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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

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This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

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Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


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Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


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Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


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The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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Also, I think adding rice would be a very good idea, as Grain is a very broad and bland trade good that suffer from the "cannot meaningfully aim at trading in bonus without global dominance" problem very much.
Cloves actually make sense on a level that rice doesn't.

Look at the lengths the VOC went to to maintain a monopoly on the clove trade.
 
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Currently I'm thinking this should be part of their mission tree rather than the formation decision.

That works too also are the Moro pirates represented? maybe with a pirate mission for philipines
 
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Well, the least one can say to this is that there is some very inconsistent logic at work with this decision... :rolleyes:
Not really rice is base food, it competes directly with things like wheat and potatoes. Meanwhile spices don't compete directly with one another.

That's a pretty euro-centric opinion.
Not really, base foods are all pretty much interchangeable. Having a monopoly on wheat won't do you much good if there's a major rice producer elsewhere and vice versa. When the potato was introduced in Europe it hurt the economies of the classic wheat producing nations hard because the rest of the region ended up way less dependent on them. And potato and wheat are more dissimilar to rice and wheat.
 
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Are there any plans on using the rename feature for some other generic formables (giving eg. both Hindustan and Bharat an option to keep the name of the forming nation)?

This could be applied to a lot of countries to make them look 'proper' without having to design a new tag. I hope it becomes even more widespread.

As for more trade goods: Why do people even care that there are going to be more specific goods? As someone else said, the way trade was set up before, it was almost always the case that conquering the world was THE only reasonable way to dominate trade. This way value is placed on certain places in particular more than others much like IRL. IMO unique trade goods is way more interesting playing as a colonial power than a big "spice islands" trade bonus.

Will Ternate and Tidore still have to culture shift to form Malaya?
 
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That's a pretty euro-centric opinion.
Part of the appeal of this area in particular is always going to be in how it can be exploited for European trade. That's just part of the game. This also benefits the Maluku tags themselves and makes them more interesting and unique than the prior "spice islands" trade bonus imo.
 
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Not really rice is base food, it competes directly with things like wheat and potatoes. Meanwhile spices don't compete directly with one another.


Not really, base foods are all pretty much interchangeable. Having a monopoly on wheat won't do you much good if there's a major rice producer elsewhere and vice versa. When the potato was introduced in Europe it hurt the economies of the classic wheat producing nations hard because the rest of the region ended up way less dependent on them. And potato and wheat are more dissimilar to rice and wheat.
Look, ask any asian about their food preferences and they'll consistently opt for rice instead of bread. Even if living in the west for many years. I have an i donesian wife so have access to primary sources ;)

The potato is indeed very similar to grain when it comes to means of production. This is not the case for rice.
 
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When the potato was introduced in Europe it hurt the economies of the classic wheat producing nations hard because the rest of the region ended up way less dependent on them. And potato and wheat are more dissimilar to rice and wheat.
Which is exactly the kind of thing the game cannot really simulate with a single trade good covering everything. The event about the Columbian Exchange hits the value of all Grain provinces including the provinces in Far East (and even the provinces in the Americas), instead of hitting mostly European producers.
 
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This could be applied to a lot of countries to make them look 'proper' without having to design a new tag. I hope it becomes even more widespread.

As for more trade goods: Why do people even care that there are going to be more specific goods? As someone else said, the way trade was set up before, it was almost always the case that conquering the world was THE only reasonable way to dominate trade. This way value is placed on certain places in particular more than others much like IRL. IMO unique trade goods is way more interesting playing as a colonial power than a big "spice islands" trade bonus.

Will Ternate and Tidore still have to culture shift to form Malaya?

Nope, they're in the Malay group now.
 
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Part of the appeal of this area in particular is always going to be in how it can be exploited for European trade. That's just part of the game. This also benefits the Maluku tags themselves and makes them more interesting and unique than the prior "spice islands" trade bonus imo.
All your arguments would still apply to a rice trade good as well. o_O
 
Great would be also some reaction event (chains) regarding later colonial nations .(smth. Like province selling for money or tech or monarch points, as teutonic order - bb event) , while refusing give Prestige and the demanding nation a claim
 
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Look, ask any asian about their food preferences and they'll consistently opt for rice instead of bread. Even if living in the west for many years. I have an i donesian wife so have access to primary sources ;)

The potato is indeed very similar to grain when it comes to means of production. This is not the case for rice.
If given the choice but in order to justify a trade good they have to be willing to spend money to make that choice and potentially a significant amount of money. How many of those people would still buy rice if it cost twice as much as what or potato? Some I bet but the vast majority of people, especially in this era are eating things like what rice and potatoes in order not to starve.

Doesn't matter if it's produced differently what matters is the function it serves. And in the case of all of these the function is cheap food that keeps the population from starving.

Which is exactly the kind of thing the game cannot really simulate with a single trade good covering everything. The event about the Columbian Exchange hits the value of all Grain provinces including the provinces in Far East (and even the provinces in the Americas), instead of hitting mostly European producers.
Some of the places hit by the introduction of the potato was wheat imports from Egypt and rice imports from Iran. Europe was importing a lot of food prior to the potato.
I've written a paper on the effect on society of the European adaptation of the potato, thought it was many years ago.
 
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