EU4 - Development Diary - 14th of July 2020

EU4 - Development Diary - 14th of July 2020

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cykhor

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Looking forward to the new SEA update (as a person living in SEA myself), especially the fact that we Singaporeans finally get some representation.

That being said, considering the fact that the Kingdom of Singapura fell in 1398 (only 46 years before the game start), could a Singapore releasable tag be added? Singapore should also have a natural harbour modifier (that was partially what attracted the British to colonise in 1819).

Possible Singaporean National Ideas:


Traditions: +10% galley combat ability, +1 merchant


Ideas:

Legacy of Parameswara: +1 legitimacy
(The last prince of Singapore, Parameswara, was also the first Sultan of Malacca)

The Legend of Badang: +10% army morale
(Legendary Singaporean hero, mentioned in the Malay Annals for his superhuman strength)

Port of call: +20% global trade power
(Singapore was a historic entrepôt and still continues to be one to this day)

An Impenetrable Fortress: +25% fort defence
(When Singapore was colonised by the British, one of their aims was to create a 'Gibraltar of the East', or an impenetrable fortress in the heart of SEA. Also the Kingdom of Singapura was notably able to withstand a Siamese and Majapahit naval assault during its lifetime.

Orang Laut: +20% national sailors modifier
(The Orang Laut were a historical seafaring ethnic group that lived around Singapore and the Malay peninsular; they were often, and in Singapore's case, vital in patrolling sea routes to keep them free from pirates, while directing trade towards their employers' ports)

A Chinese minority: +1 accepted cultures
(It is said that Singapore has one of the oldest overseas Chinese communities in the world; in fact, when the British landed on Singapore, they noticed a substantial Chinese minority relative to Singapore's population at that time.)

Interfaith exchanges: +2 tolerance of heathens
(Reference to the interaction of Muslim and Hindu merchants in Singapore)

Control the Straits: +10% trade steering, can hire marines
(Reference to the sheer importance of the Straits of Malacca to control of trade)

Ambition: +25% naval force limit
 
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Could next dev diary be the kingdom of Champa?
I'm curious about how Champa will play out in the next patch.
 
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If you are doing cloves can you also do nutmeg and add the Banda islands as a very tiny province?

Europeans fought tooth and nail over the Banda islands and particularly Run island for control of the nutmeg trade which was worth exorbitant amounts of money on the European market, the Banda islands were the only places it grew until later capture by the British in 1810 when it was transplanted to other colonies.
 
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I'm going to implement this in one specific case but in general no.

Are you thinking about a Dai Viet that would become Emperor of China? :cool:

About cloves, I have no problem with their announced value. The more a good is rare, the more it's expensive. We talk about few island provinces that will lead to an hard competition for their control by the colonizers. The numbers announced about trade power bonus are strong, but aren't killers compared to centers of trade. Now these two pieces of land really deserves their name and will leads to aggressive strategies. I love that, this is exactly what the area needed. Stakes!
 
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@neondt Sulu, Palawan, Maguindanao, and Lanao should have the Bangsamoro culture instead of Filipino. Davao, Butuan, and Caraga should have Lumad. Everything in the Visayas area should be Bisaya. In the Luzon area, it should be Tagalog. Filipino is not and never was an actual culture. It is a purely artificial and entirely false national identity propagated by colonial masters to make governance easier.
Dude chill, this is like the 5th time this thread you've demanded a remake of culture.
If there's going to be a Filipino nation, it definitely should not be named Filipinas. Filipinas is named for Felipe of Spain. In my opinion, there should be two possible "Filipino" nations. If its Muslim, Bangsamoro; and if not, Haring Bayan(in correspondence to Haring Bayang Katagalugan).
It should have multiple names, using the model with originally kingdom of God and now Malaysia, which I'm pretty sure comes from IR having various localisations depending on dynasties (Persian empire being seleucid or achamenid for example)
Oh boy, we are getting more tags, YAY. Can't wait to improve relations with them all to avoid a coalition. Will there be new sprites though? I really need to see a tiny picture of half-naked indonesian with a spear, for just $15.99.
More tags means more people to charter trade companies off, and not just first come first serve colonisation
Hey so I've seen some of you guys liked my little idea. I hope that there will be a formable Filipino nation, it could be simply named as Filipinas/Pilipinas. I'm just very excited for the SEA update, and here are my ideas for the Filipino ideas, to give the developers an insight.

