EU4 - Development Diary - 15th of December 2020

EU4 - Development Diary - 15th of December 2020

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Aramenian

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I am disappointed with the lack of new playable countries in the Philippines.
At least add two new playable countries namely Igorot society and Dapitan.
 
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Eruth

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Starting with the Philippines, we have decided to focus on two specific tags instead of giving them all some generic missions.

In addition to these two mission trees, we have prepared 6 unique missions shared by both Tondo and Madyas in slot 2, regarding the conquest of all the archipelago. These missions will require the player to conquer the inhabited land of each of the three main regions: Luzon, Visayas and Mindanao, thus granting some morale bonuses and the possibility of immediately conquering unoccupied land in each of these areas, as long as there are two regiments present in each province.

View attachment 661922
Can all the tags in the phillipines at least get the shared tree so that they're not all stuck with just the generic tree please?
 
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Lord Hoosier

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Good stuff, but much too short after a two week wait. I like that Palembang is getting some love. I really would have wished to get a few more teasers before Christmas break, especially as this update/dlc seems to be continuously growing in scope. I hope we get the full official announcement soon.
 
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Shogun96

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Mission trees are paradox equivalent of what filler episodes are for tv series lol
 
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wkscrombie

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I more than agree. I guess i am not the only one that delays taking the reward of a mission for decades or centuries if it is a temporary modifier that will be more useful later.
Yeah. Maybe that's adding another layer of strategy onto the whole mission system, but honestly, it's more stressful than enjoyable. Just another thing I have to micromanage that doesn't feel like it's making a real impact on my national character. I like how permanent bonuses make you feel like you've made something about your nation inherently stronger.
 
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We'll be addressing Polynesia in our next DD (and Australia a little bit later), but you'll have to wait until next year, though!
Have some nice holidays you all! :)
Happy holidays!
 
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BrotherJonathan

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Looks good. I don't know that much about Filipino history, and this stuff alone looks a little lean, but I'm fairly confident that there will be more coming next year.
 

withche.07

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Will you please update Sulu with at least raid mechanic and some naval/pirate modifiers?
4. Moro pirates (Sulu) (1444 start)
http://enacademic.com/dic.nsf/enwiki/11766475
https://historyofsulu.wordpress.com/2014/07/17/moro-pirates/
https://en.wikipedia.org/wiki/Piracy_in_the_Sulu_Sea
https://en.wikipedia.org/wiki/Spanish–Moro_conflict

a. The Moro Pirates, also known as the Sulu Pirates, were Muslim outlaws of the southern Philippines who engaged in frequent acts of piracy, primarily against the Spanish, beginning in the late 16th century. Because of the continual wars between Spain and the Moro people, the areas in and around the Sulu Sea became a haven for piracy which was not suppressed until the beginning of the 20th century. The pirates should not be confused with the naval forces or privateers of the various Moro tribes. However, many of the pirates operated under government saction during time of war.
b. The Sultanate of Sulu became notorious for its so-called "Moro Raids" or acts of piracy directed towards Spanish Settlements in the Visayan areas with the aim of capturing slaves and other goods from these coastal towns. The Tausug pirates used boats known as Proas which varied in design and were much lighter than the Spanish Galleons and could easily out-sail these ships, they often carried large swivel guns or Lantaka and also carried a crew of pirates from different ethnic groups throughout Sulu such as Iranums, Bajaus and Tausugs alike. By the 18th century, the Sulu pirates had become the virtual masters of the Sulu seas and the surrounding areas, wreaking havoc on Spanish settlements. This prompted the Spaniards to build a number of fortifications across the Visayan islands of Cebu and Bohol, Churches were built on higher ground and watchtowers were built along coastlines to warn of impending raids. The maritime supremacy of Sulu wasn't directly controlled by the Sultan, independent Datus and warlords waged their own wars against the Spaniards and even with the Capture of Jolo on numerous occasions by the Spaniards, other settlements like Maimbung, Banguingui and Tawi-Tawi were used as assembly areas and hideouts for pirates. The Sultanate's control over the Sulu seas was at its height around the late 17th to early 18th centuries were Moro raids became very common for the Visayans and Spaniards. In Sulu and in the Mindanao interior, the slave trade flourished and majority of these slaves that were being imported and exported were of Bisaya ethnicity, the term "Bisaya" eventually became synonymous to "slave" in these areas. Its maritime supremacy over the Spaniards, at the time, the Spaniards acquired Steam-powered ships that began to curb Muslim piracy in the region, the Moro piratical raids began to decrease in number until Governor Narciso Clavería launched the Balanguingui expedition to crush the pirate settlements there, effectively ending the moro pirate raids. By the last quarter of the 19th century, Moro pirates had virtually disappeared and the maritime influence of the Sultanate became dependent on the Chinese Junk trade.
d. For three centuries, intermittent attempts were made by the Spaniards to destroy the homes of tihe Moro pirates, who, almost without exception, raided the Spanish colonies throughout the Philippine Islands, south of Luzon, and even occasionally on that island.


