Still picturing the theme of the DLC, it appears to be a "remaining" religions pack with diplomacy and North America focus kind of. At least for now. While the patch will be SEA focused which is weird but okay.
To be fair, I am disappointed you guys came up with another paid DLC ASAP and its content seems like just an ordinary DLC with various mechanics packed in. I think you guys owe us a little bit for all the DLCs we bought over the years and if you wanna sell a couple more DLCs or not, you should revise some more core mechanics as you did with the last patch. I don't think working a whole year for a really big patch accompanying DLC would be an underpayment for the company at this point considering the current smaller team and the state of the game. By the way, I won't even mention the most recent DLC and patch still being a huge mess, hence why I am still delaying my purchase.
That's why you better bring us a patch with reworking core mechanics while still trying to sell a DLC after all these years. Warfare alone would keep you guys busy enough for improving I suppose, including balancing all around. Regarding the upcoming patch though, maybe adding religious minorities as province modifiers like good old Dei Gratia and its successor M&T would be a good start and it would fit the theme too. Maybe even adding Jews as an estate(alright make it paid) and reworking current obnoxious banking and loans. Possibilities are endless and if you guys are thinking of just shipping some old-fashioned Eu4 DLCs nevertheless, I'll just pass.
Wrestling Akhara: +0.1 Yearly Army Professionalism
The Khalsa Sikh: +0.1 Yearly Army Professionalism
he Unchanging Writing: 50% Drill Gain Modifier
So what will happen to the army professionalism? Will it be integrated into the base game or unlocked with the upcoming DLC if you don't own CoC? Or, most unlikely one, will these new Sikh features come for CoC owners too? OR(last one), least excited one, will these bonuses be replaced with other random bonuses for non-DLC owners?
I'd like it more if rulers could still have multiple personality traits and allow the state to pick one. Kinda reflective how characters of legend are often portrayed more one dimensional than they were irl. Still really love the overhaul of totemism overall though!
Great idea!
Could you reduce the penalty Pagan nations have from converting to a different religion through decision? While new mechanics for Totemist are good, it would also be nice if converting to a Christian religion was possible as well. Currently it costs 4 stability and is much worse than forcing rebels to convert you. It's weird to have Totemist be this religion that gets better over time and abandoning it cost so much compared to using rebels.
I think 4 stability hit is pretty reasonable, the problem is using rebels to force their demands doesn't cost much.