Trad:
+15% infantry combat ability
+10% production efficiency

A path to Thalassocracy - +1 yearly naval trad

The Moro Pirates - +25% privateer efficiency, +10% embargo efficiency

The riches of the archipelago - +10% goods produced

A nation of Seafaring people - +20% colonial range

Settling the outer islands - +20 global settler increase

Tagalog seafarers - +20% morale of navies

Lessons from Cebu:
+20% galley combat ability

Ambition:
+5% discipline


So here's my explanation for every bonuses I thought of.

+15% inf combat ability - from Maguindanao's +10% inf combat ability but of course improved for being a formed nation.

+10% production efficiency - Luzon idea 7

+1 yearly naval trad - Cebu idea 1

The Moro pirates - Maguindanao idea 7

+10% goods produced - Maguindanao idea 3

+20% colonial range - if we look at history, the Austronesians including the Filipinos were seafaring people settling a lot of islands prior to EU4.

+20 global settler increase - same to the generic malay sultanate ideas and the Moluccan idea

+20% morale of navies - Luzon ambition

+20% galley combat ability - Cebu tradition

+5% discipline - being an isolated nation, whilst maintaining naval superiority, an army with a good quality will be able to protect herself from invaders.

Before forming the Filipino nation, all of the following provinces must be controlled. (All of the provinces of the Filipino kingdoms and Palawan)

For the missions, I think the nation should be focused on colonizing and developing the Philippine archipelago before expanding militarily while it will also have the mission or event to convert to Catholic in the 1500s or 1600s.

Hope you guys liked my idea, I hope there are no hate comments,but I accept constructive criticism,what do you guys think?
That's way too OP, even if recently they've made OP post colonial nation ideas to diversify MP games. Look at other regions for how they take various ideas from the tags that could form them but rarely as powerfully, 20% galley ability definetly
 
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They really are scraping the barrel now. Time to move onto EU5 Paradox and stop trying to milk us with these never ending DLC's.
We just had a dlc patch, ergo this a free patch, how do you people not know how the dev cycle works
 
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Dude chill, this is like the 5th time this thread you've demanded a remake of culture.

It should have multiple names, using the model with originally kingdom of God and now Malaysia, which I'm pretty sure comes from IR having various localisations depending on dynasties (Persian empire being seleucid or achamenid for example)

More tags means more people to charter trade companies off, and not just first come first serve colonisation

That's way too OP, even if recently they've made OP post colonial nation ideas to diversify MP games. Look at other regions for how they take various ideas from the tags that could form them but rarely as powerfully, 20% galley ability definetly


Hmmm, the ideas are just mixed from certain ideas of the Filipino kingdoms. The +20% galley combat ability is from Cebuan traditions.


I guess maybe making the morale of navies to +15% or +10% is already good if it's OP. The +5% discipline isn't really that much because it's just like playing a Buddhist nation or Hindu nation with Shakti as deity. With the combat ability and discipline, this makes them pretty similar to the Knights Hospitaller.
 
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Discipline is such a boring combat modifier. They should introduce something new like morale damage done/taken or, fitting for some island nations in sea, a combat bonus for maritime landings.
 
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Discipline is such a boring combat modifier. They should introduce something new like morale damage done/taken or, fitting for some island nations in sea, a combat bonus for maritime landings.
Oh yeh, marines in national ideas, 5% disc is put in ideas as semi filler and semi to keep up with power creep, shock or fire would be cool. Were the phillipine kingdoms known for cavalry or artillery? Cuz then they could get the Spanish +1 fire idea for cannons
 
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We just had a dlc patch, ergo this a free patch, how do you people not know how the dev cycle works
It almost feels like some common issues have just become memes at this point.

If they care about too much DLC as a fan they should be aware of the dev cycle.

If they're aware of the dev cycle they should know patches after DLC patches are always free. At least since Denmark. Maybe before.

