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Wizzington

Game Director (Victoria 3)
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Hushhhhh! WIz hates when MP are called 'mana'. ;)

It's not so much that I hate it, more that it emanates sad edginess, like someone laughing at their own Chuck Norris joke in 2015.
 
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Wizzington

Game Director (Victoria 3)
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If realism isn't a valid argument, why does the fact that people see that monarch points are literally mana bother you so much?

Listen, don't worry, you're allowed to double over with laughter every time you hear the name Chuck Norris. I promise I won't take away your dank memes.
 
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Wizzington

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How so? The government invests money in making things happen, and how well it turns out is dependent on how competent the government is in the field that investment is made. Would be a perfect opportunity to diffrentiate between government types, a absolute monarch would be more free in deciding his actions himself but would be totally dependant on his own stats while a constitutional monarch would be much more limited in his action but have the benefit of beign able to delegate tasks to people with the proper competense.
True and absolute monarch could delegate too but to a lesser extent as machiavelli puts it "A skilled prince listens to his advisors and heeds their advice if it's good but he's never seen following the advice of others" (Paraphrasing rather than quoting here).

Granted some things wouldn't be directly drivne by gold, for an example tech should be something that gradually ticks up (or even event driven, with a mean time to happen and certain triggers to be possible, similar to the inventions in vic or how I interpret the tech handlign of stellaris) as depending on the development in your capital with development being afected by policies implemented by spending gold.

Because if administration of a country was as simple as spending more money on whatever you need to improve, we'd all be living in perfect utopias by now. Not to mention the very simple issue that if money is the base driving force in the game, you run into the issue of countries with money growing their income exponentially, leading to rampant snowballing. The monarch power system, while a major abstraction, does simulate the fact that the ability of a country to administer its territory does not automatically grow linearly with size, especially in the early modern era where so much depended on the ruler and a few people around him/her.
 
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Johan

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There's one thing that is not mentioned here as its not 100% finished yet, but it is connected alot with revanchism in multiplayer.

There is now an option called 'restrict nation ruining', which stops a human from doing certain things while having revanchism. Like trucebreaking, selling provinces, send gifts, etc..

Losing 99 WS of core provinces in mid-late game is hugely stupid, as it takes some time to actually get the WS up to 99 for the other in the first place, causing rather bad results for the one wanting a shortterm boost.. It would have been far better to not fight the war in the first place.
 
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