EU4 - Development Diary - 10th of October 2017

  • Hearts of Iron IV Survey

    Help us make HoI IV better by sharing your experiences in this 5 minute survey


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

DDRJake

Field Marshal
103 Badges
Feb 4, 2011
5.156
6.558
  • Europa Universalis IV
  • Ship Simulator Extremes
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Age of Wonders: Planetfall
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
Good morning all. I'm in a bit of a daze, having spent the better chunk of last week plotting, backstabbing, frontstabbing and otherwise pushing Persian national interests at the EUIV Grandest LAN Party in Poland. It was an incredible event and a personal highlight of the year. As first act of returning to normal everyday game dev life in Sweden, I'm bringing you another Development Diary. Today we will look at a variety of features, both free in the 1.23 Persia Update and part of the accompanying Cradle of Civilization expansion.

Firstly, a free addition to the game is that we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

advisors.jpg


Ruler, Heir and Consort cultures and religions will be visible in their tooltips and will primarily be that of their nation, but there are events, both new and revisited old ones to spawn certain peoples and show interactions between various faiths and cultures in your Court.

merchant.jpg

Does the state really need the money?

turks in court.jpg



Now while the Culture and Religion in your court is available for all nations, let's look at a nation where historically this mattered a lot: Mamluks.

Mamluks now have their titular unique Government type: The Mamluk Government, where the ruling class' culture is of great importance. The Mamluks do not get heirs or consorts but always get a new Sultan on Monarch death. The Mamluks nation will decide if they would like to be governed by a Sultan from their own cultures' lands or take a slave ruler from further afield. Historically and in our setup, they will be able to bring in Circassian rulers, who are seen to have high legitimacy over ruling the nation, but you can elect to choose a ruler from lands of other cultures within your nation. While these Sultans will have lower legitimacy, scaling with the amount of your culture lands they have, they will have another advantage in using their Cultural Interactions.

mamluk succession.jpg


Each year the Mamluk Government will gain 3+ruler ADM/DIP/MIL stat for each of their cultural interactions which can be used as follows:
  • ADM Action: Promote [ruler culture] in Government
    • Gain -5% all power cost for 1 years.
  • DIP Action: Sell off [ruler culture] slaves
    • Gain ( Development of ruler’s culture * 2 *current Age ) ducats
  • MIL action: Recruit from [ruler culture] lands
    • Gain ( Development of ruler’s culture land * 50 * current Age ) manpower
So while a home-grown Sultan may start with low legitimacy, you may prefer them over a more stable alternative to get more out of your interactions. Additionally, spreading and conquering certain cultures may be of more interest for the Mamluks.

egyptian slaves.jpg


Additionally, the Mamluk Government itself will give +2 to all Sultans' ADM stat, and allow extra cultures to be promoted, depending on the Government Rank of the nation. Promoting cultures is also 50% cheaper for a nation with Mamluk Government. Now I say "a nation with Mamluk Government" instead of just "The Mamluks" because an Iqta nation who holds Cairo while the Mamluks have been wiped out can adopt the Government for themselves.

Speaking of Iqtas, them themselves will see a change in Cradle of Civilization. an Iqta nation will have incentive to have subjects by way of their Taxation Policies. Every 20 years an Iqta nation can set their Taxation policies and gain a lump-sum of resources depending on their subjects' development and a modifier on the nation for the duration of the policy.
  • Efficient tax farming: +15% National Tax Modifier, +2*total subject development ducats
  • Land Acquisition: -5% Core creation cost, +50*total subject development manpower
  • Lenient Taxation: -15% Subject Liberty Desire, +1 diplomatic Reputation
Iqta Timmy.jpg


It has been speculated before but yes, Timurids no longer start out as a Steppe Nomad. They are an Iqta with a large amount of subjects and foreign cores. They start at Empire rank to boot.

So that's our lot today. Changes in the Courtroom as part of the Persia Update, with Mamluk Government's Culture Interactions and Iqta Taxation Policies with the Cradle of Civilization Expansion. Next week we'll look at something completely different.

Since our Dev Clash ended last week, our team is enjoying a break from Tuesday hostilities and, depending on whome, are busy enjoying their reflection in their trophy. Tuesday Dev Clashes will return in a few weeks.
 

SPAMbuca

General
55 Badges
Jan 12, 2015
1.796
615
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
Very interesting changes on the Mamluks. I would definately like to play them next update. I hope there will be new achievements for them as I don't think they had a nation specific achievement yet.


Apart from some extra events and flavour options, the culture of advisors and consorts don't do much for non Mamluk nations right, or did I miss something? Will you guys look to expand on consort/advisor culture later on?
 

oim8

Second Lieutenant
Apr 21, 2016
163
48
Do tribal federations have access to tributaries? Because if you're modelling them after the nomadic-pastoral sheep states, they should.
 

