- Jun 14, 2017
Does this system tie into new missions, in any way?
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The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I think this sentence may have got slightly mangled. Could you clarify what it means?
Still excited for the changes :3
In the second case (5% owned by estates), if I have 2 provinces, one with 3 development and one with 60, will it give 5% unrest to the 3 dev province and then the 60 dev province (because 3 dev province is less than 5%) or to the 60 dev province and then no province (becuse 60 dev is more than 5%)? What is the order in which provinces are assigned unrest? Will it tend to be in one broad area or spread out in random places?If you have 0% crown land ownership i.e. the estates own 100% of the land, every province you own will gain 5% unrest from you seizing land. If you own 95% of the land, the game will give random provinces 5% unrest until at least 5% of your total development has been given total unrest (i.e. if you have 20 provinces, each with 5 development, it will give it to exactly one province).
Having looked at the unfinished screens looks like once again they give a bunch of global modifiers. Which will turn them into clickable buttons in every X years! I'm not saying it will be a bad design but it shouldn't lose all the gameplay features it offered locally.