Sulu ideas are somewhat ok but could be improved by more naval/pirate modifiers and "raid" option should be added to their country.
 
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skingrado

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Can all the tags in the phillipines at least get the shared tree so that they're not all stuck with just the generic tree please?
All Philippines tags will get the Malayan missions in slots 3, 4 and 5 :)
 
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wobarch

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Are there any new events or/and mechanics in the Philippines region? That is something that would make it way more unique to play. And also I miss something for the cebu achievement. I.m.o. We don't need any more empty new tags or provinces. A lot of them are feeling like imperator. Just more tags without real flavor everywhere is not making the game better in any way, its making it worse.

edit: BTW the Imperator DDs on the other hand are showing the love that they are trying to bring the game now. A shame they did not do that before and restricted the map on the italian/mediteranian area and focused with flavor in that direction and openend the map with dlcs/patches more. In EU4 its going opposide - every patch more Tags and provinces and just a bit of flavor and small DDs
 
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Augusto di Firenze

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Was hoping for a couple of new provinces in the Philippines... but the missions are nice :)
I do wish that Pangasinan gained a mission referencing Princess Urduja tho... but looking forward to the next development diary regardless!
 
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I've always thought it's nice if tags have something that makes them truly unique. Maybe Korea could get a mission reward at the very end of their tree that would give -50% to penalties from non-accepted culture (like the kind of bonus that republics get).
Personally I'd like a Manchu/Qing style decision for Korea that allows them to form a unique dynasty tag if they seize the Mandate. And it would change their culture the same way forming the Manchu would, effectively replacing Korean culture with an otherwise identical Korean culture that's in the Chinese group.
 
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Personally I'd like a Manchu/Qing style decision for Korea that allows them to form a unique dynasty tag if they seize the Mandate. And it would change their culture the same way forming the Manchu would, effectively replacing Korean culture with an otherwise identical Korean culture that's in the Chinese group.
Switching to (Chinese-) Korean culture from (Korean-) Korean in the same way Jurchen changes to Manchu could be a reward for completing Korean mission to take the Mandate.
 
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Resque

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Moving on, we have Palembang, one of the pirate nations that can be formed very early on in the game, so we wanted to reflect a bit of the pirate’s life in our missions too! But historically, Palembang was also one of the oldest cities in all Nusantara, once the capital of the powerful Srivijaya empire and main controller of all the maritime trade routes in Southeast Asia. A balance between this major historical moment and the more “modern” piracy was therefore necessary, all of it leading to the restoration of this ancient and powerful realm.
Hello @skingrado, hello everyone.

I'm really happy that Palembang is being taken care of in this update.

Palembang is my favorite tag, and because of that I am very concerned about your future as well, as other players have already questioned in this post.

As I understand it, new missions will replace the generic palembang tree, but when it becomes a pirate (an event that occurs in the first month of the game), the tree changes completely to the generic pirate tree (which is very good).

In my view, it makes no sense to refuse to be a pirate and lose 1 of stability, to become the Pirate King later.

And worse, without Raid abiliity.

A pirate's main activity is raiding.

I suggest you play at least 5 hours with Palembang as a Pirate Republic to see how cool (and strong) this is.

Many tags already raid without having to be a Pirate Republic, such as the tags that belong to the Maghrebi culture, such as Morroco, Tlemcen and Tunis, but in the case of Palembang, this can be done just like the "The Knights" tag that can Raid using your "ideas".

I say this because I know that there will be no rework in the pirate missions (which, in my opinion, would fall outside the scope of this update), much less a combination of a pirate tree with another mission tree.

I'm sorry if I seemed to be a little rude, but my intention is to help.

I'm really excited about this new update and I really want it to be released.

Thanks!
 
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I have a question: Does Cebu still have galley combat ability in their traditions? It's always seemed kinda dumb since the Philippine waters are not classified as an inland sea.
 
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PrussicAcid

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I have a question: Does Cebu still have galley combat ability in their traditions? It's always seemed kinda dumb since the Philippine waters are not classified as an inland sea.
I think they are now.
 
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Titik

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Regarding the second slot shared missions of Conquering Luzon/Visayas/Mindanao, the wording implies that the you will be able to colonize the uncolonized land of that respective region right away as a reward?

If so, that's pretty huge. I play alot of Madyas and getting free land instead of trying to beeline my way to a colonist and spending resouces on colonizing my home islands will free me up to pursue other things. These missions literally will save me decades of trying to up the home archipelago. Most people who don't play in the region don't realize how much of an upgrade that is.
 
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