From a developer point of view, providing options is a losing battle if you want to keep everything balanced. Even the very limited monolithic options for EU4 (DLC on or off) are very hard to keep track of.
Exhibit A: Retinues in CK2.
From a developer point of view, providing options is a losing battle if you want to keep everything balanced. Even the very limited monolithic options for EU4 (DLC on or off) are very hard to keep track of.
I'm hoping soon. These changes are REALLY up my alley. EU4 has long needed a comeback mechanic, ESPECIALLY for multiplayer.Does anyone know when this patch is coming out?
Hopefully it won't sit dead for months like a previous patch.
I'm hoping soon. These changes are REALLY up my alley. EU4 has long needed a comeback mechanic, ESPECIALLY for multiplayer.
Given the size of the changes, it seems likely to me that there's an unannounced DLC in the pipe and we will have to wait for the announcement of that to get a date for this patch.Does anyone know when this patch is coming out?
Hopefully it won't sit dead for months like a previous patch.
Yeah, and major DLCs have so far usually been announced without a date. So we could see an announcement of a DLC and still no date for months...Given the size of the changes, it seems likely to me that there's an unannounced DLC in the pipe and we will have to wait for the announcement of that to get a date for this patch.
Wiz replied somewhere that we'll probably have time to finish our campaign, so I wouldn't count on soon.Does anyone know when this patch is coming out?
Hopefully it won't sit dead for months like a previous patch.
Depending on the size of the countries, it is very possible for the Loser with revanchism to gain more manpower quicker than the Winner even though the Winner has more provinces.
Or even with achievements? Many games allow that.Can you play ironman without achievements offline now? I don't often have internet access and it would be really nice to play ironman regardless.
As long as you start the game when you are connected you can freely play ironman and get achievements so you can workaround lack of internet access even if you only have a few continuous minutes per week.Can you play ironman without achievements offline now? I don't often have internet access and it would be really nice to play ironman regardless.
When you start a new game or when you start EU4? I confess I've just assumed it doesn't work because the ironman tooltip says so when it's grayed out.As long as you start the game when you are connected you can freely play ironman and get achievements so you can workaround lack of internet access even if you only have a few continuous minutes per week.
Start EU4. Not sure when is the exact cutoff but I know for sure once you load or start a new ironman game you no longer need an internet connection for it to work properly.When you start a new game or when you start EU4? I confess I've just assumed it doesn't work because the ironman tooltip says so when it's grayed out.
That's why I love MEIOU's new system, that works based on background MTTH events (Which can be revealed by decision) that give small percentage based chances based on things like war exhaustion the development of provinces in relation toothed regions of your empire and so on and they can be increased through policies and idea groups rather than one time MP spending sprees.Could development costs also increase in the short term, with a tick down so that you can't spam. So the over development penalty could be 5mp per increase, but this ticks down over the years to no penalty, so you can't just spam development. Wouldn't it also make sense for all provinces to slowly but surely develop themselves, not all Province development was carried out by the state after all. Shouldn't an important centre of trade develop over time anyway, due to the actions of the merchants and patricians that inhabit it.
Last paragraph is literally the defensive idea group.Honestly I felt development was fine for the most part. If a change was needed IMO there should be events that occur (like the fall of the Byzantine Empire) that actually just straight up increases development such as the one for Venice but more of these for a lot more countries. I think history might be overlooked in how immigrants greatly shaped the development of many Western cities. I feel the need is more flavor to the game such as decisions countries can make or events for added development where the focus is higher amounts of immigration and that effect on development. Such a mechanic would be similar to the events that give/take away MP. Also, if "historically accurate" is the goal for capital development then should Rome have constant increases in development cost considering the city declined for a millennium and was maybe 50k by the time it was incorporated into the Kingdom of Italy in the mid/late 1800s. Presumably, other great cities weren't that great until the industrial revolution for most nations especially western but at least Rome only ever shrunk (lost development). If "historic accuracy" is not desired then why change the mechanic?
Revanchism sounds like it's not completely finished but I have a few questions/thoughts on it. If a country is defeated in an offensive war they started does the defender get some added bonus just as the offender (loser) would in this case? How would this mechanic apply to offensive and defensive wars or would it be treated the same if you lost either? If it's the same then for me it feels like more work would need to be done to balance such a mechanic.
Is the prevention of dogpiling a country in multiple offensive wars the object that revanchism would fix? Should there also be opinion/AE modifiers for countries attacking the same nation? Personally, if in defensive war(s) I think a better mechanic would be decreased army/navy/fort maintenance cost, increased manpower recovery speed, slight boost to morale etc. as in a wave of patriotism. Would this be historical or is that considered ahistorical by those who know history better than I? All of the wars I've read about generally showed that a wave of patriotism followed most countries who got involved in defensive wars. Revanchism as it stands now does not seem to achieve the balance wanted which is preventing a nation being in multiple defensive wars and preventing losing all of those wars.