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EU4 - Development Diary - 14th of July 2020

Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

dd_full_map.png


This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

dd_sumatra.png


Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


dd_java.png


Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


dd_borneo.png


Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


dd_malaya.png


The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!

Moderator Note:
Neondt and gigau have - multiple times - said that the subject of the DDs are South East Asia. Given that the developers tasked with bug fixes and balancing issues are not here and not available to answer your questions in any meaningful way, we are not entertaining those topics in Neondt's threads. Posts ignoring this warning and those posted by the demi-moderators will be deleted and the user infracted as all those posts do is serve to create a negative emotion feedback loop.
 
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Sumatra and Borneo can be formable nations. Also, Acehnese is rather part of Cham peoples than Sumatrans. You can add Acehnese culture since you grouped Cham with new Mon-Khmer. There are also Malayan and Javanese peoples in Sumatra and other islands. Brunei is also a Malay country. You can also add Sumbawan for Madura, Bali and Sumbawa.
 
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What about Burma ?
My friend is from Myanmar and wants to play in the region.
It's so sad that it's impossible to form Burma with one of the burmese countries :(
I think Burma can be an interesting country in SEA
 
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Will old mission trees be reviewed? Like, Great Britain has mission for taking Sicily, but after 1.30 it only grants claim on one half of the island. Same goes for Ceylon and Netherlands. That's what I mean under review.
 
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I'm very curious about the full reason(s) for splitting cloves out of the Spices trade good. Any chance of elaboration on that at some point?
 
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Good morning! Last week I revealed that the focus of the next update is South-East Asia, and gave a brief overview of the map setup for the mainland part of that region. Following on from that, today we’re going to look at Maritime South-East Asia.

View attachment 599597

This rework is somewhat more radical than the rework of the mainland, which focussed primarily on adding detail and tactical depth to the existing setup. For the Maritime region I wanted to provide a very different and much more engaging campaign experience that reflected the thriving and diverse Malay world that existed historically.

First thing to note is that all of the surrounding sea zones have been converted to Inland Seas, meaning that galleys get combat bonuses in the region. Naval warfare was very important in the Malay world, and Malay fleets tended to consist of smaller vessels not unlike those used in Mediterranean warfare.

Let’s take a closer look at the map:

View attachment 599598

Seen here is the Malay Peninsula and the island of Sumatra. Pattani and Kedah are no longer one-province minors; Pattani receives the inland province of Gerik, which historians believe may have been the origin of the kingdom, whie Kedah receives Penang, which would eventually become a point of conflict between the Sultanate and the British East India Company.

Malacca remains the dominant power on the Peninsula, but no longer controls the eastern half. The Sultanate of Kelantan and the Kingdom of Pahang are now independent. Pahang is the last non-Muslim polity on the Peninsula, and would historically be conquered by Malacca in 1454 and made into a vassal state. Its last Maharaja, Dewa Sura, sits upon a precarious throne. Kelantan is another city-state that would eventually fall to Malacca, and in 1444 shares a dynasty with the Sumatran nation of Jambi. Malacca has gained the province of Singapura, modern Singapore. Singapura is the origin of the Malacca Sultanate, and according to legend also the origin of many other Malay dynasties.

Quite a lot has changed on Sumatra. Besides its many additional nations and provinces, the central inland part of the island is now impassable. This to emphasize the importance of navies in the region and reflect how difficult it was to march armies across this hostile terrain.

There are several accounts of the origins of the Aceh Sultanate, located at the northern tip of Sumatra. It is generally considered to have come into being at the end of the 15th Century, being preceded by a kingdom named Lamuri about which we know little. I have opted to take a slightly ahistorical route and represent Aceh as a Sultanate in 1444. Aceh is one of the historical “winners” of the region; Sultan Iskandar Muda launched a successful campaign in the 17th Century that resulted in the conquests of much of Sumatra and the Malay Peninsula, and prior to that Aceh was already the dominant power in northern and western Sumatra. Aceh is also referred to as the “Porch of Mecca” owing to its importance in the spread of Islam to Maritime South-East Asia.

Western Sumatra is ruled by the Hindu and Buddhist nations of Barus, Pagaruyung, and Indrapura. Eastern Sumatra is far more Islamized, with the Sultanate of Deli, Siak, and Jambi having embraced the Sunni faith and leaving Palembang as the last Hindu state on that side of the island. On the topic of Palembang, it remains under the rule of Chinese elites following the expulsion of the pirates by Zheng He, and players that own Golden Century still have the option to restore the pirates to power. Palembang has received an additional province on the southern tip of the island; the area today known as Lampung produced an immense amount of pepper and as such has been given a significant goods produced modifier.


