving them further boosts will surely destroy MP scene. If you do this, you gotta buff Otto's too, otherwise Ulm WC is going to happen 100% of the time. I know I am doing one.

In all seriousness, I'm happy that the most memetic EU OPM is getting some attention. I was kinda sad when in that interview I did with Johan a few years ago, he said that this would never happen, as he didn't really like Ulm. But as he's doing I:R now, I'm glad to see the changes. :)
 

Caligula Caesar

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I see the historical reasons why it's done this way, but it still feels odd to have Westphalia as the formable country for Rhenish culture. Would it still be possible to add a formable Rhineland if someone comes up with reasonable and justified national ideas for it?

Maybe. We find the historical basis for a Rhinelander tag to be lacking (we couldn't even decide what it should be called) so for now we opted for a joint treatment of the Rhinelanders and Westphalians (even if I know that the people in question might object to this nowadays). What we did change is the conditions for forming Westphalia - they now no longer rigidly need you to have the lands Napoleon gave to his client state, and are instead more suited to a joint Rhinelander-Westphalian state that may organically arise. You also don't need to leave the HRE for it anymore.
 

mechanical_Critter

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I don't want Ulm to get a MT nor a set of very good ideas personally.

Ulm became popular because it is consistently a "successful" OPM, reaching crazy dev and surviving, DESPITE having no MT / ideas.

If you give Ulm these, then it ceases to be that reliable landmark, and some other nation would need to take that place. Therefore destroying Ulm's purpose.