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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

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This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

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Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


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Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


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Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


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The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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Send ships on the protect pirate mission and pirates won't steal anything anymore.
piracy and coastal raiding are not the same thing
 
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by the way, how do you counter coastal raiding? Is there any way to prevent it?
after looking it up on the wiki, mercifully it turns out that the Hunt Pirates mission interferes with coastal raiding.

unfortunately coastal raiding can be done with galleys and heavies, unlike piracy which can only be done by lights.
 
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Are there any events for explorers and merchants (Europeans, Chinese, Turks, Mamluks, etc)? While I do not think conquest should be easy or inevitable, it would be nice if outside forces at least attempt to conquer parts of this region.
 
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after looking it up on the wiki, mercifully it turns out that the Hunt Pirates mission interferes with coastal raiding.

unfortunately coastal raiding can be done with galleys and heavies, unlike piracy which can only be done by lights.

From my experience ai doesn't really use the suppress piracy mechanic, but it happened to me in mp games that other players used it. It made my raids nearly useless.
I wouldn't mind if coastal defense buildings added a small amount of canons against pirates to the node, but the main source should still be ships that actively hunt pirates.
 
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Will the Armenian merchants in Malaya be represented at all? They are amoung the oldest Christian groups in SEA and I think an event that gives provinces a certain modifier based on their presence/arrival would be interesting. I don't think "Coptic" could be considered a province majority anywhere in the region but maybe they give trade or tolerance of heathens bonuses when the event fires.

Maybe you could even get a "share maps" like affect from them, revealing more westerly Asia.
 
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Will the Armenian merchants in Malaya be represented at all? They are amoung the oldest Christian groups in SEA and I think an event that gives provinces a certain modifier based on their presence/arrival would be interesting. I don't think "Coptic" could be considered a province majority anywhere in the region but maybe they give trade or tolerance of heathens bonuses when the event fires.

Maybe you could even get a "share maps" like affect from them, revealing more westerly Asia.
Also lots of Armenians in the Bengal in the EU4 timeframe which western trade companies competed with and used for services if you want expanded trade events
 
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Will the Armenian merchants in Malaya be represented at all? They are amoung the oldest Christian groups in SEA and I think an event that gives provinces a certain modifier based on their presence/arrival would be interesting. I don't think "Coptic" could be considered a province majority anywhere in the region but maybe they give trade or tolerance of heathens bonuses when the event fires.

Maybe you could even get a "share maps" like affect from them, revealing more westerly Asia.
The entire maritime SEA have always been tolerant to people from all religion, it's why it's a melting pot.
 
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it's not about them going on the offensive though. If Dia Veit can survive long enough for a mandate reduction modifier to kick in then all the extra manpower and economy ming gets will be worth less due to them taking more damage. It also makes sense as a country like ming being unable to enforce their rule on such a small nation would reduce the confidence in the mandate

The problem though is this doesn’t account for a human player playing a third nation.

Ming is already easy to shatter.
 
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Well, for the eastern part of SEA it would at least make more sense if they were part of the indian tech group. Maybe EoC tributaries should have a decision that changes teir tech group to chinese.

I have to agree with this, makes perfect sense.

Can we finally give Dai Viet enough power to fight off the Chinese (like they did historically)

I think it's best approached by making SEA more inaccessible by land by adding more wastelands and very high-attrition/low-supply terrain around the Chinese/Vietnam-border. I mean that was the main obstacle to Chinese expansion there in real life.


I know but Burma is not just Taungu, a new Burmese unified country with a real tree for expansion in Inda/China, it's not a good idea ?

A cosmetic name-change decision upon a certain Admin-Tech or Province Count might be the solution that pleases everyone.


Will the Armenian merchants in Malaya be represented at all? They are amoung the oldest Christian groups in SEA and I think an event that gives provinces a certain modifier based on their presence/arrival would be interesting. I don't think "Coptic" could be considered a province majority anywhere in the region but maybe they give trade or tolerance of heathens bonuses when the event fires.

Maybe you could even get a "share maps" like affect from them, revealing more westerly Asia.

Armenia (also Karabagh/Artsakh) is one of the cultures and tags that basically doesn't have any representation in the game, not even a single achievement, event or mission. I mean, they're fairly minor so I'm not complaining, but some flavour playing them would be nice. 'Monophysite' might be a better name as 'Coptic' only refers to Egypt/Ethiopia, not all Eastern Christianity.
 
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If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it.

+1 with @MarkS00N's comments

Furthermore, I propose these nations in Java:
Mataram
Ngayogyakarta
Surakarta
(+ probably a United Javanese & Sundanese Nation if you conquered the whole Island)

Mataram popped up after Demak and in turn Ngayogyakarta & Surakarta popped up later as Mataram split.
Demak & MTR tag is already in game, but afaik there are no Ngayogyakarta & Surakarta tags.

