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EU4 - Development Diary - 16th of April 2019

Good day and welcome to this week's Development Diary for EU4. Last week, programming maestro and wine connoisseur @MatRopert gave some insight into the technical debt that we have been and continue to be working on for EU4. Today, I'm going to continue probing at some quality of life suggestions.

Quality of Life will be a large focus of our expansion and update this year. In a couple of previous dev diaries, I talked about some of the QoL suggestions from the forums here. Today, I want to share some that have come up internally. Many people here at PDX HQ play EU4 regularly, and as you've surely seen, many compete in our in-house dev clash. As such, when it was heard that the EU4 team were going to be tackling QoL issues in a big way, many came forward with their own suggestions.

As has been said before, issues being listed here is not a guarantee that that they will be in the upcoming release.

"Take-as-much-money-as-possible-without-exceeding-warscore"

It fills my heart with glee that one of the first things we got internally was a demand to make taking all of someone's money easier. I think we've all been there when you've defeated your opponent, draw up the land you wish to take, then ask for a generous amount of their money, but the money you ask is too much, so begins the dainty process of clicking the - button on money. It doesn't help that the tooltip covers the acceptance chance.

We could well add a button for "as much as possible" where it takes money up to the point where it will still be accepted, or add a ctrl-click function for this. Either way, the frustration here is clear to see and remove, and since it's about taking money, it speaks dearly to me.

"Fully annex country option in peacedeals"

Another peace deal suggestion internally, and I'm sure it's been mentioned on the forums as well. Back in the day, the full annex option was the only way to annex a nation. Since then, the rules for taking land in a peace deal have been eased up, but it means that if you wish to annex a 20 province nation in the late game, that's a lot of clicking. Restoring the ability to 1-click select all provinces would be a welcome break to many mice.

"Core all button"

Speaks for itself. Much as the action of slamming that coring button for every province is empowering, a core-all button in the stability tab would be a welcome addition.

"Fix the Truce Timers not following their tooltips. Truces frequently end months before advertised, or claim they are over when you still get a stab hit for DOWing"

This strays into the realm of a bug, but none the less it lowers the quality of one's life. There's likely a bit of elbow grease needed in making the truces more robust so that you can have confidence in the tooltipped date for when they end, but it's high on the priority list to look into.

"Make age visible on Generals/Admirals"

EUIV is a game about nations rather than individuals, leading to the focus being on instruments of state over fleshing out people. To that end, generals themselves are purposely void in humanizing properties. With that said, it is very easy to forget which general and admiral was hired when, as their potential imminent death is definitely of importance to the player. Some general indicate of age, length of service or even death likelihood as advisors have is a reasonable addition.

"Click on core of a country in a province -> highlight all their cores"

Figuring out which nation to subjugate and which lands to take can often come down to who still stakes a firm core on them, including annexed nations. The highlighting feature on provinces was introduced alongside Rule Britannia, and this is a prime candidate for where we can add such a thing.


These QoL features (and many more) stand alongside those that we have been receiving from the forums, and remain a strong focus of this year's expansion and accompanying update. once our lengthy period of tech debt work is done and dusted, we look forward to sharing with you what we develop, as it comes. I know many are disappointed that we aren't showing off new features, map work and the like for the upcoming expansion and update, but the tech debt that we take care of today, paves the way for said development.
 
Here’s my suggestions for QoL improvements. I am aware that some of them may be possible already, just that I don’t know how to do it (only 900 hours played!).
  • When you start a war, get a pop up asking if you want to raise war taxes. Or be able to select war taxes from the declare war screen.
  • Send an alert when you gain an extra merchant from TCs or CNs.
These two are great suggestions and I have wanted them for a long time.

War Tax should be on the war declaration screen as a toggle like you'd click when you want to call an ally into a war.

A new Merchant becoming available should definitely be a popup alert.

Additionally, *losing* a Merchant should trigger a popup showing which node no longer has a Merchant. I need to be aware that my complex trade route is not functioning as intended as well as be able to quickly identify where the gap is.
 
With this big update/dlc, fix Anglicanism. It's really bad right now. It is by far the weakest Christian religion, and being able to repeatedly dissolve monasteries makes no sense.
One quick improvement for Anglicanism would be to reduce the penalty to Opinion and AE towards Catholics, Protestants, and Reformed. (Or at least the latter two.) As it stands, when you play as an Anglican, all your neighbors hate you equally, which is an extremely steep penalty and can be a disincentive to adopting a unique religion.
 
