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BarrosRodrigues

aka marcoan7onio
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Moving your capital to another continent requires you to only have one province at your home continent, I don't think you'll be rocking 1000 total development at that point.
Well think again:

Moving the capital in the same continent has always been easy while moving it overseas was always hard and became harder with each patch.For what is worth if this goes through you are greatly increasing the obstacles of moving the capital overseas when you did not have to.
 
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In the sample picture you gave. If France now take back its provinces from Spain in another war, will Spain gain revanchism too or is it limited to some provinces based on accepted culture, religion, autonomy or other ?
 
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Necurok

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Well, play the Ottos, conquer Asia profiting from cheap coring, sell your Turkish and Greek provinces to a vassal or "lose" them in wars by releasing primary culture tags (for which you now also get Revanchism, I assume), then move your capital to Asia and core Europe cheaply. This saves you a ton of admin points, profiting from the distant overseas modifier twice. At this point, you're rolling in cash, so losing the 500 or so dev from those provinces is not really a deal breaker.

if you sell provinces to vasalls you loose 10 prestige... according to that tactic you would have -100 prestige in the end...
 
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Nucky

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Will the game start with 0 revanchism, or will it be historical (and then Byzantium would have high revanchism at the start?)

I may be wrong, but I think that Byzantium didn't lose any territory since 1423, when they ceded Thessalonica to Venice? So Revanchism would be at 0, because there is more than 20 years between this event and the start date.
 
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Well think again:

Moving the capital in the same continent has always been easy while moving it overseas was always hard and became harder with each patch.For what is worth if this goes through you are greatly increasing the obstacles of moving the capital overseas when you did not have to.

Okay, well, I'm not going to change the design for an extreme edge case exploit of the overseas mechanic. Sorry.
 
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zamieo

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With all due respect, I think you might be underestimating the effects. Looking at the screenshot at hand - I am aware the numbers might change - 50% manpower increase in the early game are huge! Especially if the nation that won this war doesn't get it. This mechanic can lead to the wierd situation that by the time the truce is done, the nation that got trashed in the war will be back up to snuff, while the nation that won (maybe hard-earned, by spending all of its manpower) will still be recovering.

That's very silly. Losing a war does not make your nation stronger. If you guys want to fix the Blood-In-The-Water-Calls-For-Sharks-Effect that sometimes gets nations like France killed in multiple wars, then tweak the AI's peace-deal behaviour. Currently the AI is programmed to fight to the last man, since it will not accept peace deals higher than the current war score, even when being drastically out-numbered, out-teched or out-classed. A player in such a nation would cut their losses and accept and unfavourable peace instead of tanking their economy - pretty much what you want to save the AI from.

So yeah, polishing up on that AI would be the smarter design, instead of just slapping a fat, ahistorical modifier onto things.

It's 50% manpower recovery speed (so that it can recover its manpower and fight back against more invading nations), not 50% extra manpower.
 
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grommile

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To "not penalise" too much "tall" nations, can you make the -% development connected to the total development of you + your vassals/colonies/trade-companies?
This is your gentle reminder that trade company provinces are still your territory, not the territory of your subject states.
 
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aono

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The quite problem with metropolitan Shetlands is quite the core of development mechanic, it's link to monarch points exactly. One province Scotland have just the same point gain as Great Britain conquered half Europe, and lesser needs to spent it to anything but development. No coring, no peace values, no culture change.
 
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tableandchair

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I like the idea of revanchism, far too often 1 decisive war ends up being the end AI nations. Maybe other such "death spirals" that are more common due to the fort changes could also be taken a look at. A common situation is one where a nation goes into internal conflicts, and ends up with really high autonomy everywhere. This combined with AI's reluctance to dismantle forts leads to situations like internal conflicts->bankruptcy->internal conflicts etc.

This reluctance is also evident in situations where a nation ends up with its fortified provinces as enclaves. The AI is glad to leave them like that rather than dismantle and rebuild them in the heartland.

There are also situations where an AI nation tries to westernise while going through another disaster.
 
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fred.erick

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The quite problem with metropolitan Shetlands is quite the core of development mechanic, it's link to monarch points exactly. One province Scotland have just the same point gain as Great Britain conquered half Europe, and lesser needs to spent it to anything but development. No coring, no peace values, no culture change.
Perhaps then adding a monetary investment might help mitigate the issue.
 
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Zoob

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Could development costs also increase in the short term, with a tick down so that you can't spam. So the over development penalty could be 5mp per increase, but this ticks down over the years to no penalty, so you can't just spam development. Wouldn't it also make sense for all provinces to slowly but surely develop themselves, not all Province development was carried out by the state after all. Shouldn't an important centre of trade develop over time anyway, due to the actions of the merchants and patricians that inhabit it.
 
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BarrosRodrigues

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Okay, well, I'm not going to change the design for an extreme edge case exploit of the overseas mechanic. Sorry.
Np at all, an extra 500 points is not going to invalidate that strategy, but I had to acknowledge yet another change that makes moving the capital overseas harder for nothing. This reminds me the very convenient transfer of occupation and IA exploit. Whatever really.
 
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oblio-

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grommile

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One province Scotland have just the same point gain as Great Britain conquered half Europe,
This turns out not to be the case. The glorious British Empire has a full set of +3 advisors and may also be above 50% PP; OPM Scotland might not even be able to afford a full set of +1s.
 
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Revanchism is an interesting idea. I think the loan interest reduction in particular will be great for the AI, who often gets completely destroyed by debt sometimes. I do worry that 50% manpower recovery as a bonus is too high. I'd prefer a bonus to quality over quantity for balance. It seems better to me that the army fights harder after a crushing defeat, rather than simply recovering much quicker.

Achievement overlay will be a god send, using the steam overlay is very clunky at the moment. And I'm happy with the development changes and interested to see your Shetland solution!

Also wondering what the new yellow banner is on the second screenshot...
 
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oblio-

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Well think again:

Moving the capital in the same continent has always been easy while moving it overseas was always hard and became harder with each patch.For what is worth if this goes through you are greatly increasing the obstacles of moving the capital overseas when you did not have to.
Barros, could you please link to time stamps in the videos when referring to important points? Having to go through 30 minutes of video is a bit cumbersome :)
 
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Wouldn't it be better to adjust the warscore rewards for battles so that they matter a lot more, then we wouldn't have to completely destroy armies in the first place?
 
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