EU4 - Development Diary - 15th of December 2020

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Why do I have the strong suspicion that the use of 'that's all for today' instead of 'see you next year' indicates some early Christmas gift/announcement heading our way?
Probably because it was originally intended for last week, although the thread is not sticked, which is weird (I think it was for a brief moment when it was released), but that may just be a mistake.
 
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@skingrado This all looks sweet! Since it's going to be forever between now and the next dev diary, though, could we get a sneak peek at whatever's going down in Australia? We've been waiting to see what that new color on the religious mapmode is forever!

Either way, I hope you have a lovely break <3
 
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Any formables for uniting the tags in the Philippines?
I sure hope so. The lack of one is one thing that's kept me from playing there so far.
 
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I see "development diary" between quotation marks. Immediately I thought: oh no, not again something empty. Happy to see you managed to make one!
Are the modifiers gained from the mission trees permanent or temporary? Personally, I dislike granting permanent modifier boosts with events, as there are already so many sources of permanent modifiers, making balancing them out difficult. Of course, granting the modifier for 15 years is also not good, that's too short. But how about granting a modifier for like 50 years?
EDIT:
Lol! The quotation marks have been removed XD
For me, it's the opposite. I never get excited about a temporary modifier. Permanent modifiers are the only ones I really look forward to in a mission tree. Maybe it can be a little OP at times, but it's so fun to build up to one and the feeling of getting the permanent buff after all your hard work is so, so sweet.
 
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So to get permanent modifiers to heavy and light ships you need to build galleys? Makes sense.

I wonder how many of those nations end up rivaling Britain and the Dutch with their navy thanks to the bonus they get from missions in addition to their NIs.
 
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Because you ention thalassocacy will there be any changes to the "proclaim thalassocracy" desicion? By the time you can take it you are already uncontested worldpower and most likely number 1 great power while the reward of it isnt especially rewarding.
This. The requirements for that decision have always bugged me.
 
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So to get permanent modifiers to heavy and light ships you need to build galleys? Makes sense.

I wonder how many of those nations end up rivaling Britain and the Dutch with their navy thanks to the bonus they get from missions in addition to their NIs.
It'll be a blast to contest the grand armadas of Europe with them, for sure.
 

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For me, it's the opposite. I never get excited about a temporary modifier. Permanent modifiers are the only ones I really look forward to in a mission tree. Maybe it can be a little OP at times, but it's so fun to build up to one and the feeling of getting the permanent buff after all your hard work is so, so sweet.

I more than agree. I guess i am not the only one that delays taking the reward of a mission for decades or centuries if it is a temporary modifier that will be more useful later.
 
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I have to say, I don't understand the decision to focus on two specific tags. A shared focus tree would give the player more options. The power of EU4 is, that you can play many different nations, and a shared focus tree is a good balance between "some flavor" and the capacity available. (Although I must say, I don't think that it takes tree weeks to script these minor focus trees.)
 
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Because you ention thalassocacy will there be any changes to the "proclaim thalassocracy" desicion? By the time you can take it you are already uncontested worldpower and most likely number 1 great power while the reward of it isnt especially rewarding.
The decision itself feels a bit superfluous now with the hegemon system.
 
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I have to say, I don't understand the decision to focus on two specific tags. A shared focus tree would give the player more options. The power of EU4 is, that you can play many different nations, and a shared focus tree is a good balance between "some flavor" and the capacity available. (Although I must say, I don't think that it takes tree weeks to script these minor focus trees.)

I too would have liked a few shared missions, maybe even a shared philippine tag with a few additional missions. Although i like that madyas, as a rare non european republic gets mission i would also have liked missions for cebu to set you on a path to restore the chola empire/ form nusantra and name it chola empire. I somehow find it appealing to start as a tiny remnant and restore the former glory of an empire.
 
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Good news for these two nations. But that's only 2 out of 8. Butuan, Pangasinan, Cebu, Sulu, Maynila and Maguindanao having nothing at all, will desperately stay dead countries in comparison.

- Cebu, or Sugbo (which is probably a better name), follows pretty much the same story as its neighbor in Madyas. So I don't understand the total absence of love here, especially since they have a related achievement to unlock.
- Same goes for the Sultanate of Sulu which reached its peak in the 19th century, owning Palawan and northeastern Borneo.

I don't know more about the history of the other 4, but these two at least deserved something, and probably a shared mission tree for all of them. Also, the archipelago wasn't that empty politically wise...

It's better than not to do anything and this new stuff is a good addition, but again, some blanks are incomprehensible.
 
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Dsingis

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Wow, another dev diary sorely about the best kind of "content": mission trees, yay. /s
 
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master_kong

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Just wondering if i understand things right. One of the palembang missions requires a „state privilige“ called orang laut. Pirates dont have estates. So is it referring to a state edict, do pirates get acces to estates, or are state (not estate) privileges something new?
Nice catch. Maybe the long-awaited factions rework is coming at last?
 
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Piotrzeci

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Fill your naval force limit and you'll get ship cost reduction... and it doesn't even really work for maintenance, since at least 8 of the ships have to be galleys, which don't get a discount. An odd mission. (Unless the bonus is permanent, which basically makes it a national idea)

I also hate the idea of building 3 forts in Philippines. They are just not needed there, a navy can protect it from invasions better than forts... and Laguna literally borders Tondo. It feels like such a waste to spend money on the fortifications to access the next mission. To be perfectly honest I think it might be not worth completing and leaving the 50 trade power unclaimed (at least until mid game, where you probably own +95% of Philippines trade node anyway). If you add 5 missions and 2 of them aren't worth getting, it's quite a huge reduction in content.
Also isn't Majapahit supposed to fall most of the games? Should there really be a mission about befriending them?
 
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Shoo

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All that's been achieved in the last 3 weeks is that 3 small mission trees have been made?
 
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skingrado

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All that's been achieved in the last 3 weeks is that 3 small mission trees have been made?
We've been working on other content yet to be revealed, this was made a while ago.
 
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