Thorfindel

Second Lieutenant
53 Badges
Jun 28, 2014
169
55
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
@DDRJake Am I right in assuming you pick your leader blind, without insight on their stats? With the loss of heirs, this makes the Mamluks a lot more fickle and RNG dependent in terms of ruler stats compared to most other government type. Even Monastic orders can try to kill off their crappy 'heirs' by making them leaders of armies.
 

Dsingis

Colonel
94 Badges
May 8, 2014
1.145
924
  • Stellaris: Necroids
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I like what I'm seeing, but am I assuming correctly, that advisor religion and culture have no effect on their effeicency, or cost, and instead just influence some events, that may or may not change the heir's religion or culture?
 

mag_zbc

Second Lieutenant
58 Badges
Jun 3, 2016
158
26
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Campus
Does advisor culture and religion actually mean something? For example Natural Scientist of non-accepted culture gives only +8% production efficiency instead of +10%?
 

Dracolithfiend

Devils advocate
77 Badges
Sep 19, 2013
1.253
1.041
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
No special mamluk troops?
 

Me_

Myself
76 Badges
Jan 14, 2011
8.575
7.419
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Intriguing. I wonder how well this will interact with all the existing events.
 

johnleeyx

knickerbockers
8 Badges
Apr 1, 2015
376
812
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Imperator: Rome Sign Up
Mamluks now have their titular unique Government type: The Mamluk Government, where the ruling class' culture is of great importance. The Mamluks do not get heirs or consorts but always get a new Sultan on Monarch death. The Mamluks nation will decide if they would like to be governed by a Sultan from their own cultures' lands or take a slave ruler from further afield. Historically and in our setup, they will be able to bring in Circassian rulers, who are seen to have high legitimacy over ruling the nation, but you can elect to choose a ruler from lands of other cultures within your nation. While these Sultans will have lower legitimacy, scaling with the amount of your culture lands they have, they will have another advantage in using their Cultural Interactions.

Turkish Mamluks with 281 dev x everything incoming. just a quick question - is this event dynamic as it assumes that Syrian Mamluks will always be in the country? Let's say they lose all their syrian clay to the Ottomans, will the option still appear?
 

Grand Historian

Pretentious Username
77 Badges
May 13, 2014
5.225
9.155
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Age of Wonders: Planetfall Premium edition
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Victoria 2
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
As the Timurids start out as an Iqta now, has their techgroup been changed to reflect it as well?
 

Groogy

EU4 Game Designer
53 Badges
Sep 4, 2009
5.422
17.182
  • Europa Universalis: Rome
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Arsenal of Democracy
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • IPO Investor
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Paradox Order
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • Prison Architect
  • 500k Club
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis IV
@DDRJake Am I right in assuming you pick your leader blind, without insight on their stats? With the loss of heirs, this makes the Mamluks a lot more fickle and RNG dependent in terms of ruler stats compared to most other government type. Even Monastic orders can try to kill off their crappy 'heirs' by making them leaders of armies.
No you can't see the stats but since you get the +2 ADM it is super low chance of getting only 3 in ADM meaning you'll more likely end up somewhere around 5-6 like Prussian Monarchy does for Prussia.

When I play I seem to most of the time get only god rulers as Mamluks. Though of course sometimes I get unlucky and I get a 0 in like diplomacy.
 

johnleeyx

knickerbockers
8 Badges
Apr 1, 2015
376
812
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Imperator: Rome Sign Up
Firstly, a free addition to the game is that we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

Regarding the event in the pic, does France start out with any Turkish clay in 1444 or was that manipulated by console?
 

DominusNovus

Field Marshal
86 Badges
Oct 2, 2007
6.790
3.039
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • 500k Club
I was really hoping to learn more anout the ability to train advisors, which you guys haven't announced uet, even though the advisor screenshot shows the buttons that do it (the star medallions right next to the ‘fire advisor’ buttons).
 
Last edited:

masterui

Second Lieutenant
96 Badges
Feb 2, 2013
168
149
  • Europa Universalis IV: Call to arms event
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Crusader Kings III
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
Pretty nice changes and additions overall.

I still don't like the big "spend mana for bonuses" buttons though. It feels shallow and game-y, but at least the Iqta's taxation policies sound interesting, a pity that said taxation is represented in lumps instead of it being associated to modifier for your subjects.
 

HaaYaargh

Sergeant
58 Badges
Mar 22, 2011
58
53
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Age of Wonders: Planetfall
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Humble Paradox Bundle
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Knights of Pen and Paper +1 Edition
Congratulations on becoming Game Director for EU4 DDRJake, or was it there in previous week already? What is your vision for the future development of our beloved game?