EU4 - Development Diary - 16th of April 2019

EU4 - Development Diary - 16th of April 2019

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    Real Strategy Requires Cunning

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azope

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Can you make cavaleri usefull in the game?
I have some idea for that :
Create a pursuite phase after end batlle where cav can kill defeat army (like in real world ) and kill a lot of soldier.
make the flank capacity work :cav should have priority over infantrie for be at range for attac
Cav should have the capacity to break a infantrie unity and make it out of combat even if this infantry is full moral if a suceful charge is lauch but if it fail cav should be out of combat
a army with not cav should a malus like the malus for too many infantry
cav should have more shock valus
 

Nyanako

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One QoL change I wouldn't mind, would it be possible for a ruler who is a general not to have a double death roll? Particularly when you start the game in 1444 with a ruler general.
 

Cardolam

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Are you planning to add new script capabilities to this year's expansion/update?
More specifically, I am thinking about scripted functions with effect... it would be a great boon to modders.
 

GalaXion24

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Not really QoL, but colonial migration is probably something to take a look at. There wasn't perhaps very much migration during the time period in general, so Victoria-like pope's would probably be redundant, but one area that suffers from this is colonization.

As you establish a colony, it has a population counter that goes up to 1000 before it becomes self sustaining. This is fine, but once it's self sustaining, that's the end of it. New Spain doesn't continue to get Spanish migrants, increasing its development or resulting in Spanish majorities in provinces.

The only way for a colonial nation to increase development or to change more of their country to their culture is through manual development and culture conversion, which is not particularly engaging if you're playing as one, and the AI doesn't do it either.
 

Drachenfels

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I will add one more.

When building cathedrals display religion instead of goods produce.

And while we are at it.

When innovation bonus is displayed, make it progress bar so that you can see that you have 15 days to claim innovation bonus for being ahead in tech.

Make possible to exploit production development of inland provinces (right now it's impossible due to inland provinces giving no sailors).
 

LetaBot

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One QOL that I would like to see is making it so you can add provinces to a vassal like you would with a client state (ofc with checking for LD in that case). Would save a lot of clicks as well.
 

Daddl

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Make troops disembark when you shift-click transports into a port but want the fleet to sail somewhere else right away. That the troops stay on board in this case has annoyed me for the last 5 years.
 

CrazyDoc70

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I play the HRE game frequently, and it would be great to have the option in the auto-diplomacy interface to assign a diplomat to improve relations with 1) electors only, and 2) all HRE members.
 

GeneralCastaños

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Holy orders could be a state, colonial or missionary mechanic and works like reform focus, spreading religion and culture in America.

Expell minorities needs to be reworked, maybe could flee to wherever they want, including a neighbour kingdom (Morocco increases development with moriscos), example: if you conquest Tanger, has no sense they flee to America instead Fez.
 
Last edited:

Skyfus

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Can you address primitive status, culture conversion with harmonised/syncretised religions, and the whole can of worms that got opened when you nerfed the frick out of asia by making TCs so strong while simultaneously near-removing capital movement between continents?
 

Wolololo

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What about a 'remove all edicts' button? Or Ctrl+click to remove all edicts of this type and Ctrl+shift+click to remove all edicts, or something like that.
 

mechanical_Critter

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I play the HRE game frequently, and it would be great to have the option in the auto-diplomacy interface to assign a diplomat to improve relations with 1) electors only, and 2) all HRE members.

+ on top of that, being notified by popup/message "The elector of X is now supporting your claim to the imperial throne!" "The elector of X is no longer supporting your claim to the imperial throne, they now support the treacherous Y" would be a nice addition imo.
 

GAThrawn

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Please add consistency in the various 'Province List' menus where clicking on the province name centres the map on the province. Example: The building or development builder, or the Religion screen when selecting where the missionaries will go.
 

SireTriste

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I would like to suggest two more things.

First, the ability to unassign generals/admirals directly from the army's interface. It would greatly reduce the amount of clicking one has to make every game.

And second, the possibility to queue-up conversion orders for missionaries. I find assigning them every 7 months or so quite tedious.

Thanks for reading.
 

C.N.

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How about a state page in the macro-builder? For edicts and other stuff you forget about that are hidden away in the state tab.
 

Konigi

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I love these QoL changes! Thank you so much!

A few ones that I have mentioned:
  • have a Peace Deals Archives. It seems like, on the dev clash, you're always struggling to figure what was the peace deal two players just signed. Most of the time you try to guess or have to ask the players themselves. Why not make the peace deals available in the ledger, archived and accessible for everyone? And you know, QoL improvements that improve the commentators' life (including DDRJake and Groogy's life) are the best, right?
  • make the "this information is not available in multiplayer" (regarding troops and casualties in a war) optional. Some multiplayer gamers want these information transparent as they are in single player runs, other don't.
  • show allies' AE too when negotiating a peace deal; currently it only shows the player's projected AE, but as we can grant provinces to our allies...
  • a few other minors suggestions here, if you got the time...
Thank you for listening to the community (and your own devs) by making this game more enjoyable :D
 

RedBstrd

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Thank you guys for all of the hard work in making this great game as polished as you can.

I would like to suggest a QoL change as well: please allow us to specify where on the screen we'd like popup messages to appear. While playing MP and trying to avoid pausing, getting a popup (or quite often, several popups) right in the middle of the screen can hinder our ability to reinforce a battle, chase down a retreating army, or retreat from a battle quickly. Allowing us to indicate that we'd like our popups to the left or bottom left of the screen could allow us to avoid having to click past a bunch of popups that appear right in the center of the action.
 

Ekibana

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When you change Hindu bonus diety (in estate tab), can we have a tooltip on each one of what they give, and not just their name? :oops:
 

Madman5867

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hello,i am a large fan of paradox and especially of EU 4 so much so i have finally made an account to post of these forums . i also seem to be a large fan of Austria so could we possibly ever see the addition of Austria-Hungray formable nation?