A nice QoL feature would be to have the army and navy templates save outside of a save game and/or be editable so I don't have to click 50 times to get each army per game. Also have the ability to add provinces to build in by increments of 5 or 10
 
Please let the next Expansion be Central Europe/HRE-themed. We really need a rework of it.
It is. Germany, Italy, France, and the Balkans have all been discussed in previous dev diaries. Jake also stated they want to take another look at the HRE and Catholicism
 
We need better colonies control! It's awful when you have 2 colonies in the same colonial region. For example, when you inherit Portugal as Span you can have two small colonies like "Spanish Brazil" and "Portuguese Brazil". Yeah, sometimes you can use that to have +1 free merchant, but what if I just don't like how the map looks like? Just let us to control colonies own colonization and territories.
Sorry if someone already wrote that above, just too many comments up there)
 
FIX THIS FIRST:
religion changes is a mess
culture change is a mess on new world
expel minorities is horrible
holy orders horrible mechanics
corruption

and:
fix military acces, put more importance ON NAVIES....
historically you NEED TRANSPORTS for win wars, you must to use navies for crossing countrys, not asking for a one million countrys for militar acces, so you will need to rework transport, maybe making a group of transports instead one transport on ports, making 100 ships (for more gold obviuolsy) and capacity for troops, and let war navies capacity for transport troops too but less efficient than transports
 
PLEASE get mods section in the launcher right, because it's in total disorder. Mods aren't sorted in any way - neither alphabetical nor in the date of download. You should add some sort of folders, so we can group them together and just one-click to choose a specific pack for a specific playthrough. Also, can we finally go back to the menu when pressing the "Back" button in the game, rather than restarting it?
 
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Yes please, more QoL will make this game

Yep. Every QOL counts.

more relaxing to play

Okay, do people want everything to be spoonfed to them? I mean, am I the only one who like to micro/tune my gameplay?

and friendlier to newbies.

Nope, nope, nope, nope. Making the game 'friendlier' to newbies usually means watered-down mechanics and dumb instant gratification features, even bordering on 'we should not punish success' mechanics (like that ever happened historically).

If I were to be asked what the community wants for the 2019 Q4 release and I will base this on the majority of the player-suggested ideas from the past several DDs, the larger (or more vocal?) EU4 community wants deeper, more meaningful, and more historical approach to the core mechanics of the game.

Seriously, if the same formula in the near past DLCs were to be used again in the end-of-the-year massive release, well, there's Imperator.
 
A "fully annex" button would be amazing. Especially when fighting colonial powers it is something I have craved for a long time. If you fully annex an overlord, all of their subjects automatically become yours. When taking out a major colonial power this can be amazing, but what I hate is when you select all of their provinces in Europe and in trade company regions that you know about, and the peace deal still doesn't switch to "we demand their full annexation". In such a case I have to scour the globe for some tiny insignificant island in the Pacific or elsewhere to fully annex them. Even more annoying is that provinces which they are colonizing also need to be selected. So even a province in Brazil which in the peace screen is indistinguishable from a province belonging to their colonial nation needs to be selected for a full annexation.

On a side note, it would be nice if you manage your colonies a bit more. What happens quite a bit is that Colonial Eastern America will start colonizing its way West, eventually entering the colonial Louisiana region. Often this then cuts off the expansion route for the Louisiana colony. An interaction which allows you to "enforce territorial jurisdiction", so basically force a colonial nation to surrender provinces outside of its own colonial region to the appropriate colonial nation (if one exists) would be very useful. It would also reduce bordergore. What could also be interesting is that much like how you have a native policy, colonial nations could also have a policy regarding treatment of the natives (this could be tied to their overlord's native policy, be seperate, or be something the overlord chooses via a subject interaction). So basically a colonial nation could focus on eliminating the natives which would cause the AI to focus on changing the culture of its provinces to the primary culture and convert as many provinces as possible or focus on coexisting with the natives in which case much of the native culture and religion would be preserved. Each policy could come with advantages and disadvantages. The conversion policy for instance could come with modifiers such as reduced missionary maintenance cost, reduced culture conversion cost, and increased missionary strength, but decreased tolerance of heathens/ heretics. A cooperation policy could turn off religious penalties, give more promoted cultures, and increase tax, but would result in a yearly loss in prestige and republican tradition and cause +1 national unrest.
 
If I were to be asked what the community wants for the 2019 Q4 release and I will base this on the majority of the player-suggested ideas from the past several DDs, the larger (or more vocal?) EU4 community wants deeper, more meaningful, and more historical approach to the core mechanics of the game.
What I want, more than any further feature enhancement, is all the false-information-in-UI bugs fixed, and the ability to type numbers instead of clicking on up/down buttons.
 
My personal QoL wishlist would be: I'd like more alerts when doing decisions, declaring war, etc.
Basically things like "Hey idiot, you're about to declare war on this country but you have a free rival slot and you could use it against them!"
Also another alert like "Neighbor Ripe for Attack" when all their allies won't answer, they're fifty loans in debt, and their army got stackwiped. If you think that would be unfair, you can already get this information from the ledger and the AI uses that information when deciding to attack you.
Speaking of the ledger, can we finally get troop numbers in either the diplomacy or declare war screen? We have all this information, and more, but we have to do additional clicks for EVERY nation.
 
Another amazing quality of life improvement would be the mention of general pips hovering over an army headed by that general. I hate having to mouse over every army on the map to figure out which general has what pips for whichever situation.
 
PLEASE get mods section in the launcher right, because it's in total disorder. Mods aren't sorted in any way - neither alphabetical nor in the date of download.
Oh Lord, yes, please !

You should add some sort of folders, so we can group them together and just one-click to choose a specific pack for a specific playthrough.
There is something in place already : you create a "tags = { }" section in the .mod file. When in the "mod" thiumbnail, there is a dropdown, where you can select the tag.

Also, can we finally go back to the menu when pressing the "Back" button in the game, rather than restarting it?
That would be an awesome fix indeed.