Honestly sometimes I WISH the patches would get a DLC patch's level of attention though. I hope the generic east asian units that permeate the archipelago are going to get dumped for unique models, but I'm doubtful since there's not as much opportunity to profit from doing so.
 
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@neondt Sulu, Palawan, Maguindanao, and Lanao should have the Bangsamoro culture instead of Filipino. Davao, Butuan, and Caraga should have Lumad. Everything in the Visayas area should be Bisaya. In the Luzon area, it should be Tagalog. Filipino is not and never was an actual culture. It is a purely artificial and entirely false national identity propagated by colonial masters to make governance easier.

I feel Bangsamoro is oddly specific/would be politically touchy to Filipino players considering the ongoing armed struggles surrounding it, and like Filipino, was not a term that existed until well after 1444. Personally, I am against bringing regional political issues/connotations like this into EU4, which Bangsamoro to me carries.

In its pure context of representing a Muslim culture group in Mindanao, Palawan, and Sulu, I get the reasoning behind it, but the devs have stated their hesitance to add that many cultures to a single subregion.
 
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Yes, yes, no, and I'm not sure what you're refferring to - the Brunei Civil War maybe?
Does this mean Brunei will get unique national ideas? Any chance for Brunei to get the 5th Sultan of Brunei as a starting ruler? His reign starts around 1485 and was the Sultan when Brunei's Maritime was at its peak. Maybe also additional missions to further their influence in the Philippines? Looking forward to this update.
 
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Any chance there will be new unique naval doctrines and flagship modifications like it is the case for some european nations?
 
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Lancer_6134

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Oh yeh, marines in national ideas, 5% disc is put in ideas as semi filler and semi to keep up with power creep, shock or fire would be cool. Were the phillipine kingdoms known for cavalry or artillery? Cuz then they could get the Spanish +1 fire idea for cannons

I've been reading history for the Filipino kingdoms, and all I can say is that they were purely infantry based hence my idea for the +15% infantry combat ability. I think there weren't much of cavalry in pre-colonial Philippines, but they did make the Lantakas which were artilleries that repelled the Ming from fully invading the archipelago. Here, have a look. "Ming fleet repulsed at Luzon"

 
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Battlex

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Does this mean Brunei will get unique national ideas? Any chance for Brunei to get the 5th Sultan of Brunei as a starting ruler? His reign starts around 1485 and was the Sultan when Brunei's Maritime was at its peak. Maybe also additional missions to further their influence in the Philippines? Looking forward to this update.
His reign is 39 years long, and begins 41 years after game start, unless he lived to 80 he's clearly not even the heir at game start
 
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Pale Blue

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I've been reading history for the Filipino kingdoms, and all I can say is that they were purely infantry based hence my idea for the +15% infantry combat ability. I think there weren't much of cavalry in pre-colonial Philippines, but they did make the Lantakas which were artilleries that repelled the Ming from fully invading the archipelago. Here, have a look. "Ming fleet repulsed at Luzon"


According to the wiki artillery fire is used for naval combat calculation too, so an artillery fire modifier would benefit them on land and seas battles.
 
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Choorus

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...Co do in my opinion technology groups are an arbitrary relic of the past.
I'm aware it's thematically completely out of scope for this dev diary, even the whole summer series, but the "Eastern" tech group has an attached modifier giving the nobility estate +5% influence. Currently it's permanent with no way to clear it, as the Westernisation mechanic has been deleted. Is there any chance to separate the two (the modifier and the tech group), so the player has some ways of getting rid of the modifier, perhaps based on crown lands percentage, high absolutism or the successful (i.e. absolutist) completion of the "Court and Country" national disaster? For PLC in particular an absolutist ending the "Struggle for the Royal Power" event chain (i.e. getting out of the Elective Monarchy) would fit well here.
 
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A Estu

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Check this yt account, Lazardi Wong Jogja. He made several videos abt history timeline of the kingdoms in Nusantara (sumatera, borneo, java, malay peninsula, Sulawesi).
 
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IndigoRage

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Check this yt account, Lazardi Wong Jogja. He made several videos abt history timeline of the kingdoms in Nusantara (sumatera, borneo, java, malay peninsula, Sulawesi).
That channel introduced me to the only music I ever listen to while playing in this region.
 
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