EU4 - Development Diary - 13th of August 2019

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Pyoro

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So vanilla EU is catching up a little with M&T? ;)

Sounds good to me.
Monarch points are still cancer though.
 

johnleeyx

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Seize Land

If you manage to defeat a rebellion, you should be able to seize land with reduced negative penalties. BTW, why can't I favor one estate over the other by just seizing/selling/granting land to them?

I'm not sure if I agree that newly acquired provinces should add to estate's influence based on how influential they are. A better metric on how to divide the spoils would be how much they contributed to the war to acquire them. There should be an option to directly increase the crown's lands too which incurs the estates' wrath.

The estate feature is free but is everything (including the redacted feature) part of the free patch too?
 

Republic of Mercury

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Give +5 Unrest to random provinces up until you equivalent development the estates hold.

I think this sentence may have got slightly mangled. Could you clarify what it means?

Still excited for the changes :3
 

Caligula Caesar

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I think this sentence may have got slightly mangled. Could you clarify what it means?

Still excited for the changes :3

If you have 0% crown land ownership i.e. the estates own 100% of the land, every province you own will gain 5% unrest from you seizing land. If you own 95% of the land, the game will give random provinces 5% unrest until at least 5% of your total development has been given total unrest (i.e. if you have 20 provinces, each with 5 development, it will give it to exactly one province).
 

Metz

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Pie charts for religion and culture next? This would make for good tall games where players try to expand their culture and religion in a realistic way over time instead of clicking and having it done within a few months or years.
 

Metz

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Should noble estates having too much power lead to noble republics and burghers to oligarchic republic/ merchant republic? These would only come to be if legitimacy is low though.
 

omega20056

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It would be interesting if the cores and territories system was overhauled to include crown lands. The idea of building a state and gaining direct control of land from nobles and clerics is an interesting one.
 

Silvaeagle

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This looks amazing - will it apply to merchant republics? Always felt a bit hamstrung with the guilds/aristocrats and traders... So little interactivity and meagre bonuses. Basically just ignore it unless one group gets too much influence. Can we get this to apply to them too? Or give them their own interactions?
 

Baved

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Does anyone remember if there is gonna be a rework of thirty years war in this expansion. I think I read it in one of previous dev diaries but im not sure.
 

Kaampper

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Will there still be Estate Coups? i always hated them because they are easy to miss and cost a shitload of Stability, i would like them to still be a major threat but more like this:

A nobility coup would Replace your Monarch with another Monarch from your Dynasty, like maybe with your Heir? This is in contrast with a Pretender Rebel uprising, whwre your dynasty is replaced and all your PU's with it.

A Clergy uprising will install a Theologic government, and completely change your government.

A Burger uprising will install a Republic in your government.

In addition i think you would need to get a lot of bad effects to your nation, like a big prestige hit, diplo reputation hit, a temporary monarch point projection hit?

I just think the current system isnt good enough, it mostly just gives you a stab hit.

Im glad with all the updates though, just sad to have to wait another 6 months to play it :(
 

Me_

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If you have 0% crown land ownership i.e. the estates own 100% of the land, every province you own will gain 5% unrest from you seizing land. If you own 95% of the land, the game will give random provinces 5% unrest until at least 5% of your total development has been given total unrest (i.e. if you have 20 provinces, each with 5 development, it will give it to exactly one province).
In the second case (5% owned by estates), if I have 2 provinces, one with 3 development and one with 60, will it give 5% unrest to the 3 dev province and then the 60 dev province (because 3 dev province is less than 5%) or to the 60 dev province and then no province (becuse 60 dev is more than 5%)? What is the order in which provinces are assigned unrest? Will it tend to be in one broad area or spread out in random places?
 

CountCristo

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Having looked at the unfinished screens looks like once again they give a bunch of global modifiers. Which will turn them into clickable buttons in every X years! I'm not saying it will be a bad design but it shouldn't lose all the gameplay features it offered locally.

Just from my reading of the DD this isn't right - they aren't clickable every X years because they appear to be *permanent* you wouldn't want to click them every X years but rather toggle them as your situation changes - maybe leaving some on for the whole game.
 

priamossz

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I am not sure I totally understand this. whats the difference me having 100% crown land or 0%? I got that it changes the amount of influence the estates have but in this new setting what does it mean? if let say the nobles get 100% of crown land will they seize power imediatelly? would this affect income (since you have 0% crown land is that means that all taxes go to nobility's pocket instead of your own)? i really would like more details and numbers on this as this makes me feel like that estates in this set up might be your absolute worst enemy and need to seize absolutely everything from them so they dont screw you over.