View attachment 599600

Onwards to Java! The familiar kingdoms of Majapahit (Mahajapit, Majahapit, Mapajahit, Mahapajit, Mapajahit, Majahapit?) and Sunda have received a fair few additional provinces - Java is a very populated place both historically and today. Sunda is now the home of the Sundanese people, a new culture in the Malay group made distinct from Javanese. Two new nations appear on the map in 1444: Blambangan and Bali. Both are represented as Tributary States of Majapahit. Majapahit is a nation in its death throes. An empire that once spanned across Maritime South-East Asia is now struggling to hold together its remaining Javanese territory. We’ll talk more about the fall (and potential resurgence) of Majapahit in a later dev diary.


View attachment 599601

Here we have Borneo (left), Sulawesi (center) and the Moluccas (right). These more distant nations, with the very notable exception of Brunei, have yet to embrace Islam and follow a mix of Hindu and Animist faiths. The Hindu kingdoms of Borneo are Sambas, Berau, Kutai, and Banjar. The Animist kingdoms of Sulawesi are Makassar, Bone, Luwu, and Buton. Coastal Borneo would become dominated by the Bruneian Empire during our period, which will be reflected in Brunei’s mission tree. The interior of Borneo remains impassable. Even today it is extremely difficult to traverse except by its indigenous tribal people, and no nation in our time period attempted to make incursions into the interior, being fully aware of the impossibility of maintaining rule.

Ternate and Tidore are the only nations in the aptly named Spice Islands. Tidore and Ternate share a small mission tree that allows them to colonize the surrounding islands. In 1444 they have a monopoly on a new trade good: Cloves. Cloves initially exist only on Tidore and Ternate themselves, but have a very high chance of being discovered on colonized provinces in the surrounding islands. With a base price of 8, a province effect of +20% local trade power, and a trading bonus of +5% trade efficiency Cloves are by far the most desirable trade good in the game prior to the availability of Coal. Note that as always, numbers presented in dev diaries are not final.


View attachment 599602

The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

That’s all for this week! I haven’t yet decided on the topic of next week’s dev diary - most likely we’ll focus on a major nation in South-East Asia. If there’s any nation either in Mainland or Maritime South-East Asia you want me to talk about in more detail for next week, let me know in the comments and I’ll consider it. Until then, have a great week!
Are there events for the Malay states to break up into Statelets so we can get something similar to HIP Vic2 start which would become the federated and unfederated malay states?
 
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Now, as you mentioned the vassal play would be emphasized in 1.31 could you finally implement a interaction that lets your vassals get ready for war same as you can get your allies ready for war.

Thanks. I think this interaction would be very useful for vassal focused games
 
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Will old mission trees be reviewed? Like, Great Britain has mission for taking Sicily, but after 1.30 it only grants claim on one half of the island. Same goes for Ceylon and Netherlands. That's what I mean under review.
Those are bugs that they'll do on the side hopefully, castile also doesn't get claims to Abruzzi that Naples owns at game start, or sicily at all if Aragon loses it
 
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Do you plan to edit Sulu a bit? Maybe some privateering bonuses or pirate government or just raid mechanic?

That works too also are the Moro pirates represented? maybe with a pirate mission for philipines

4. Moro pirates (Sulu) (1444 start)
http://enacademic.com/dic.nsf/enwiki/11766475
https://historyofsulu.wordpress.com/2014/07/17/moro-pirates/
https://en.wikipedia.org/wiki/Piracy_in_the_Sulu_Sea
https://en.wikipedia.org/wiki/Spanish–Moro_conflict

