EU4 - Development Diary - 10th of November

EU4 - Development Diary - 10th of November

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Amorenkaire

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So we can have this in our hands now, right? I've been eagerly looking forward to playing the Natives since these updates first started being talked about. D:<
 
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Lord Hoosier

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The madlads really listened and gave us a Totemism rework. Let us see if we can push our luck and whine enough for Animism or Judaism. I finally want to play in NA as a native, which should be fun.

On the subject of "Native" cultures, might we get a tag or two out in Polynesia? Maybe Maori, Tahiti or Tonga?
 
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JayD

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@Groogy
I'd do Totemism religion differently 'cause as others said earlier some tribes don't like to mention the dead.
How'd I do it: So the tribes develop their religion by building up their totem level by level,


That's how you build your totem

up to 10 as in dd by doing many different actions and tasks from the pool i.e:

-migrate (x times) - and it gives reward (they can be the same as personality rewards)
-attack colonial nation - and i.e. it gives 5% disc.
-join federation
-lead federation
-settle down
-meet european country
-don't border any tribe
-X countries have negative opinion of you
-modernize through a European sponsor
-convert christian province
-attack another native
-own X prov. of tribal land (recently announced)
-unify culture (incl. tribal land)
-introduce vision quest
-encourage divination
-implement religious sacrifies
-reach x devastation
-reach the sea
-embrace feudalism
-army built up to the force limit

And there could be more of these alike
That pool'd somehow force natives to do what they did in rl and i'd leave ancestors system that was supposed to be Totemism to native Australians' new religion.

PS and why not telling what'd be in the next dd? When future dd's topic is announced earlier people make a great brainstorming in comment section and it's often great.
 
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Philadelphus

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On the subject of "Native" cultures, might we get a tag or two out in Polynesia? Maybe Maori, Tahiti or Tonga?
I'd love to see Hawaii dynamically show up at some point. I actually made a mod some years ago that caused it to spawn in with a MTTH of 30 years after a European power first explores the Hawaii province, to simulate Kamehameha I's uniting of all the islands about 30 years after Captain Cook discovered the archipelago. (And the fact that Westerners provided military training and materiel to help Kamehameha finally manage to unite the entire island chain.) This provides explorers an opportunity to colonize the islands first if they're fast, to simulate colonizing while the archipelago was still split between multiple competing rulers, but should cause the kingdom to spawn pretty reliably outside of human interference.
 
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Bauer Maggott

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I just hope that the northamerican natives get a few more national idea sets. If my memory serves me right the 46 (48 if you count northern mesoamerica) current starting tags in northamerica only have 9 national idea sets between them with 36 of them sharing the "native" idea set. With this patch supposedly raising the number of starting tribes in northamerica from 48 to 104 the number of tags sharing the extremly generic "native" ideas would probably increase by a vast ammount unless some new unique sets get added.
 
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ranbir

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You can rename the Khalsa Sikh as just The Khalsa. Or the Khalsa Panth.
 
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Lord_Baltimore

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I just hope that the northamerican natives get a few more national idea sets. If my memory serves me right the 46 (48 if you count northern mesoamerica) current starting tags in northamerica only have 9 national idea sets between them with 36 of them sharing the "native" idea set. With this patch supposedly raising the number of starting tribes in northamerica from 48 to 104 the number of tags sharing the extremly generic "native" ideas would probably increase by a vast ammount unless some new unique sets get added.
Yup, and the Miskito and Tairona (in Nicaragua and Colombia respectively) also use Native Ideas. Very little difference between any of these tags beyond starting location.
 
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Romanix90

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