And I can suggest more for MTR and Javanese culture is:
name pool in common>countries,
2 common-countries.png


name pool in common>cultures,
3 common-cultures.png


flags in gfx for MTR, Ngayogyakarta, and Surakarta
4 gfx-flags.png


historical leader in history>countries
5 history-countries 1.png


Now I already have some edited file on those above. If there's some way I can contribute in sending the above files for the aforementioned Javanese nations (Mataram, Ngayogyakarta, Surakarta), it'd be greaaaat.

1 structure.png


The names are derived from historical and common Javanese names, I am definitely not an expert but I was born and raised in Yogyakarta and it's very itching seeing all the typos and weird names in game.
I really hope anyone here can give opinion and virefication about the names. I will gladly help with other fellow contributors here if possible.
 
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If there is any tag in Jogja it should be named Yogyakarta, in line with all other countries named in English.

While we're on it, I don't know if this is the right time and place to discuss, but @neondt please consider reworking the monarch name. In Eastern royal traditions, the monarch uses regal name which is very different with his/her personal name, e/g:
- Chinese emperors (Ming ruler at 1444 start, Zhengtong Emperor, uncomfortably named Qizhen Zhu; while it is correct that Zhu is his dynasty family name and Qizhen is his given name, but the Chinese would never refer to him as Qizhen Zhu or even Emperor Qizhen)
- Korean kings (Joseon ruler at 1444 start, King Sejong, in-game referred as Sejong Do Yi; again, while Yi is his family name and Do is his given name... you see my point there)
- Yogyakarta and Surakarta ruler or even Mataram ruler, uses the same regal name for every generation (Pakubuwono in Surakarta, Hamengkubuwono in Yogyakarta), for example Hamengkubuwono IX was born (Raden Mas) Dorojatun, in-game now it may be represented as Dorojatun I Hamengkubowono which is very inaccurate and wrong. He should be referred to as Hamengkubuwono IX (insert dynasty name). His son, born (Raden Mas) Herjuno Darpito, is referred as and only as Hamengkubuwono X.
- Same case even in animist kingdom such as Batak kingdom, which uses Sisingamangaraja as every king's regal name. The last king, Patuan Bosar (given name) Sinambela (family name), is only referred as Sisingamangaraja XII after he accessed to the throne.
- Thai kings are also named as such, but their personal names are still used; for example King Mongkut (Rama IV), King Chulalongkorn (Rama V), or the current King Vajiralongkorn (Rama X).

I suggest:
1. The heir is named as usual but after his/her accession to the throne then the regal name is changed/scripted.
2. Just use 1 name for every heir.
 
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I know its probably a bit late, but could the next dev diary be about Majapahit? They and Malacca were always my favorite nations to play in this area, and I'm really curious to see the new "Fall of Majapahit" mechanic.

Also, one minor bug that comes to mind is monarch names. When one forms Malaya with Majapahit, suddenly all your rulers and generals have Muslim names. Its kind of immersion breaking (I didn't conquer all Sumatra and Malaya, and convert them to Hinduism, to have a king named Muhammad!), so in future Majapahit games I refrained from clicking the Form Malaya button and just promoted my nation to empire once it hit 300 development points. I've also noticed that a lot of the Animist tags have rulers with Muslim names even before they convert (which led to the hilarious situation of Mindanao being ruled by a zealous Animist named Muhammad). I know the coding involved might be beyond the scope of this update, but would it be possible to make nations use different ruler/advisor/general name lists, depending on what religion they are?
 
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Why cloves when there is already spices?

Nutmeg and cloves were notoriously difficult to grow outside of Banda (the spice islands) and whoever owned them basically had a monopoly. Nutmeg and Cloves together could come under the bracket "Cloves" to represent their extra worth compared to other spices.

Saffron is the only spice that has been worth more, but as far as I know, despite it's high prices, it was never the main export of a region. I could be wrong though.
 
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As far as I know Lampung was not under Sundanese control in 1444. Sunda gained control of the area later.

Yeah... Lampung is just a complicated place around start date. I mean the pirate decision is fun and all but not really realistic. Basically,it was owned by Majapahit but they weren't paying too much attention and Chinese pirates and traders more or less ran things there. Majapahit eventually took back control though.

Perhaps the 'pirate event' should give two options: become a pirate republic and fight for independence or rejoin Majapahit as a vassal/tributary for stability.
 
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Yeah... Lampung is just a complicated place around start date. I mean the pirate decision is fun and all but not really realistic. Basically,it was owned by Majapahit but they weren't paying too much attention and Chinese pirates and traders more or less ran things there. Majapahit eventually took back control though. I don't understand why Sunda exists... It was still Majapahit.

Perhaps the 'pirate event' should give two options: become a pirate republic and fight for independence or rejoin Majapahit as a vassal for stability.
No, Sunda was not part of Majapahit.
 
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