a. The Moro Pirates, also known as the Sulu Pirates, were Muslim outlaws of the southern Philippines who engaged in frequent acts of piracy, primarily against the Spanish, beginning in the late 16th century. Because of the continual wars between Spain and the Moro people, the areas in and around the Sulu Sea became a haven for piracy which was not suppressed until the beginning of the 20th century. The pirates should not be confused with the naval forces or privateers of the various Moro tribes. However, many of the pirates operated under government saction during time of war.
b. The Sultanate of Sulu became notorious for its so-called "Moro Raids" or acts of piracy directed towards Spanish Settlements in the Visayan areas with the aim of capturing slaves and other goods from these coastal towns. The Tausug pirates used boats known as Proas which varied in design and were much lighter than the Spanish Galleons and could easily out-sail these ships, they often carried large swivel guns or Lantaka and also carried a crew of pirates from different ethnic groups throughout Sulu such as Iranums, Bajaus and Tausugs alike. By the 18th century, the Sulu pirates had become the virtual masters of the Sulu seas and the surrounding areas, wreaking havoc on Spanish settlements. This prompted the Spaniards to build a number of fortifications across the Visayan islands of Cebu and Bohol, Churches were built on higher ground and watchtowers were built along coastlines to warn of impending raids. The maritime supremacy of Sulu wasn't directly controlled by the Sultan, independent Datus and warlords waged their own wars against the Spaniards and even with the Capture of Jolo on numerous occasions by the Spaniards, other settlements like Maimbung, Banguingui and Tawi-Tawi were used as assembly areas and hideouts for pirates. The Sultanate's control over the Sulu seas was at its height around the late 17th to early 18th centuries were Moro raids became very common for the Visayans and Spaniards. In Sulu and in the Mindanao interior, the slave trade flourished and majority of these slaves that were being imported and exported were of Bisaya ethnicity, the term "Bisaya" eventually became synonymous to "slave" in these areas. Its maritime supremacy over the Spaniards, at the time, the Spaniards acquired Steam-powered ships that began to curb Muslim piracy in the region, the Moro piratical raids began to decrease in number until Governor Narciso Clavería launched the Balanguingui expedition to crush the pirate settlements there, effectively ending the moro pirate raids. By the last quarter of the 19th century, Moro pirates had virtually disappeared and the maritime influence of the Sultanate became dependent on the Chinese Junk trade.
d. For three centuries, intermittent attempts were made by the Spaniards to destroy the homes of tihe Moro pirates, who, almost without exception, raided the Spanish colonies throughout the Philippine Islands, south of Luzon, and even occasionally on that island.


Sulu ideas are somewhat ok but could be improved by more naval/pirate modifiers and "raid" option should be added to their country.
 
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Nice! This region was long overdue for a rework.

A couple of things:
  • will there be special events depicting the British inroad into Malaya? For instance the way Penang became a British port was through a quid pro quo: the British promised to provide military assistance to the Sultan of Kedah (primarily against Siam) in exchange for the cession of the island to the BEIC.
  • I notice in the religious map that north Borneo is uniformly Sunni, which is not quite right. Even today Sarawak, for instance, is only about a third Muslim. It makes sense for Brunei proper to be Sunni, but most of these provinces, particularly the inland ones, should probably be animist.
 
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while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.
Soo, will it be possible to change our countries name in the future when we are big enough, like France -> French Empire, Great Britain -> British Empire, Sweden -> Swedish Empire, etc.. That would be awesome, there's currently a mod for that, but its unfortunately not Ironman Compatible
 
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What about Burma ?
My friend is from Myanmar and wants to play in the region.
It's so sad that it's impossible to form Burma with one of the burmese countries :(
I think Burma can be an interesting country in SEA
Taungu is Burma. Missions and everything. Though I do wish there were an actual tag.
 
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I'm very curious about the full reason(s) for splitting cloves out of the Spices trade good. Any chance of elaboration on that at some point?

At this period, clove (and also nutmeg) was only endemic of these islands, that's why it had an extremly high value for europeans. It is also the main reason that has motivated great explorations, which is responsible of the common history between Europe and maritime SEA.
I agree it could seems strange to split cloves and spices, but from both historical and economical perspectives, it makes sense and it's a smart way to implement a spice trade mechanic in game.
 
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I'm just glad that after 1.30 the Indoesian Archipelago can actually get trade from American colonies without having to have some goofy setup where their trade capital is in like Morocco.

Unfortunately South America can still not be routed towards Asia. Would also be nice if some more of the north American trade could be routed west. Like Hudson bay->California.

The formable nation of Malaya has undergone several changes. Firstly, the requirements have changed to owning at least 40 provinces in the Malaya or Indonesia regions, as well as several specific provinces depending on your religion. When you form Malaya, you’ll immediately get an event giving you the option of what to name your new nation. You can always choose Malaya or Nusantara (a geographical Malay term for the entire region). If you have the Srivijaya dynasty - Malacca begins with it in 1444 - you can choose Srivijaya, while if you form the nation as Majapahit you can choose to name yourself the Majapahit Empire. This uses the same cosmetic name change mechanic that we introduced with the Kingdom of God in 1.30.

Can Palembang also get the option to name itself Srivijaya? It once was the capital of the empire.

Now that there are many more Hindu nations in sea can they get the Hindu estates if you own dharma?
Vaishyas as Hindu merchant caste are surely present Ind sea as well. The Maratha too.
If there were Jain's or rajiput in sea I don't know.
 
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I know but Burma is not just Taungu, a new Burmese unified country with a real tree for expansion in Inda/China, it's not a good idea ?
Eh, Burma kind of is just Taungu if you're looking from at least the 1500s to the colonial period. You should look at Taungu's missions. It already has missions to expand into India and China. It is supposed to be the game's Burma. I do think it's a good idea for there to be an actual Burma tag though. Don't get me wrong. I really do want a Burma. I asked about it on the first dev diary.
 
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